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I just switched to safeDest() when there are too many oils available for capturing; even though this function is known to be inaccurate, the time gap at which its inaccuracy causes problems is very narrow (you don't have over 20 free oils on map too often).
Giani wrote:
NoQ wrote:
I saw that nullbot doesn't make any repair facility
Works for me. Map? Save?
Probably 5 facilities are already present, so he can't make more?
The map was Gear9 and he didn't have any facilitie.
Still can't reproduce. Most of them made repair facilities during the first 10 minutes, and one of them even put it straight in the middle of the map:
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Giani wrote:
The map was Gear9 and he didn't have any facilitie.
NoQ wrote:Still can't reproduce. Most of them made repair facilities during the first 10 minutes, and one of them even put it straight in the middle of the map:
Second time...
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
no bases, medium bases, advanced bases. How much the map is filled with structures at the start of the game?
Anyway, 1.21 should be much faster, and i'm not sure what to optimize next.
Giani wrote:Second time...
You were right the first time (though the case was pretty complicated, eg. it started to break after a save/load, but i don't save/load too often to notice).
Bugs of nullbot when researching:
(even if it isn't a bug it would be better that he improves materials of structures and defences instead of cannons when he is a MR nullbot)
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My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
IIRC you need to research some cannons to get certain other techs. The MR nullbot has a specific list of research goals and it will research whatever it needs to get there.
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aubergine wrote:IIRC you need to research some cannons to get certain other techs. The MR nullbot has a specific list of research goals and it will research whatever it needs to get there.
I know, but that was an advanced cannon tech, and nullbot even wasn't getting mortars.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501