psychopompos wrote:
how are flight ceilings going to be done?
* Very sharp my friend.
* Here's how Pumpkin commented the code:
/* primitive 'bang-bang' vtol height controller */
* Basically we need to extend the driving engine and the way Warzone handles unit movement to allow the player to use the mouse to change pitch/roll of the VTOL. (There are several reasons for this which I'm not gonna get into.)
* Currently VTOLs only move to a certain absolute height above the terrain and don't change altitude unless the terrain does (which is why you can see the silly bouncing around when VTOLs cross ravines, etc).
* In other words, there's work to be done & that's why it won't make our first release.. But we think it's very much worth the investment of time, creativity & expertise.
- Cheers, RV
EDIT: This odd Vtol behavior is something I've been studying for a while.
* I cannot think of any maps that are available that are built on principles of "Extreme Verticality" (3+ height).
* I make use of this in my unrleased maps so I have noted Vtols behaviour in dealing with violations of the absolute ceiling....
* Basically the behavior parallels the "TA" 'Brawler' Chopper Gunship..... and you know what that means....
* "Bugs are your friend"..... not infrequently they lead to epiphanies & HOW to implement desirable "Future Features".....

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Contrast
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Trust
Echo
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