[3.1] Ultimate Scavenger AI Mod
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Goth Zagog-Thou
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Re: [3.1+] Ultimate Scavenger AI Mod
Oh, that's been fixed? Excellent. I'll try that right now. 
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Goth Zagog-Thou
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Re: [3.1+] Ultimate Scavenger AI Mod
Didn't work so well, but it gave me some motivation to make an integrated version.
This is Contingency-0.33 mixed with USM 0.8. For added uberness, I've also made a slight change to Nullbot-Contingency 0.33 to let the Scavs do their thing.
The results? BALANCED and strangely competitive. On my map UrbanCloser (the one where the Scavs usually trounce EVERYONE!) it's a toss-up: sometimes Nully wins, other times the Scavs win. It's a thing to behold.
Download it!
Unzip the 2 files where you'd usually put Nullbot and Contingency at.
Whee!
This is Contingency-0.33 mixed with USM 0.8. For added uberness, I've also made a slight change to Nullbot-Contingency 0.33 to let the Scavs do their thing.
The results? BALANCED and strangely competitive. On my map UrbanCloser (the one where the Scavs usually trounce EVERYONE!) it's a toss-up: sometimes Nully wins, other times the Scavs win. It's a thing to behold.
Download it!
Unzip the 2 files where you'd usually put Nullbot and Contingency at.
Whee!
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NoQ
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Re: [3.1+] Ultimate Scavenger AI Mod
Heh, i think you misread something; i was replying to Iluvalar that he can mix the mods he wanted to.
Now probably Shadow Wolf TJC can figure out how to merge those? (:
Now probably Shadow Wolf TJC can figure out how to merge those? (:
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Goth Zagog-Thou
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Re: [3.1+] Ultimate Scavenger AI Mod
Erm .. maybe. But it tried it and I didn't think it really worked right. *shrug*
Sorry, I get a train of thought and I sometimes have to follow it, else I get run over.
[EDIT] Oh, and I believe Shadow Wolf wanted Nullbot and Contingency/USM to remain separated .. but merging them would not be difficult at ALL.
Sorry, I get a train of thought and I sometimes have to follow it, else I get run over.
[EDIT] Oh, and I believe Shadow Wolf wanted Nullbot and Contingency/USM to remain separated .. but merging them would not be difficult at ALL.
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NoQ
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Re: [3.1+] Ultimate Scavenger AI Mod
Checked your mix out, it works (: the components need updating, of course (nullbot to 1.34, contingency to 4.0 <-- otherwise it breaks sand in beta11)
What's that change btw?I've also made a slight change to Nullbot-Contingency 0.33 to let the Scavs do their thing.
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Goth Zagog-Thou
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Re: [3.1+] Ultimate Scavenger AI Mod
Added USM's Scavfact.js to Nullbot's \multiplay\skirmish folder. The Scavs had really odd behavior (not attacking, not building, etc) without it.
Oh, and thanks for letting me know what the fix is. That's keeping Cam 4 from working.
Oh, and thanks for letting me know what the fix is. That's keeping Cam 4 from working.
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NoQ
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Re: [3.1+] Ultimate Scavenger AI Mod
Uhm yeah sure.
I assumed that you added scavfact.js to Contingency as part of the merging process, so i thought there were some changes on the code side.
I assumed that you added scavfact.js to Contingency as part of the merging process, so i thought there were some changes on the code side.
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Goth Zagog-Thou
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Re: [3.1+] Ultimate Scavenger AI Mod
I wanted to keep them separated, so I had tried running the two mods together. With Nullbot&Co. , the Scavengers wouldn't do much of anything that wasn't default behavior. I figured that Nully needed the Scavfact.js from USM, and it was apparently a good educated guess because it worked.
So, yeah. I'll update the various components as suggested unless someone else beats me to it.
Running on tired here.
So, yeah. I'll update the various components as suggested unless someone else beats me to it.
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Shadow Wolf TJC
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Re: [3.1+] Ultimate Scavenger AI Mod
Personally, I've been thinking about wanting to merge the Ultimate Scavengers Mod with Contingency, though in a way as to be easy to enable/disable, much like with how I made the tier-limiting feature that I added to Contingency optional to enable/disable. I believe that I can accomplish this by merging the USM's stats, textures, and .pie models with Contingency's, and have USM's scavfact.js file loaded as a separate companion mod.
Creator of Warzone 2100: Contingency!
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
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sensor
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Re: [3.1+] Ultimate Scavenger AI Mod
game at some point closes and pops up an error message , version 1.08 had the same problem ;
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Andrie
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Re: [3.1+] Ultimate Scavenger AI Mod
I have version 2.3.8 where must I save it and must I modify it.
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Giani
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Re: [3.1+] Ultimate Scavenger AI Mod
Why the buses whit flamers can't shoot while they move?
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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NoQ
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Re: [3.1+] Ultimate Scavenger AI Mod
Lol, i just noticed that this AI has the same problem as NullBot when it comes to unit limits. When it has 150 units and at least 13 factories, it can't really attack stuff. Will fix soon.
Investigating now, thanks; i didn't have this sort of crash yet, but i can safely add some extra checks in that piece of code.sensor wrote:game at some point closes and pops up an error message , version 1.08 had the same problem ;
Emm works for me here. But there seems to be some more generic mess with scavenger unit auto-attacking whatever is in range, #3390 is related but i didn't find a way to effectively reproduce it yet.Giani wrote:Why the buses whit flamers can't shoot while they move?
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NoQ
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Re: [3.1+] Ultimate Scavenger AI Mod
v1.10:
- Completely rewritten building construction code, now much easier to read and works more often.
- Behave correctly at unit limits. Should be much stronger on seriously overscavengered maps.
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Berg
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Re: [3.1+] Ultimate Scavenger AI Mod
The heaviest part of both mods is the texpages folder.NoQ wrote:Also, i just had a thought. The mod is around 2MB. It will be a nice piece of weight if merged with Contingency. Probably i need to clean up something, cause it's srsly overweight compared to the amount of new things in ~4MB Contingency.
~4MB Contingency This mod only has 3 textures in it and 1 texture alone is 1.4mb
Bug report http://developer.wz2100.net/ticket/3565