[3.1] Ultimate Scavenger AI Mod

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aubergine
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by aubergine »

Hellicopters FTW!!!!! Awesome work guys!!!!
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Berg
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by Berg »

had a crash using mod on multiplayer added a crash dump file
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NoQ
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Re: Ultimate Scavenger AI Mod (for 3.1)

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Berg
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by Berg »

Scavs taking over the cyan base note the nexus captured builder truck in the mid bottom of image building a scav mg tower.
Screenshot-Warzone 2100-7.png
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aubergine
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by aubergine »

So awesome!

Would it be possible to update the tracks of the truck? The bit between wheels at either end looks weird:

Image

maybe use the same tracks that the nexus scav trucks use?
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Giani
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by Giani »

Does the AI of the scavengers make the nexus tank target units as a priority? :hmm: (so he doesnt try to take buildings whit nexus link)
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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Berg
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by Berg »

aubergine wrote:maybe use the same tracks that the nexus scav trucks use?
Yes it is possible.
I have so many things going at one time but thats the fun of it.
I changed the chopper model a bit today ill upload the files that are changed so NoQ can add them to mod when he wakes.

Hopefully these new texture and pie file with make everyone smile they made me smile thinking outside the box.
Do note scav choppers never land they fly till they die..
chopper.jpg
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Last edited by Berg on 10 Apr 2012, 15:51, edited 1 time in total.
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aubergine
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by aubergine »

Yes, I've just this minute lost a fortified oil derrick area to scav choppers!

Note to self: Must research AA earlier!
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by iap »

Wow all this progress is amazing!

Is this motion blur in the chopper blades?
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Berg
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by Berg »

iap wrote: Is this motion blur in the chopper blades?
It is like a film clip it has 3 frames of texture animation very cool method realy simple but works well.
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by iap »

So the motion blur is actually a texture of motion blur, and not rendered... cool! :D
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Rman Virgil
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by Rman Virgil »

.

I think this work deserves to be bundled with the distro when it's done. :3

It's popularity will only continue to grow. :) Lots of SP-ers out there hungry for this type fun.

It's also raised the bar for CAM 4 Scavs. If I know Goth, he's already going down that road. :hmm:

Truly exciting stuff. And a great example of collaboration at it's highest pitch. :3

.
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NoQ
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by NoQ »

Giani wrote:Does the AI of the scavengers make the nexus tank target units as a priority? :hmm: (so he doesnt try to take buildings whit nexus link)
http://developer.wz2100.net/ticket/3390
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by vexed »

Berg, add some pods to it, and it can be a medic copter :)
Then we can call is MASHzone 2100!
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Goth Zagog-Thou
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by Goth Zagog-Thou »

iap wrote:It's also raised the bar for CAM 4 Scavs. If I know Goth, he's already going down that road.
This would make the Scavs MUUUUUCH more interesting .. especially on M9 where the player acts as an "observer" between two warring Scavenger factions. I very much want to integrate Cam 4 into this mod as it is already, but problems with getting Cam 4 onto Warzone 3.1 have been holding it back.

Beyond that, Cam 5 (which I haven't really thought about yet) could be the "Scavenger Wars" mod/campaign idea that was floated around in the NEWST days. I'm thinking some hybrid of this and NTW. :D

Tons of possibilities.