naval propulsion for heavy bodies

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elio
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naval propulsion for heavy bodies

Post by elio »

here are some renderings, what do you say?
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Kreuvf
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Re: naval propulsion for heavy bodies

Post by Kreuvf »

Nice :)
So does this mean that naval units can be added to the game?
/me wants 2.2.
EvilGuru
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Re: naval propulsion for heavy bodies

Post by EvilGuru »

Yep, we do now have support for naval propulsion. However, it requires use of the Ctrl+O menu and the give all cheat.

Regards, Freddie.
elio
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Re: naval propulsion for heavy bodies

Post by elio »

update
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skellr
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Re: naval propulsion for heavy bodies

Post by skellr »

Nice work. :3
You guys are really leaving debris in your wake.
coolkid
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Re: naval propulsion for heavy bodies

Post by coolkid »

it looks nice but i think it would best be suited to a mod
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gkug
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Re: naval propulsion for heavy bodies

Post by gkug »

Cool designs.
doom3r
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Re: naval propulsion for heavy bodies

Post by doom3r »

That's indeed a really good job. I guess the poly count is correct and the model looks pretty good with that Nexus body on it. Can we have some picture with smaller bodies prop on it?
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Buginator
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Re: naval propulsion for heavy bodies

Post by Buginator »

Hmmmm
Hmmmm
RA20060326_eating_crow.jpg (55.34 KiB) Viewed 8903 times
In any case, I still think the maps are too small for units much bigger than that, unless of course, it is a all water map.

Someone make a coral reef tileset! :D

Nice work elio, now get back to
19646.gif
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! xD
coolkid
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Re: naval propulsion for heavy bodies

Post by coolkid »

hahah if you could make underwater vegetation it should be added to regular water also well the maps used to be made bigger all the time i don't know it the world builder has limits but as for the game i think is design in a way that a larger map wont slow the game down it would just be a larger file (already small) and take longer to load. So it would be cool to make a map like to scale to lets say Alaska :)
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elio
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Re: naval propulsion for heavy bodies

Post by elio »

so i've arranged the uv-coordinates and created a texture for it, also used a more realistic water just for showing purpose

i've no idea what to draw on the texture xD
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coolkid
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Re: naval propulsion for heavy bodies

Post by coolkid »

hmm visual goal make wz water like that sorta similar to source h20
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Re: naval propulsion for heavy bodies

Post by Buginator »

coolkid wrote:hmm visual goal make wz water like that sorta similar to source h20
What makes you think that isn't a in-game shot on the new custom gfx engine we are working on? :ninja:
Tiberian
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Re: naval propulsion for heavy bodies

Post by Tiberian »

i hope not, that water looks like it could kill my computer! :suprised:
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Re: naval propulsion for heavy bodies

Post by ratarf »

That looks really nice... Can't wait to see this in the game!
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