Models By Berg
-
Berg
- Regular

- Posts: 2204
- Joined: 02 Sep 2007, 23:25
- Location: Australia
Re: Models By Berg
I just had a original thought "clever me" what about i make the crystals use team colours and you can pick what colour you want them to be?
-
NoQ
- Special

- Posts: 6226
- Joined: 24 Dec 2009, 11:35
- Location: /var/zone
Re: Models By Berg
Lol is that possible? Do want!
I remember that FlaME remembers team colors of features, but never tried to find out whether they are actually stored in a .wz file.
I remember that FlaME remembers team colors of features, but never tried to find out whether they are actually stored in a .wz file.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
-
Berg
- Regular

- Posts: 2204
- Joined: 02 Sep 2007, 23:25
- Location: Australia
Re: Models By Berg
well ill make one use team colours and see what you recon..and talking in irc is easier to get things done
-
NoQ
- Special

- Posts: 6226
- Joined: 24 Dec 2009, 11:35
- Location: /var/zone
Re: Models By Berg
Right now i don't have much time to sit in irc and don't have a machine around to test anything, just a little one-minute talk 
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
-
Berg
- Regular

- Posts: 2204
- Joined: 02 Sep 2007, 23:25
- Location: Australia
Re: Models By Berg
Uses tcmask it might need to be darken a bit in the tcmask texture it needs testing in game
You do not have the required permissions to view the files attached to this post.
-
NoQ
- Special

- Posts: 6226
- Joined: 24 Dec 2009, 11:35
- Location: /var/zone
Re: Models By Berg
Aww no, the TCmask doesn't work
the owner number of features doesn't get stored.
Also, if it did, the features would have been of different color in every game when players pick different colors >.< Which is pretty good btw (if we put features near start locations, it's natural for them to have owner's colors!)
But still they certainly are of *some* color (upd: yeah, they're always green, regardless of your skirmish color)
Also, if it did, the features would have been of different color in every game when players pick different colors >.< Which is pretty good btw (if we put features near start locations, it's natural for them to have owner's colors!)
But still they certainly are of *some* color (upd: yeah, they're always green, regardless of your skirmish color)
You do not have the required permissions to view the files attached to this post.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
-
aubergine
- Professional

- Posts: 3462
- Joined: 10 Oct 2010, 00:58
Re: Models By Berg
Features will always be stored as player 12 (for oil drums, oil resources and artefacts) or player 99 (for all other features).
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
-
NoQ
- Special

- Posts: 6226
- Joined: 24 Dec 2009, 11:35
- Location: /var/zone
Re: Models By Berg
Yeah, i guess we now know what is the color of this player
now if we are attacked by a tank of this color, we know that it belongs to features player 
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
-
Berg
- Regular

- Posts: 2204
- Joined: 02 Sep 2007, 23:25
- Location: Australia
Re: Models By Berg
scavs are define S in flame they get random team colours? this bit i dont know much about
-
NoQ
- Special

- Posts: 6226
- Joined: 24 Dec 2009, 11:35
- Location: /var/zone
-
aubergine
- Professional

- Posts: 3462
- Joined: 10 Oct 2010, 00:58
Re: Models By Berg
@Berg: The "S" player in FlaME gets converted to a number depending on the number of players on the map in-game as illustrated on the "values" table here: https://warzone.atlassian.net/wiki/disp ... ngerPlayer
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
-
Berg
- Regular

- Posts: 2204
- Joined: 02 Sep 2007, 23:25
- Location: Australia
Re: Models By Berg
A very small change to model making the the pumps and sign have width so they dont vanish side on view.
You do not have the required permissions to view the files attached to this post.
-
Emdek
- Regular

- Posts: 1329
- Joined: 24 Jan 2010, 13:14
- Location: Poland
Re: Models By Berg
Berg, what about model for Scavengers "shipyard"?
Maybe some kind of pier starting blended into bank and ending with booth or something similar?
Maybe some kind of pier starting blended into bank and ending with booth or something similar?
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
-
Berg
- Regular

- Posts: 2204
- Joined: 02 Sep 2007, 23:25
- Location: Australia
Re: Models By Berg
Full remake
You do not have the required permissions to view the files attached to this post.
-
Giani
- Regular

- Posts: 804
- Joined: 23 Aug 2011, 22:42
- Location: Argentina
Re: Models By Berg
Looks good, but the windows are weird...
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501