Move View to the place of the latest event.

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ermns
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Move View to the place of the latest event.

Post by ermns »

Hello :)

I was really glad that from 2.3.8 to 3.1 I get a verbal announcement that "unit under attack".
There were cases that I lost whole squads without knowing about it.... It is a very helpful feature.

One great feature is if we could jump to the place of the last 5 events by the use of a button.

eg. I hear "unit produced", "unit under attack", "structure under attack".

If I press the button (space would be nice) it would take my view to the place where is my structure which is under attack, if I press it once more, it takes me to the unit which is under attack... and so on.

What do you think guys?
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Giani
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Re: Move View to the place of the latest event.

Post by Giani »

I think it is a very good idea :D
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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aubergine
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Re: Move View to the place of the latest event.

Post by aubergine »

You'll probably like the Enhanced SitRep Mod - it provides many more verbal warnings, even gives your troops on the battlefield a voice when they see something now! It does it's best to display beacons on the map where things are happening, but there are still some issues to overcome to get the beacons working properly.

As for being able to jump to last 5 notifications, I agree that would be great. Maybe small notification icons could appear near the top right of the screen and if you don't click them they will eventually fade away like IM notifications?
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NoQ
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Re: Move View to the place of the latest event.

Post by NoQ »

I think there already exists such a hotkey, even though i never used it.
Yeah, F12. You can reassign that, of course.
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Giani
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Re: Move View to the place of the latest event.

Post by Giani »

aubergine wrote:but there are still some issues to overcome to get the beacons working properly.
¿?
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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aubergine
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Re: Move View to the place of the latest event.

Post by aubergine »

@Giani: Beacons aren't showing properly using JS API playSound() function. I've not had time to dig in to it yet, but believe there to be a bug in that JS API function.
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-- https://warzone.atlassian.net/wiki/display/GO