Hi all,
First of all I would like congratulate all the developers who have put their time and effort to bring out such an amazing war game to the public. I thoroughly enjoy playing WZ2100.
Recently I have started playing 3.1 beta7. One feature which is new, and which is making life difficult is when a group of units are moved to a location and once they come to halt, they group in such a way that, its very difficult for the inner most unit to move out of the group. For. eg. I had a group of HMG viper wheel and TMG Viper wheel units. Sometimes they are grouped in such a way(only when they are not moving), that if I want to give a new instruction to the innermost unit(either to the HMG or to the TMG), the units surrounding it wont move at all. I have to move the outermost units first then only the innermost unit carries its order. another eg, if a sensor turret vehicle is stuck between a group of Mortars. In 2.3.9, when a moving group comes a halt, they form a group with good amount of space between each unit, so its kind of easy to pick particular unit and instruct to give it a separate task, which it carries without making space for himself among the group. also I observed in 2.3.9 the the stationary units respond quickly to make space for a moving unit, not in 3.1beta7.
Is this new feature or can me toggle with some settings? Curious to know.
Hopefully I made some sense here.
Thanks to all,
Cheers!!
Edit: MAC OS 10.7
Units do not move 3.1 beta7
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iap
- Trained

- Posts: 244
- Joined: 26 Sep 2009, 16:08
Re: Units do not move 3.1 beta7
OMG, this is a pathfinding problem and it driving me nuts too. Sometimes it only takes 3 units sometimes going in opposite direction to cause them to get stuck.
Someone should tell the units to go AROUND, not THROUGH...
Someone should tell the units to go AROUND, not THROUGH...
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NoQ
- Special

- Posts: 6226
- Joined: 24 Dec 2009, 11:35
- Location: /var/zone
Re: Units do not move 3.1 beta7
Uhm yeah, they're not polite enough yet.
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