tmp's maps
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tmp500
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tmp's maps
needles to mention that those maps are for the beta build of warzone...
i redid hidious from the ground up, completely symetrical now. should work for ffa, or 0,1,2 vs 3,4,5 3c-noway.wz - viewtopic.php?f=10&t=9404&start=60#p104519
5c-bloat.wz - viewtopic.php?f=10&t=9404&start=60#p104359
5c-frowny - viewtopic.php?f=10&t=9404&start=90#p106246
6c-mesh.wz - viewtopic.php?f=10&t=9404&start=75#p105632
6c-boohoo.wz - viewtopic.php?f=49&t=9404&p=117558#p117558
7c-lowlife.wz - viewtopic.php?f=10&t=9404&start=30#p103846
7c-swirl.wz - viewtopic.php?f=10&t=9404&start=75#p105418
8c-dammit.wz - viewtopic.php?f=10&t=9404&p=107356#p107356
9c-ambulant.wz - viewtopic.php?f=10&t=9404#p103153
10c-moisture.wz - viewtopic.php?f=10&t=9404&start=15#p103690
10c-scramble.wz - viewtopic.php?f=10&t=9404&start=60#p105088
i redid hidious from the ground up, completely symetrical now. should work for ffa, or 0,1,2 vs 3,4,5 3c-noway.wz - viewtopic.php?f=10&t=9404&start=60#p104519
5c-bloat.wz - viewtopic.php?f=10&t=9404&start=60#p104359
5c-frowny - viewtopic.php?f=10&t=9404&start=90#p106246
6c-mesh.wz - viewtopic.php?f=10&t=9404&start=75#p105632
6c-boohoo.wz - viewtopic.php?f=49&t=9404&p=117558#p117558
7c-lowlife.wz - viewtopic.php?f=10&t=9404&start=30#p103846
7c-swirl.wz - viewtopic.php?f=10&t=9404&start=75#p105418
8c-dammit.wz - viewtopic.php?f=10&t=9404&p=107356#p107356
9c-ambulant.wz - viewtopic.php?f=10&t=9404#p103153
10c-moisture.wz - viewtopic.php?f=10&t=9404&start=15#p103690
10c-scramble.wz - viewtopic.php?f=10&t=9404&start=60#p105088
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Last edited by tmp500 on 31 Jan 2013, 01:26, edited 10 times in total.
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themac
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Re: tmp's maps
New maps are always welcome. 
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sg1efc
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Re: tmp's maps
Another map maker, Yay!
Thank you tmp500.
Thank you tmp500.
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! 
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tmp500
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Re: tmp's maps
there are plenty of normal / good and excelent maps out there.... so why not a difficult strange one for a change...
scavs and bases are included and intended to be played as 3vs3vs3 (012 vs 345 vs 678)sorta a ffa team map
scavs and bases are included and intended to be played as 3vs3vs3 (012 vs 345 vs 678)sorta a ffa team map
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Last edited by tmp500 on 13 Jun 2012, 15:37, edited 2 times in total.
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sg1efc
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Re: tmp's maps
Cool, Thanks again Tmp. 
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! 
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NoQ
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- Location: /var/zone
Re: tmp's maps
Omg that's sort of cool. This last one will take a huge amout of time to get used to.
0 1 and 2 are very very close, so the game is starting early (: Do want to try.
0 1 and 2 are very very close, so the game is starting early (: Do want to try.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
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Reg312
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Re: tmp's maps
may be reduce amount of oil on this map?
9c-ambulant_v8.wz
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tmp500
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Re: tmp's maps
will doReg312 wrote:may be reduce amount of oil on this map?9c-ambulant_v8.wz
lol yes, lets see if one can get used to this oneNoQ wrote:Omg that's sort of cool. This last one will take a huge amout of time to get used to.
0 1 and 2 are very very close, so the game is starting early (: Do want to try.
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NoQ
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Re: tmp's maps
That's normal, you can put two factory modules on top of each factory and two factory modules (the same old factory modules!) on top of vtol factories too.i only found one module for the facs
No way, T1 and T2 and T3 have the same set of pre-placed units and structures (though it might be possible to achieve different sets for different tech levels by playing with the addon.lev (xplayers.lev) file, not sure).how to add base structures from t1 -t3
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
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Giani
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Re: tmp's maps
Ambulant is one of my favourite maps 
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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tmp500
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Re: tmp's maps
thanks for the info noq!
wow...nice. i will still work on it tough, now that i have played it, starting in the middle ring, it confirmed my fear that center ring is too hard to play, was way easier to get resources in the outer skirts then in the center, so i guesss i will redo all the resources and place them more carefully plus reduce them, maybe increase them in the center.... lets see what will come out of that... topology should work for now
Giani wrote:Ambulant is one of my favourite maps
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Reg312
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Re: tmp's maps
if set center player to one team they can attack each enemy player 1v2
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tmp500
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Re: tmp's maps
yes that was the idea 012 vs 345 vs 678.Reg312 wrote:if set center player to one team they can attack each enemy player 1v2
i uploaded an update with less resources(did not reduce as much as i thought i would, map is small and oil is very accessible so its hard to hold your derricks for long ) and t3 buildings
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Merowingg
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Re: tmp's maps
Hello TMP 
I did wanted to type earlier but lately my time just flies
First of all, I am very happy to see you here
You have played a lot, you do feel it, you shall know what is needed, and how to put it into a map
I like the last map very much!
very good start 
I wish you to spread your wings entirely
I will be watching you
Good luck
I did wanted to type earlier but lately my time just flies
First of all, I am very happy to see you here
You have played a lot, you do feel it, you shall know what is needed, and how to put it into a map
I like the last map very much!
I wish you to spread your wings entirely
I will be watching you
Good luck
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
Regards - Mero