Tcmask, Animation and Models Info and Ideas
Re: Tcmask, Animation and Models Info and Ideas
A simple 2 frame animation that runs in 3.1beta7 just shows the code is there to animate base structures. It is a simple flashing light over door its oscillation is slow.
Its in a simple mod too just drop it into autoload folder to see it ingame.
Its in a simple mod too just drop it into autoload folder to see it ingame.
- Attachments
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- cfactanim.wz
- (1.05 KiB) Downloaded 348 times
Re: Tcmask, Animation and Models Info and Ideas
Why do you say there is no future whit animations?MaNGusT wrote:Good enough for beginning but, as for me, I prefer frame-based texture animation, like gif animanition works.Berg wrote:If you look closely the wheels are turning when truck is moving and stop when its idle.
Current texture animation has no future, imho.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
Re: Tcmask, Animation and Models Info and Ideas
Ok old topic new animation using the old factory pie files blfact0.pie, blfact1.pie and blfact2.pie i have (pie2 format) made a simple fan animation on the top where the fan is.
- Attachments
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- structs.tar.gz
- 3 pie files and texture.
- (1.1 MiB) Downloaded 366 times
Re: Tcmask, Animation and Models Info and Ideas
You are making animations again?Berg wrote:Ok old topic new animation using the old factory pie files blfact0.pie, blfact1.pie and blfact2.pie i have (pie2 format) made a simple fan animation on the top where the fan is.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
Re: Tcmask, Animation and Models Info and Ideas
Nice animation Berg!
I was wondering, is there any way to remove the building's base? I always imagined that buildings would look better when placed on the map if they didn't have the concrete base under them...?
I was wondering, is there any way to remove the building's base? I always imagined that buildings would look better when placed on the map if they didn't have the concrete base under them...?
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
Re: Tcmask, Animation and Models Info and Ideas
you can but that is not my idea of improve you only need to go into textures find the warzone2100-3.1_beta10/data/base/texpages and remove all set it to have only aplha showing so no colours in the textures.aubergine wrote:I was wondering, is there any way to remove the building's base? I always imagined that buildings would look better when placed on the map if they didn't have the concrete base under them...?
there are 6 texture page-8 and page-9 change the base texture to alpha good luck with that...
Re: Tcmask, Animation and Models Info and Ideas
Or remove the base model mentioning from structures.txt
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: Tcmask, Animation and Models Info and Ideas
Anyway this is not enhancing this is deleting and thats a NO NO in my books I see delete delete too many times.
Re: Tcmask, Animation and Models Info and Ideas
I tried removing the base at some point in the past, and IMHO it did not look so good.
Re: Tcmask, Animation and Models Info and Ideas
Rather than removing completely, what about just making it less square shaped? Eg, have a dirt track coming from doorways, and some smaller paved areas?
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
Re: Tcmask, Animation and Models Info and Ideas
Not 100% sure, but I guess it's simply a matter of repainting the bases with some alpha transparency.
If that doesn't work, the bases are just .pie files and can be modeled to any shape.
If that doesn't work, the bases are just .pie files and can be modeled to any shape.
-insert deep philosophical statement here-
Re: Tcmask, Animation and Models Info and Ideas
you can even animate the baseplates I've done that before anyway moving along
Re: Tcmask, Animation and Models Info and Ideas
Video (looks much better in game, vid is at 15 fps):Berg wrote:Ok old topic new animation using the old factory pie files blfact0.pie, blfact1.pie and blfact2.pie i have (pie2 format) made a simple fan animation on the top where the fan is.
- Attachments
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- bergfact.ps
- open in vlc, rename to mp4 to try with other players
- (2.97 MiB) Downloaded 383 times
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- Regular
- Posts: 678
- Joined: 29 Jul 2009, 18:01
Re: Tcmask, Animation and Models Info and Ideas
Does it look better at higher fps? I like the way it looks, just not the jerkiness of it. Overall 4 thumbs up Hope you can make it look more natural
Re: Tcmask, Animation and Models Info and Ideas
If you see it natural it looks excellent the frame rate is conflicted with the capture and the game fps so its jerky.Lord Apocalypse wrote:Does it look better at higher fps? I like the way it looks, just not the jerkiness of it. Overall 4 thumbs up Hope you can make it look more natural
If you scroll back back back take a time machine to the start of this thread it all started in wzgm now its comming to a wz code near you see it soon in real life up close and dangerous....
Its in git master atm.