[Cam 0] 'Scavenger Wars' Ideas Thread

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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aubergine
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Re: [Cam 0] 'Scavenger Wars' Ideas Thread

Post by aubergine »

@Shadow Wolf: That summary is hugely useful, thank you for compiling it!! Much appreciated!!
Emdek wrote:
aubergine wrote:The only country capable of controlling Nexus would be China IMHO.
But the Japan is country where such things are created. ;-)
Japan might create such tech, but from what I know of the Japanese people they wouldn't want to use it for any sort of evil deed.
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Re: [Cam 0] 'Scavenger Wars' Ideas Thread

Post by Emdek »

aubergine, but nobody said that this would be intentional. ;-)
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Re: [Cam 0] 'Scavenger Wars' Ideas Thread

Post by cybersphinx »

Just a thought: How about keeping the "classic" campaign more or less as it is (for the traditionalists), and have an updated campaign that ties in better with the new ones? The updated campaign can start more advanced, and can have updated game mechanics that don't feel out of place after a modern prequel.
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Re: [Cam 0] 'Scavenger Wars' Ideas Thread

Post by Emdek »

cybersphinx, yes, that would be also possible, though Personally wouldn't change them so much.

Is there (or could be added in future) mechanism to load campaign sets like mods?
Then current ones could be made available like mods and there could be a way to integrate nicely new ones (but how to set order of those "sets" in start new campaign menu?).
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Re: [Cam 0] 'Scavenger Wars' Ideas Thread

Post by aubergine »

Regarding Project using viper bodies and not any scav stuff at start of cam1:...

We could say the super transports are designed to carry viper bodies = reason why thins like choppers and other scav vehicles can't be used in cam1. We could also say that the viper bodies have internal propulsion system (which they do) that doesn't require petroleum thus more ideally suited to away missions. Last few missions of cam0 could be focussed around viper body mg tanks.
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Re: [Cam 0] 'Scavenger Wars' Ideas Thread

Post by Rman Virgil »

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Remaking a version of the original campaign that takes into account the changes and improvements of CAM 0 & CAM 4 is a best case scenario solution. It just proposes more work to be done and the uncertainty of whose to do it. :hmm: Making revisions to the game UI to make this all work at its end user friendliest, is more of the same - work and peeps desirous of getting into it and bringing it to term. That's a very optimistic vision.

Possible, yes. Probable..? Who can say for sure.

At the very least it does present the proposition of proceeding with CAM 0 &CAM 4 as if the original campaign can be brought up to date at some future time and that the completion of these 2 new AddOns in the fullness of their innovations could very well provide the impetus, motivation and inspiration for such to actually happen eventually.
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Re: [Cam 0] 'Scavenger Wars' Ideas Thread

Post by Emdek »

Personally I would only update it "a bit" (like no branching, but maybe a bit more events triggering like in that rescue civilians mission), not change very radically. ;-)

Also I'm still opting for extending continuation into next trilogy to have more "space" for more complex plot.
Maybe even prequel could be longer or consist of campaigns that shows the story from different points of view (like proposed before, but without need of branching) or show stories of different groups which later join with that one lead by Commander to form Project...

This is why I would like to see them as sets, to give those stories some title instead of using numbers for them. But some kind of numbering (maybe using years to put them chronologically?) would be need internally probably.
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Re: [Cam 0] 'Scavenger Wars' Ideas Thread

Post by Rman Virgil »

Emdek wrote:Personally I would only update it "a bit" (like no branching, but maybe a bit more events triggering like in that rescue civilians mission), not change very radically. ;-)

Also I'm still opting for extending continuation into next trilogy to have more "space" for more complex plot.

Maybe even prequel could be longer or consist of campaigns that shows the story from different points of view (like proposed before, but without need of branching) or show stories of different groups which later join with that one lead by Commander to form Project...

This is why I would like to see them as sets, to give those stories some title instead of using numbers for them. But some kind of numbering (maybe using years to put them chronologically?) would be need internally probably.
Those all sound like reasonable & fairly doable propositions to me. :3
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Re: [Cam 0] 'Scavenger Wars' Ideas Thread

Post by Emdek »

Though there is one feature still missing, which would be good to have when adding / redoing campaigns - real bridges.
Those land based ones really suck...
But I guess that we won't have them on time.
Also we could consider changing commanders behavior for campaigns a bit (I have no idea when I'll finally write down my ideas for them ;-)) or make use of gates.

Another thing worth considering is adding some mechanism that would allow to make some actions from previous campaigns have impact in next ones, but it would require letting to continue through different campaign sets to give more opportunities.
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Re: [Cam 0] 'Scavenger Wars' Ideas Thread

Post by Goth Zagog-Thou »

My intent is indeed to simply update the original campaigns, but make the updated version as a mod rather than something loaded by default. The details can be worked out after cam 0 and cam 4 are out the door -- and probably by that time (speaking for myself) I'll need a break from the grind. :lol2:

Bridges, as far as I understand, already work. They just need to be put in and used. I'll try it out and make sure.

Today I'm taking a breather, to decompress. I do have something I wish to discuss concerning the datasets.

The fact that the MP and Campaign datasets are separate really is causing big problems on my end. This has been the real outstanding issue so far with Cam 4's development. In order to have Cam 4 and Cam 0 really work properly, I need to integrate MP and Cam datasets into one unified thing. There are differences (too many) between the two that need to be rectified. The MP dataset got plenty of attention during Warzone's "Main Sequence Phase" (as I call it), but the Campaign dataset got almost none. I realize this was to preserve the experience between PC and Playstation users, but that paradigm also no longer applies.

What I propose is that we unify the datasets, and have the game use the same one for both Campaign and MP mode. This will take some reworking of the source code for it to properly function, but I really see no easy way forward if this isn't done.
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Re: [Cam 0] 'Scavenger Wars' Ideas Thread

Post by aubergine »

Off-topic: RFID implants might be an interesting tech to list on the pre-collapse timeline of WZ. The first human implant was put in Dr. Kevin Warwick, head of cybernetics at University of Reading, UK, back in 1999. And, in 2006 a team of researchers proved that it is possible to infect RFID chips with computer viruses. While none of this would feature in the game, it would be a nice precursor to Dr. Reeds work :)
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Re: [Cam 0] 'Scavenger Wars' Ideas Thread

Post by Rman Virgil »

aubergine wrote:Off-topic: RFID implants might be an interesting tech to list on the pre-collapse timeline of WZ. The first human implant was put in Dr. Kevin Warwick, head of cybernetics at University of Reading, UK, back in 1999. And, in 2006 a team of researchers proved that it is possible to infect RFID chips with computer viruses. While none of this would feature in the game, it would be a nice precursor to Dr. Reeds work :)
Familiar with and agree. :3

(Did likewise with my WZ 2200 Timeline / Backstory wherein I also wrote a bio of Dr. Reed from his parents first meeting to post 2100; his academic career, marriage, offspring, business startup "Synaptic Dynamics Inc." which becomes a powerful multi-national corp. & even his part in the early origins of the factions pre-Collapse. That was grand fun. Trying to understand Dr. Reed's persona was fascinating and a prime source of inspiration for me. I see him as WZ's "Professor Moriarity" to the Player / Commander's "Ender Wiggins".)
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Re: [Cam 0] 'Scavenger Wars' Ideas Thread

Post by aubergine »

Is that timeline/backstory you developed available anywhere online? It would make for an interesting (dr.)read.
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Re: [Cam 0] 'Scavenger Wars' Ideas Thread

Post by Rman Virgil »

aubergine wrote:Is that timeline/backstory you developed available anywhere online? It would make for an interesting (dr.)read.
It was at one time and many still here in the community had complete access to it but it is no longer. After WZ 2200 went defunct I adapted it all (changed names and such) for an entirely different project which is in develepment. :3 I do however have short stories written that were based on that timeline / backstory; some focused on the triggering events that led Dr. Reed to become the man presented in the the original game. :)
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Re: [Cam 0] 'Scavenger Wars' Ideas Thread

Post by aubergine »

Those will likely be useful to see if possible...
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