*Gave up implementing a real demand/offer function (open to suggestions). I just capped the minimum interest to 2/3 for now. This mean if you start to be very rich, you will stop affecting the interest downward that much.
*Production upgrade (research,factory,engineering) quirk : They are not balanced anymore ! They will be OP at start and then regress to a plain bad choice
**The Idea behind this is to make every game balance on it own equilibrium. And probably differently from playstyle to playstyle. We shall see
**The early production upgrades should also add to the opening dynamics. Should you start with a factory and 10 trucks or a lab, 5 trucks and an engineering upgrade ???
*9 engineering upgrade and 9 functional factory upgrade now.
*Production functions reduced at start. It should quickly go up and then fall around the standards. Since the firsts are OP.
*Informed the mod about the increased build time (now 7.5 minute). Should have an impact on the balance...
*increase the HP of everything ! This should greatly increase the micro management on the battle field.
*Increased price of all units and defence structures. More HP meant more resistance and there was a lot too much units now (100 units for every player in beggarKanyon)
*Documentation : new things now have a three letter code like this "[.h civ]" in their name. Write that in the chat console and receive an explanation about civilans.
*".t" command give pro tips to improve your knowledge about the mod. Press ".tr" to enter the trader guild now.
*The AI now get faction bonus when appropriate. You dont need to change the difficulty because the AI is alone anymore.
*Some other tuning in the AI seemed necessary.
*The difficulty bar on the AI now give 1/4 of a bank for each step on it. So it will adjust with the "oil per faction" mod setting. You should have the same difficulty independently of the amount of oil in the map. At the same time, the step on the difficulty bar are now about 2/3 of what they were. We'll have a bit more tuning capacity for the ai difficulty. However, the AI should still be able to kill more than one pro player at once if you turn the bar over the medium setting !
Have fun !!

