Using old textures/meshes on new version

Do you need help? Ask here!

Bug reporting belongs here: http://developer.wz2100.net/newticket
shentino
Greenhorn
Posts: 8
Joined: 29 Feb 2008, 02:04

Using old textures/meshes on new version

Post by shentino »

I really adore the 2.3 textures and models that were inherited from the PSX version.

The new 3.1 graphics are interesting but they look a little too polished and not rough enough.

How do I use the 2.3 textures and models with the 3.1 version?
User avatar
Berg
Regular
Regular
Posts: 2204
Joined: 02 Sep 2007, 23:25
Location: Australia

Re: Using old textures/meshes on new version

Post by Berg »

I do not think you can replace old models as the new 3.1 uses many new features like 10 teams and scavs the old version only had 8 teams so the textures for that dont work
Also all models now use different flags the double sided flag is no longer used so models with this flag will crash game.
I can go on for a lot longer as to why old will not fit into new..
Basically you are looking at old textures and models with just a team colour change but it is a change that you cant change back to old models.
shentino
Greenhorn
Posts: 8
Joined: 29 Feb 2008, 02:04

Re: Using old textures/meshes on new version

Post by shentino »

I'm assuming there's a way to import or translate them somehow.
User avatar
Berg
Regular
Regular
Posts: 2204
Joined: 02 Sep 2007, 23:25
Location: Australia

Re: Using old textures/meshes on new version

Post by Berg »

shentino wrote:I'm assuming there's a way to import or translate them somehow.
viewtopic.php?f=33&t=4951&hilit=TCmask#p50257
http://developer.wz2100.net/wiki/TeamColourMasks
http://developer.wz2100.net/wiki/PIE_format

You should read what has been done to the models so you will better know the issues and then you wont have to assume.
Berg wrote:Basically you are looking at old textures and models with just a team colour change but it is a change that you cant change back to old models.
I'll say it differently 'most models only have the team colour changed from 2.3 to 3.1'.
PS: some models have no changes and effects have very little change
shentino
Greenhorn
Posts: 8
Joined: 29 Feb 2008, 02:04

Re: Using old textures/meshes on new version

Post by shentino »

Yikes...

Looks like I bit off more than I can chew right now.

I'll still study it though.

Mostly what I want to do is go back to the old 2.3 style landscapes and models. Also, having my base structures use forest green instead of red looks funny.
User avatar
Berg
Regular
Regular
Posts: 2204
Joined: 02 Sep 2007, 23:25
Location: Australia

Re: Using old textures/meshes on new version

Post by Berg »

shentino wrote:Mostly what I want to do is go back to the old 2.3 style landscapes and models. Also, having my base structures use forest green instead of red looks funny.
when starting a game click on the flag next to your name in the player list you can select a colour for your team.
User avatar
aubergine
Professional
Professional
Posts: 3462
Joined: 10 Oct 2010, 00:58

Re: Using old textures/meshes on new version

Post by aubergine »

You can also set your player colours in the game options screen, that was recently improved in recent betas as you can now choose different colour for campaign or skirmish.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
shentino
Greenhorn
Posts: 8
Joined: 29 Feb 2008, 02:04

Re: Using old textures/meshes on new version

Post by shentino »

Not quite what I'm after.

I want my units to be green, but my base structures to use the old red lettering they used to.