By the way guys, you may want to assign the Super Transport a new ID in templates.txt. It currently shares templateID 746 with SK-Retre-VTOL-Plasmite, so weird things may happen when an AI is trying to build Retribution Plasmite Bombers (such as building a Super Transport instead).
Some questions from someone who just started modding.
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Shadow Wolf TJC
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Re: Some questions from someone who just started modding.
While implementing some new cyborgs, I had to give each of the new cyborg templates their own unique templateIDs in templates.txt. When trying to place one down using the debug menu, or trying to build one out of a Cyborg Factory, I was getting weird glitches like the wrong unit spawning.
By the way guys, you may want to assign the Super Transport a new ID in templates.txt. It currently shares templateID 746 with SK-Retre-VTOL-Plasmite, so weird things may happen when an AI is trying to build Retribution Plasmite Bombers (such as building a Super Transport instead).
By the way guys, you may want to assign the Super Transport a new ID in templates.txt. It currently shares templateID 746 with SK-Retre-VTOL-Plasmite, so weird things may happen when an AI is trying to build Retribution Plasmite Bombers (such as building a Super Transport instead).
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aubergine
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Re: Some questions from someone who just started modding.
@Shadow Wolf: Might be worth logging a bug report for that template 746 thing.
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Shadow Wolf TJC
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Re: Some questions from someone who just started modding.
I'm now in the process of editing weapons.txt, which is probably the last thing that I have to edit in the stats folder. I'm now so close to finishing adjusting stats for a beta, that I can almost taste it.
I do have one more question about when an object catches on fire though. If, say, multiple incendiary weapons (such as, say, a swarm of Flamers, Infernos, and Plasmite Flamers) fire upon a single object, does burn damage from all weapons get applied simultaneously, or does burn damage from only 1 weapon get applied at a time? If the latter, then is it replaced each time the target gets hit with another incendiary weapon, or does the weapon with the most burn damage per second take priority?
I do have one more question about when an object catches on fire though. If, say, multiple incendiary weapons (such as, say, a swarm of Flamers, Infernos, and Plasmite Flamers) fire upon a single object, does burn damage from all weapons get applied simultaneously, or does burn damage from only 1 weapon get applied at a time? If the latter, then is it replaced each time the target gets hit with another incendiary weapon, or does the weapon with the most burn damage per second take priority?
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Cyp
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Re: Some questions from someone who just started modding.
The latter latter, the weapon with the most burn damage per second takes priority. (In 2.3, it looked like it was probably intended to be the latter latter, but was actually something very weird and hard to understand.)Shadow Wolf TJC wrote:...
I do have one more question about when an object catches on fire though. If, say, multiple incendiary weapons (such as, say, a swarm of Flamers, Infernos, and Plasmite Flamers) fire upon a single object, does burn damage from all weapons get applied simultaneously, or does burn damage from only 1 weapon get applied at a time? If the latter, then is it replaced each time the target gets hit with another incendiary weapon, or does the weapon with the most burn damage per second take priority?
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Shadow Wolf TJC
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Re: Some questions from someone who just started modding.
And if a weapon with a longer-lasting burn effect, but less damage-per-second, hits the target, while it's already burning, then will it apply only after the burn effect(s) that takes priority over it expire, or will it never apply at all, even if it later has priority?
Creator of Warzone 2100: Contingency!
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Cyp
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Re: Some questions from someone who just started modding.
It will be applied. And if a droid leaves the area, it stops* burning, and if the droid reenters the area, it starts burning again.Shadow Wolf TJC wrote:And if a weapon with a longer-lasting burn effect, but less damage-per-second, hits the target, while it's already burning, then will it apply only after the burn effect(s) that takes priority over it expire, or will it never apply at all, even if it later has priority?
*) When a droid stops burning, it keeps taking 15 damage per second, for 10 seconds, for some weird hardcoded reason.