Mac WMIT pre-built version

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greenmonkey
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Mac WMIT pre-built version

Post by greenmonkey »

Hi all, not sure if this is the right place to be posting this but I'm looking for a pre-built version of WMIT. I would go and compile it myself but I don't really want to have to go and install x-code :/ .

I really just want the base VTOL model in any other format than .pie so i'd accept that as a alternative. A more permanent solution to the .pie problem would be if someone made a small application in something universal like java/python to switch models between .pie files and .3ds/other formats.

thank you :wink:
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Staff
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Re: Mac WMIT pre-built version

Post by Staff »

Moving to the modding section.

You make also want to PM dak180 to see if he can build it for you.
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greenmonkey
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Re: Mac WMIT pre-built version

Post by greenmonkey »

Ok, thank you :wink:
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dak180
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Re: Mac WMIT pre-built version

Post by dak180 »

greenmonkey wrote:Hi all, not sure if this is the right place to be posting this but I'm looking for a pre-built version of WMIT. I would go and compile it myself but I don't really want to have to go and install x-code :/ .

I really just want the base VTOL model in any other format than .pie so i'd accept that as a alternative. A more permanent solution to the .pie problem would be if someone made a small application in something universal like java/python to switch models between .pie files and .3ds/other formats.

thank you :wink:
Try the already built binary in sf.net download area and if if that is not what you are looking for let me know.
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greenmonkey
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Re: Mac WMIT pre-built version

Post by greenmonkey »

yeah that works fine thank you so much!

edit: I'm kinda having trouble finding the VTOL model in the source though, I know it should be under /data/base/components/prop/ or /data/base/components/bodies but I can't find the exact model...
greenmonkey
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Re: Mac WMIT pre-built version

Post by greenmonkey »

Edit: I did post about a problem I had here, has been resolved.
Last edited by greenmonkey on 02 Jun 2012, 11:16, edited 1 time in total.
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Berg
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Re: Mac WMIT pre-built version

Post by Berg »

Try making sure you name your file .obj dont leave it as pie so lol.obj
greenmonkey
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Re: Mac WMIT pre-built version

Post by greenmonkey »

oh gosh why didn't I realise that! thank you!
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aubergine
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Re: Mac WMIT pre-built version

Post by aubergine »

I'm starting to do some docs on creating new models, etc. here: https://warzone.atlassian.net/wiki/disp ... /3D+Models

Are there any docs on what WMIT does, how to use it, etc?
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greenmonkey
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Re: Mac WMIT pre-built version

Post by greenmonkey »

aubergine wrote:I'm starting to do some docs on creating new models, etc. here: https://warzone.atlassian.net/wiki/disp ... /3D+Models

Are there any docs on what WMIT does, how to use it, etc?
I havn't seen any but I might be wrong. however it seems very simple to use, just drag to rotate the model and scrool to zoom in/out and saving the model in different formats with ctrl+s.
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dak180
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Re: Mac WMIT pre-built version

Post by dak180 »

aubergine wrote:I'm starting to do some docs on creating new models, etc. here: https://warzone.atlassian.net/wiki/disp ... /3D+Models

Are there any docs on what WMIT does, how to use it, etc?
I am not aware of any formal docs but the main purpose of WMIT is to act as a finisher, so you can take a model made elsewhere and add warzone specific features, scale and rotate it so that it will fit in the game and save it into the .pie format.

It is not finished yet though and I do not not use it enough to be able to tell you how many and to what degree it meets those goals.
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