4 NEW MAPS
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I've added a few maps now so here's a run down of what I've uploaded for your pleasure so far.
3 Player:
BellIsland: Island Map in the shape of a Bell, hence the name. Hovers are very useful!! Rockies Tileset.
4 Player:
MountainScavs: A large, high oil map but lots of trekking in order to find it all. A very intricate maze design with lots of Scavs in the centre to stop early rushing. Rockies Tileset.
AirSupremecy: Large open space 4 player map. Trying to encourage the use of VTOLs above tanks and cyborgs.
Air Dominance: 2nd version of AirSupremecy where there is no unit access to the centre except with transports. Larger areas on the cliff roads to build rearming pads, making shorter VTOL runs.
3 New Maps
VolcanoScavs: HELL Mod built in. A large, high oil map based on my previous map MountainScavs. Here though I have opened up the centre of the map to allow a raised area for the Scavs and lots more oil. Really like how the lava flows up the cliffs in places!!
LavaCanyon: HELL Mod built in. Four bases in the corners and an island in the centre of the lava flow. Medium amount of oil reserves. VTOLs and Hovers are the only means of transport here people.
Skull Island: PARADISE Mod built in. A vast me hearties, Yo Ho Ho and a bottle of rum!! Time to pretend you’re a Pirate and battle for your lives. Four islands as skull and crossbones and peaks as broken teeth!! Palm trees abound the edges of each island and some cliffs on the skull offer slight protection. Centre island has some more oils to fight over.
5 Player:
Referee: Be the centre base or 'referee' and stave off attacks from all four sides!! Rockies Tileset. Will update this map soon to give more options, I just feel it needs it!
Flake Valley: 5 Player map with Scavs, Rockies tileset. Started this map using an embroidery pattern for a snowflake!! Each base has 12 oils to start and many more around the map. There are five inner zones and five outer zones all containing oil reserves, there for the taking and fighting over. The circular path around the inner zones allows plenty of movement around the map and places to set up defences and engage in combat.
6 Player:
Armadillo: Created for 2v2v2 game play (0+1,2+3 and 4+5 team up). Wanted a canyon feeling so went for the Arizona Tileset.
7 Player:
WarPod7: 7 player map with Scavs. There are 14 pods creating outer and inner rings, 2 pods per player. 8 oils in each pod. There are four islands with four oils each, uneven to create the need to fight over them. A large amount of oils directly outside each pod on the inner and outer rings. The scavs in the centre hold many more oils for the taking.
8 Player:
RockyAtols: 8 Player map based on the Sandcastles map. Using Rockies tile set and made it so there was a lot of access to the water, giving different routes across the map and different attack strategies.
New Map
AtolsOfHell: HELL Mod built in. Converted my RockyAtols map inline with requirements for the Hell Mod. This took absolutely ages but really worth it I think as the original seems to be my most popular map. Hope you all like this version just as much.
9 Player:
Craters: Wanted to go with a lunar landscape pock-marked with meteorite craters and think the snow rendering really helps this. Map should look really good when played with Aubergines' 'starzone' sky mod!! Good luck!
Merowingg I will be changing the base positions and re-releasing that soon. Thanks for the ideas!!
Be great to receive any constructive feedback.
I make all my maps on Flame using CC BY 3.0 + GPL v2+ licence. Believe this allows others to edit my work, please credit me if you do!
More to come.




