WZ Screenshots!
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aubergine
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Re: WZ Screenshots!
Loving the carnage and destruction on that third screenshot with the VTOL bombers! 
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Giani
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Re: WZ Screenshots!
Thanksaubergine wrote:Loving the carnage and destruction on that third screenshot with the VTOL bombers!
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NoQ
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Re: WZ Screenshots!
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Giani
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Re: WZ Screenshots!
Nice pictures 
And scavenger as allies?!
I want that mod!
And scavenger as allies?!
I want that mod!
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NoQ
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Re: WZ Screenshots!
A mod? Hmm that's an idea. Not sure how is it supposed to work if there are two human players in separate teams though.
The screenshot (as you already noticed) was taken on this map, where one of the AI players is given scavenger factories and is controlled by a scavenger AI; not exactly a scavenger ally, but close enough.
The screenshot (as you already noticed) was taken on this map, where one of the AI players is given scavenger factories and is controlled by a scavenger AI; not exactly a scavenger ally, but close enough.
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NoQ
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Re: WZ Screenshots!
Contingency mod AI vs. AI battle.
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aubergine
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Re: WZ Screenshots!
Someone posted some VTOL mayhem screenshots with the same mods here: viewtopic.php?f=10&t=9493&start=45#p104593
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Giani
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Re: WZ Screenshots!
Killing some scavs 
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aubergine
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Re: WZ Screenshots!
@Giani - are any of the factions in that screenshot nullbots? If so, which? I'm looking for a decent image to represent nullbot on this page: https://warzone.atlassian.net/wiki/display/GO/Portal
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Berg
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Re: WZ Screenshots!
Nullbot uses stanard structures same as what players have if you want to see scav mod structures thats a diff matter they have custom structuresaubergine wrote:are any of the factions in that screenshot nullbots
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Giani
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Re: WZ Screenshots!
They are all humans, and some few defences left of the scavs. But on page 27 of the same thread, at the end of that page, that screenshots I showed are all whit nullbots.aubergine wrote:@Giani - are any of the factions in that screenshot nullbots? If so, which? I'm looking for a decent image to represent nullbot on this page: https://warzone.atlassian.net/wiki/display/GO/Portal
Btw, your wiki looks awesome
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Giani
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Re: WZ Screenshots!
And even more screenshots 
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NoQ
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Re: WZ Screenshots!
I sort of always wondered whether if it's ok for a map maker to rotate scavenger huts (and bunkers). Cause it makes their shadows (the ones mixed into the model, not the ones drawn by the 3d renderer) look into different directions.
Well, i just found my positive answer:
Well, i just found my positive answer:
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Berg
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Re: WZ Screenshots!
simply put we need new huts
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NoQ
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Re: WZ Screenshots!
Just some landscape photos.
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