How to download the blender plugin for PIE?

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Searge-Major
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How to download the blender plugin for PIE?

Post by Searge-Major »

Topic says it all. :wink:

I just want info on downloading this.

I need it for my mod. (And some other stuff too, but mainly my mod.)
I fully realise my input is just another drop in the proverbial bucket. It is my goal to make each drop count.
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Berg
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Re: How to download the blender plugin for PIE?

Post by Berg »

If you have a new version of blender that scripts is not compatible.
What OS you running blender on?
The python import export etc .py need updating to run in new blender if anyone can do that it would be good
In the mean time there is wzmit a viewer and obj to pie converter you can export your model in object format (.obj) and then convert to pie 3 in wzmit.
Also there is obj2pie.c in the warzone repo you can use that to convert obj to pie but you will need to compile that in your OS if it is linux there is a compiled version in wzgm repo for windows. http://wzgraphicmods.svn.sourceforge.ne ... onversion/
The folder are one for windows obj2pie-win/ this has a python user interface or you can just used the pre compiled from terminal. there is a readme file
The folder for linux obj2pie/ there is a ubuntu pre compiled obj2pie or the .c file you can compile yourself also it has a python user interface good luck.
Last edited by Berg on 13 Apr 2012, 10:06, edited 1 time in total.
Jorzi
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Re: How to download the blender plugin for PIE?

Post by Jorzi »

You can always search for blender 2.49, although the whole program was rewritten from scratch after that, for a reason.
(2.49 is still fairly ok and you can exchange files with newer versions, but the interface is more cluttered)
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Searge-Major
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Re: How to download the blender plugin for PIE?

Post by Searge-Major »

Thanks for the info guys. :)

I'm running blender 2.6.1 on Win 7 64 bit.

I can't seem to locate wzmit, I've tried before as well, but no sucess. :?

I downloaded the obj2pie-win, I'll see how I go with that.

Regards
Searge
I fully realise my input is just another drop in the proverbial bucket. It is my goal to make each drop count.