Hello
I'm trying to figure out how to change the tech tree, I've found that all prerequisites are listed in stats/research/multiplayer/prresearch.txt.
It also seems that the prerequisites works as a trigger for when a research is done (i.e. when the research is done it enables all researches that has this prerequisite and no more left). So leaving an empty file does not give all researches available at start but disables all except the 3 starting ones.
So here is my question: where are listed the researches available at startup?
Complementary question: where are listed the researches already done at startup (like viper and wheels, which are listed in research.txt)?
Note: this is for 3.1
Thanks a lot
Researches available on startup
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NoQ
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Re: Researches available on startup
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aubergine
- Professional

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Re: Researches available on startup
* https://warzone.atlassian.net/wiki/disp ... ialisation
* https://warzone.atlassian.net/wiki/disp ... er+Scripts
* viewtopic.php?f=35&t=9486
* https://warzone.atlassian.net/wiki/disp ... +tech+idea
* viewtopic.php?f=30&t=9536#p105312
* https://warzone.atlassian.net/wiki/disp ... er+Scripts
* viewtopic.php?f=35&t=9486
* https://warzone.atlassian.net/wiki/disp ... +tech+idea
* viewtopic.php?f=30&t=9536#p105312
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-- https://warzone.atlassian.net/wiki/display/GO
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karamel
- Trained

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Re: Researches available on startup
Thanks a lot, I have even answers for questions I haven't asked myself
Sure it is more motivating to set a comprehensive tech tree than trying to make the inunderstandable default one clear.
Sure it is more motivating to set a comprehensive tech tree than trying to make the inunderstandable default one clear.
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Goth Zagog-Thou
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Re: Researches available on startup
And it's just getting started. 