allways crash on 3.1 beta 7
-
christianx4
- Greenhorn
- Posts: 6
- Joined: 13 Apr 2012, 10:06
allways crash on 3.1 beta 7
Hello, I have constant crash after playing warzone a little. After, he say me that in the log file :
"
Error occured on Friday, April 13, 2012 at 08:49:59.
Program: C:\Program Files (x86)\Warzone 2100-3.1_beta7\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone 2100-3.1_beta7\warzone2100.exe"
Version: Version SDL-3.1_beta7 (modified locally) - Built Mar 18 2012
Distributor: wz2100.net
Compiled on: Mar 18 2012 22:37:07
Compiled by: GCC 4.5.2
Compiled mode: Release build
Executed on: Fri Apr 13 08:42:19 2012
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.2
Running with PhysicsFS version: 2.0.2
Misc Data:
[08:42:20]Video Mode 1920 x 1080 (fullscreen)
[08:42:20]OpenGL Vendor: Intel
[08:42:20]OpenGL Renderer: Intel(R) HD Graphics Family
[08:42:20]OpenGL Version: 3.1.0 - Build 8.15.10.2361
[08:42:20]GLEW Version: 1.5.8
[08:42:20]OpenGL GLSL Version : 1.40 - Intel Build 8.15.10.2361
[08:42:20]OpenAL Device Name: DirectSound Default
[08:42:20]OpenAL Vendor: OpenAL Community
[08:42:20]OpenAL Version: 1.1 ALSOFT 1.13
[08:42:20]OpenAL Renderer: OpenAL Soft
[08:42:20]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points
[08:42:20]Using Backend: SDL
[08:42:20]Using language: Langage du système
[08:45:05]Current Level/map is CAM_1A
[08:48:47]Current Level/map is CAM_1A
C:\Program Files (x86)\Warzone 2100-3.1_beta7\warzone2100.exe caused an Access Violation at location 100046d9 in module C:\Windows\system32\ig4icd32.dll Writing to location 066a4584.
Log message: error |08:43:04: [widgSetString:1178] widgSetString: couldn't get widget from id
Log message: last message repeated 2 times
Log message: last message repeated 2 times (total 4 repeats)
Log message: last message repeated 4 times (total 8 repeats)
Registers:
eax=00000001 ebx=5eb811a0 ecx=066a4584 edx=0028e7e0 esi=00000001 edi=066a4584
eip=100046d9 esp=0028e6e4 ebp=00000000 iopl=0 nv up ei pl nz na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00210202
Call stack:
"
Can you fix it ? thank you for the future answer.
"
Error occured on Friday, April 13, 2012 at 08:49:59.
Program: C:\Program Files (x86)\Warzone 2100-3.1_beta7\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone 2100-3.1_beta7\warzone2100.exe"
Version: Version SDL-3.1_beta7 (modified locally) - Built Mar 18 2012
Distributor: wz2100.net
Compiled on: Mar 18 2012 22:37:07
Compiled by: GCC 4.5.2
Compiled mode: Release build
Executed on: Fri Apr 13 08:42:19 2012
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.2
Running with PhysicsFS version: 2.0.2
Misc Data:
[08:42:20]Video Mode 1920 x 1080 (fullscreen)
[08:42:20]OpenGL Vendor: Intel
[08:42:20]OpenGL Renderer: Intel(R) HD Graphics Family
[08:42:20]OpenGL Version: 3.1.0 - Build 8.15.10.2361
[08:42:20]GLEW Version: 1.5.8
[08:42:20]OpenGL GLSL Version : 1.40 - Intel Build 8.15.10.2361
[08:42:20]OpenAL Device Name: DirectSound Default
[08:42:20]OpenAL Vendor: OpenAL Community
[08:42:20]OpenAL Version: 1.1 ALSOFT 1.13
[08:42:20]OpenAL Renderer: OpenAL Soft
[08:42:20]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points
[08:42:20]Using Backend: SDL
[08:42:20]Using language: Langage du système
[08:45:05]Current Level/map is CAM_1A
[08:48:47]Current Level/map is CAM_1A
C:\Program Files (x86)\Warzone 2100-3.1_beta7\warzone2100.exe caused an Access Violation at location 100046d9 in module C:\Windows\system32\ig4icd32.dll Writing to location 066a4584.
Log message: error |08:43:04: [widgSetString:1178] widgSetString: couldn't get widget from id
Log message: last message repeated 2 times
Log message: last message repeated 2 times (total 4 repeats)
Log message: last message repeated 4 times (total 8 repeats)
Registers:
eax=00000001 ebx=5eb811a0 ecx=066a4584 edx=0028e7e0 esi=00000001 edi=066a4584
eip=100046d9 esp=0028e6e4 ebp=00000000 iopl=0 nv up ei pl nz na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00210202
Call stack:
"
Can you fix it ? thank you for the future answer.
-
Cyp
- Evitcani

- Posts: 784
- Joined: 17 Jan 2010, 23:35
Re: allways crash on 3.1 beta 7
We can't fix it, since the problem is your graphics driver.
Please update your Intel graphics driver to the latest version and reboot, and it should probably work.
Please update your Intel graphics driver to the latest version and reboot, and it should probably work.
-
christianx4
- Greenhorn
- Posts: 6
- Joined: 13 Apr 2012, 10:06
Re: allways crash on 3.1 beta 7
I instaled the lasted nvidia driver, it doesn't work, I reinstaled it, same problem. The last crash send me this :
Error occured on Friday, April 13, 2012 at 16:49:03.
Program: C:\Program Files (x86)\Warzone 2100-3.1_beta7\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone 2100-3.1_beta7\warzone2100.exe"
Version: Version SDL-3.1_beta7 (modified locally) - Built Mar 18 2012
Distributor: wz2100.net
Compiled on: Mar 18 2012 22:37:07
Compiled by: GCC 4.5.2
Compiled mode: Release build
Executed on: Fri Apr 13 16:44:56 2012
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.2
Running with PhysicsFS version: 2.0.2
Misc Data:
[16:45:00]Video Mode 1920 x 1080 (fullscreen)
[16:45:00]OpenGL Vendor: Intel
[16:45:00]OpenGL Renderer: Intel(R) HD Graphics Family
[16:45:00]OpenGL Version: 3.1.0 - Build 8.15.10.2361
[16:45:00]GLEW Version: 1.5.8
[16:45:00]OpenGL GLSL Version : 1.40 - Intel Build 8.15.10.2361
[16:45:09]OpenAL Device Name: DirectSound Default
[16:45:09]OpenAL Vendor: OpenAL Community
[16:45:09]OpenAL Version: 1.1 ALSOFT 1.13
[16:45:09]OpenAL Renderer: OpenAL Soft
[16:45:09]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points
[16:45:10]Using Backend: SDL
[16:45:10]Using language: English
[16:45:47]Current Level/map is CAM_1A
C:\Program Files (x86)\Warzone 2100-3.1_beta7\warzone2100.exe caused an Access Violation at location 100046d9 in module C:\Windows\system32\ig4icd32.dll Writing to location 066a4584.
Registers:
eax=00000001 ebx=671d3480 ecx=066a4584 edx=0028e7e0 esi=00000001 edi=066a4584
eip=100046d9 esp=0028e6e4 ebp=00000000 iopl=0 nv up ei pl nz na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00210202
Call stack:
Error occured on Friday, April 13, 2012 at 16:49:03.
Program: C:\Program Files (x86)\Warzone 2100-3.1_beta7\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone 2100-3.1_beta7\warzone2100.exe"
Version: Version SDL-3.1_beta7 (modified locally) - Built Mar 18 2012
Distributor: wz2100.net
Compiled on: Mar 18 2012 22:37:07
Compiled by: GCC 4.5.2
Compiled mode: Release build
Executed on: Fri Apr 13 16:44:56 2012
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.2
Running with PhysicsFS version: 2.0.2
Misc Data:
[16:45:00]Video Mode 1920 x 1080 (fullscreen)
[16:45:00]OpenGL Vendor: Intel
[16:45:00]OpenGL Renderer: Intel(R) HD Graphics Family
[16:45:00]OpenGL Version: 3.1.0 - Build 8.15.10.2361
[16:45:00]GLEW Version: 1.5.8
[16:45:00]OpenGL GLSL Version : 1.40 - Intel Build 8.15.10.2361
[16:45:09]OpenAL Device Name: DirectSound Default
[16:45:09]OpenAL Vendor: OpenAL Community
[16:45:09]OpenAL Version: 1.1 ALSOFT 1.13
[16:45:09]OpenAL Renderer: OpenAL Soft
[16:45:09]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points
[16:45:10]Using Backend: SDL
[16:45:10]Using language: English
[16:45:47]Current Level/map is CAM_1A
C:\Program Files (x86)\Warzone 2100-3.1_beta7\warzone2100.exe caused an Access Violation at location 100046d9 in module C:\Windows\system32\ig4icd32.dll Writing to location 066a4584.
Registers:
eax=00000001 ebx=671d3480 ecx=066a4584 edx=0028e7e0 esi=00000001 edi=066a4584
eip=100046d9 esp=0028e6e4 ebp=00000000 iopl=0 nv up ei pl nz na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00210202
Call stack:
-
christianx4
- Greenhorn
- Posts: 6
- Joined: 13 Apr 2012, 10:06
Re: allways crash on 3.1 beta 7
I the nvidia driver I must update right ?
-
vexed
- Inactive

- Posts: 2538
- Joined: 27 Jul 2010, 02:07
Re: allways crash on 3.1 beta 7
ig4icd32.dll is intel.
/facepalm ...Grinch stole Warzone

contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
Super busy, don't expect a timely reply back.
-
christianx4
- Greenhorn
- Posts: 6
- Joined: 13 Apr 2012, 10:06
Re: allways crash on 3.1 beta 7
So I must update what ? (Sorry I'm french, i don't know if it's the right word) The motherbord ? Or re-download ig4icd32.dll and overright it ? Because now, i'm really lost... 
-
Cyp
- Evitcani

- Posts: 784
- Joined: 17 Jan 2010, 23:35
Re: allways crash on 3.1 beta 7
You have an Nvidia driver? — Do you have both an Nvidia graphics card, and a on-board Intel graphics card? If so, you might want to check that the computer screen is actually (physically) connected your graphics card, instead of to your motherboard.
-
christianx4
- Greenhorn
- Posts: 6
- Joined: 13 Apr 2012, 10:06
Re: allways crash on 3.1 beta 7
I have both, but I'm on the Nvidia with lasted driver, so I really don't understand, why he have problem with intel if I'm on nvidia ?
-
vexed
- Inactive

- Posts: 2538
- Joined: 27 Jul 2010, 02:07
Re: allways crash on 3.1 beta 7
Nope, you are on intel.christianx4 wrote:I have both, but I'm on the Nvidia with lasted driver, so I really don't understand, why he have problem with intel if I'm on nvidia ?
ig4icd32.dll is where it crashes, and that is intel.
In any case, you should update the gfx drivers for intel, or in BIOS disable intel.
/facepalm ...Grinch stole Warzone

contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
Super busy, don't expect a timely reply back.
-
christianx4
- Greenhorn
- Posts: 6
- Joined: 13 Apr 2012, 10:06
Re: allways crash on 3.1 beta 7
Thanks, I update intel's driver, now it's work.
In fact, it's strange, my alienware need nvidia AND intel drivers at the same time, so it use both.
Thanks again.
In fact, it's strange, my alienware need nvidia AND intel drivers at the same time, so it use both.
Thanks again.
-
NoQ
- Special

- Posts: 6226
- Joined: 24 Dec 2009, 11:35
- Location: /var/zone
Re: allways crash on 3.1 beta 7
christianx4: could you please explain the exact thing you did to fix that? Cause i've seen at least two people have asked the same thing in different places already.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
-
raybritton
- New user
- Posts: 2
- Joined: 27 Oct 2009, 13:21
Re: allways crash on 3.1 beta 7
I have a solution (assuming you have both nVidia and Intel graphics cards), go to Control Panel > NVIDIA Control Panel > Manage 3D Settings, then either
1) Under Global Settings choose "High performance NVIDIA processor", or
2) Under Program Settings choose warzone from the dropdown (or add it) and again select "High performance NVIDIA processor"
1) Under Global Settings choose "High performance NVIDIA processor", or
2) Under Program Settings choose warzone from the dropdown (or add it) and again select "High performance NVIDIA processor"