Models by Jorzi (AR)

Improving the artwork in Warzone2100 - not for mod discussions
Jorzi
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Re: Models by Jorzi (AR)

Post by Jorzi »

Yeah, as I said, considering the limited hardware at the time, the original artists probably used a mathematically defined ellipsoid because it's very cheap to raytrace and takes only 4 points to define
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Giani
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Re: Models by Jorzi (AR)

Post by Giani »

Jorzi wrote:Worked some more on the front details. Baked lowpoly as usual ;)
Looks great. :)
Last edited by Giani on 02 Apr 2012, 22:29, edited 1 time in total.
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Giani
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Re: Models by Jorzi (AR)

Post by Giani »

:/ I cant see the picture of the transport model.
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Jorzi
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Re: Models by Jorzi (AR)

Post by Jorzi »

Some more details added today...
@Giani: Dunno, they are there for me, is the problem still present?
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theArmourer
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Re: Models by Jorzi (AR)

Post by theArmourer »

That's looking really good. :D But do we need detail on the bottom. :hmm:
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aubergine
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Re: Models by Jorzi (AR)

Post by aubergine »

I hope all things that fly have detail on the bottom. At some point I'd like to find a way to have the camera view looking upwards for some videos I'm planning on making (eg. so I could watch VTOLs fly overhead from the perspective of a camera man on the ground).
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Re: Models by Jorzi (AR)

Post by Jorzi »

Some updates, still trying to come up with ideas on the details at the rear part.
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Corporal Punishment
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Re: Models by Jorzi (AR)

Post by Corporal Punishment »

You could try a pair of struts that pick up the lines of the cockpit panel, running parallel to the fin. It would give the model the a distinctive spine, in a purely artistic sense, and give some resemblance to the loading door the original artists painted on the top of the model to save texture space, as you pointed out. I just assume you will go with a more pleasing solution for the texture anyway.
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Rman Virgil
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Re: Models by Jorzi (AR)

Post by Rman Virgil »

.

Was wondering Jorzi if you have this one ready to go in-game?

Was hoping to have it in a WZ Machinima.
Jorzi » Sat Aug 28, 2010 12:45 pm wrote:
Added some minor details and reduced texture size to 256

Considering this one finished :)
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Jorzi
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Re: Models by Jorzi (AR)

Post by Jorzi »

Never added it to our mod because I wasn't really satisfied with the texture.
Did a quick export, everything is there but I didn't have time to put connectors on it and files need to be renamed.
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Rman Virgil
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Re: Models by Jorzi (AR)

Post by Rman Virgil »

Jorzi wrote:Never added it to our mod because I wasn't really satisfied with the texture.
Did a quick export, everything is there but I didn't have time to put connectors on it and files need to be renamed.
K. Thanks. I'll use it sparingly in a tight, angular, partly silhouetted frame. :3 It's so much more appealing to me than the original, which I couldn't bring myself to use in any way.

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Re: Models by Jorzi (AR)

Post by Jabol »

Those models are so nice they would be perfect for an FPS game related to Warzone 2100 :D. Something AKA Battlefield but with own modable vehicles to fight.
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Re: Models by Jorzi (AR)

Post by Jorzi »

Thanks :)
The polycount is a bit low for an fps style game though...
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Re: Models by Jorzi (AR)

Post by Jorzi »

I saw a request for a palm tree so I made one :)

Oh and as always, unless otherwise specified, the license is CC0 ;)
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Re: Models by Jorzi (AR)

Post by aubergine »

That's sooooo awesome!
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