Map Discussions

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zydonk
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Re: Map Discussions

Post by zydonk »

Are Urban maps made anymore? Never see them discussed. All those dark dark surfaces and the buildings coming down to expose a flank or two. But they make for really tight gameplay...
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Rman Virgil
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Re: Map Discussions

Post by Rman Virgil »

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zydonk wrote:Are Urban maps made anymore? Never see them discussed. All those dark dark surfaces
and the buildings coming down to expose a flank or two. But they make for really tight gameplay...
The potential of the Urban Feature set to make tactically invovative maps (because of the size and destructive properties of the models) is vast and virtually unexplored. I think the reason for that has been the poor quality of the orginal models and their textures. Berg has begun to address that with his reboot of the art. As that procceds, I believe mappers will be more inspired and galvanized to explore that potential. I know I will. :)

BTW. .. a like use could be made of the boulders in the Arizona Feature set by making the models bigger and bumping up the destructive stats. A new world of possibilities with destructive terrain. ;)

I believe the phrase game changer sums it handily.

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Merowingg
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Re: Map Discussions

Post by Merowingg »

I think urban maps are not so much discused because they are so "dark" ;)
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Rman Virgil
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Re: Map Discussions

Post by Rman Virgil »

Merowingg wrote:I think urban maps are not so much discused because they are so "dark" ;)
I believe that was true as well for some time. But no longer because you can make Urban Maps on Arizona Tertiles, Rocky Mountain Tertiles or even a mix of all 3 Tertiles.! ;)

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NoQ
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Re: Map Discussions

Post by NoQ »

Urban landscape of 3.1 is, imho, the most beautiful of the three.
Especially when some of the new features are used.

I tried (not sure how much successfully) to show this in my latest urban maps, 2c-UrbanMystery and 4c-Academy (with a bit of custom textures). Metacity looks cool too, thanks to that. I don't really care about the maps, but I seriously love the urban we have now, just for the sake of wz photography (or, you may say, landscape design).

The fact that it's a bit dark ... well i complained about that too (: probably it can be made a bit lighter, this will also open up more tileset mixing possibilities (cause most of the mixes currently have a bit too much contrast).
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Merowingg
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Re: Map Discussions

Post by Merowingg »

Genlemen I just love Arizona :lecture: which is clearly visible at my works :3

Rman, well I know anything can be implemented there now, but still it is Urban 8) dark --> :ninja:

Look at my Black Cat map :) it is really dark :P

NoQ yes the maps are nice :) but Urban :lol2: :lol2: :lol2: heh joke :)

So if I was to show with smileys ;)

NoQ -> :ninja:

Merowingg -> :idea:

Rman -> :?: :hmm:

XD
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zydonk
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Re: Map Discussions

Post by zydonk »

Dark is good, it helps the gameplay in the Urban maps. The problem, I suppose, is that Urban maps are not pretty. Not the textures themselves - I still see nothing wrong with the original terrains (they actually have better definition that their replacements - cliffs look cliffy etc) - but the fact that the Urban map is a kind of inverse of the Rockies and Arizona maps, where gloomy pits and hollows replace vantage heights. There's an overall recessive quality in this that some might find disquieting.

I'll check out NoQ's urban maps, tho I find the 3.n series both glitchy and cumbersome to play.
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Fabio_IT
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Re: Map Discussions

Post by Fabio_IT »

duda wrote:I see the guys want a map with a pretty girl in the middle ...

hihi

as this one??
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Fabio_IT
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Re: Map Discussions

Post by Fabio_IT »

some map maker doing relly beautiful work with texture, and i can appreciate their works, i haven't got their patiente...
i perfer doing maps with new and different game concept, as the mostly my maps.
who play a map arent interested how it's made, or how many times needed to create it.
every maps maker can work as he prefer. The results and the game play are the only important things.
the maps succes is give from the player...
As you can see, some simple map as NTW are playng everiday, a lot more of eachother.
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Merowingg
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Re: Map Discussions

Post by Merowingg »

Fabio, I think maybe not so obvious.

NoQ made at least two maps which may make some males to think ;) I on the other hand give at least two names to maps that can give second thoughts too.

NTW is played so much mainly due to the reason, please forgive me my expression, are extremely simple to be played in the terms of environment, and also you are given at least 30 oil on a plate.

So if you subconsciously want to entertain "easily" and want to achieve cool units and bases in no time, then here you are.

I also think that how map look like affects greatly a player. The more entertaining, cool likking, extraordinary, the more willingly people will play, at least one time. Even due to the name. For example my Strange Goo ;) had greater popularity than other maps at its first stage.

also as in the world, the more effort you put in your work, the better results you should gain.

And thanx for digging out the post :) now it is you who is hated ;)
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

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aubergine
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Re: Map Discussions

Post by aubergine »

Only problem with that map above is that everyone is going to want to start in 3rd base...
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Merowingg
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Re: Map Discussions

Post by Merowingg »

Base 3 why? There is at least one great too ;)

I could also be the scavenger ;) at some places :)
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero