Units do not move 3.1 beta7

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checkandmate
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Joined: 11 Apr 2012, 15:15

Units do not move 3.1 beta7

Post by checkandmate »

Hi all,

First of all I would like congratulate all the developers who have put their time and effort to bring out such an amazing war game to the public. I thoroughly enjoy playing WZ2100.

Recently I have started playing 3.1 beta7. One feature which is new, and which is making life difficult is when a group of units are moved to a location and once they come to halt, they group in such a way that, its very difficult for the inner most unit to move out of the group. For. eg. I had a group of HMG viper wheel and TMG Viper wheel units. Sometimes they are grouped in such a way(only when they are not moving), that if I want to give a new instruction to the innermost unit(either to the HMG or to the TMG), the units surrounding it wont move at all. I have to move the outermost units first then only the innermost unit carries its order. another eg, if a sensor turret vehicle is stuck between a group of Mortars. In 2.3.9, when a moving group comes a halt, they form a group with good amount of space between each unit, so its kind of easy to pick particular unit and instruct to give it a separate task, which it carries without making space for himself among the group. also I observed in 2.3.9 the the stationary units respond quickly to make space for a moving unit, not in 3.1beta7.

Is this new feature or can me toggle with some settings? Curious to know.

Hopefully I made some sense here.

Thanks to all,

Cheers!!

Edit: MAC OS 10.7
iap
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Joined: 26 Sep 2009, 16:08

Re: Units do not move 3.1 beta7

Post by iap »

OMG, this is a pathfinding problem and it driving me nuts too. Sometimes it only takes 3 units sometimes going in opposite direction to cause them to get stuck.

Someone should tell the units to go AROUND, not THROUGH...
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NoQ
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Joined: 24 Dec 2009, 11:35
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Re: Units do not move 3.1 beta7

Post by NoQ »

Uhm yeah, they're not polite enough yet.