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New wheels

Posted: 31 Dec 2008, 23:02
by Mysteryem
I've always disliked the wheels for heavy bodies (I don't like the ones for medium bodies either, I'm doing them next) so I decided to redo them, which do you like best? Old or new? Any suggested changes to the new ones? Edit: each end of the tyre is a...wait what on earth do you call a 16 sided shape? :P
Image
                         Old ^                                                                New ^

Re: New wheels for large bodies

Posted: 31 Dec 2008, 23:37
by Black Project
Mysteryem wrote:I've always disliked the wheels for heavy bodies (I don't like the ones for medium bodies either, I'm doing them next) so I decided to redo them, which do you like best? Old or new? Any suggested changes to the new ones?
Image
Old ^ New ^
I prefer the new one, perhaps, you can also improve a bit better the wheels inside:
wheels.PNG
wheels.PNG (105.64 KiB) Viewed 10422 times
Regards BP

Re: New wheels for large bodies

Posted: 01 Jan 2009, 00:00
by Mysteryem
Did you mean as in 3d or adding detail to the tyres? Because they're already 3d (and I'm working on the tyres as we speak)
Underneathwheels.png

Re: New wheels for large bodies

Posted: 01 Jan 2009, 00:12
by Black Project
Mysteryem wrote:Did you mean as in 3d or adding detail to the tyres?
Adding Details for it, cause they looks like a slick tire, just those ones used by race cars, and slick tires are bad in off-road terrain (Mud, grass, sand, etc)
Mysteryem wrote:Because they're already 3d (and I'm working on the tyres as we speak)
Ops, sorry, i didn't notice the 3D of the wheel, because that image of your first post doesn't show well the 3D detail of the wheels.

Regards

Re: New wheels for large bodies

Posted: 02 Jan 2009, 00:43
by Per
Neat! Now they actually look like wheels, instead of tracks with wheels painted on... xD

Re: New wheels for large bodies

Posted: 02 Jan 2009, 12:40
by Mysteryem
Edit:Found two lone points and deleted them, I have adjusted the information.
The final version:
Points each: 118
Polygons each: 98
Original(before deletion of unneccesary points and polygons and the fuse of polygons):
Points each: 160
Polygons each: 176 (now that's what I call a reduction in polies :))
Heavywheelspics.png

Re: New wheels for large bodies

Posted: 02 Jan 2009, 14:20
by elio
cool, nice work

would you mind publishing those under GPL http://creativecommons.org/licenses/GPL/2.0/ or Creative Commons http://creativecommons.org/licenses/by-sa/3.0/ ? then i'll place it in our 'originals' repository for later use. (accessible trough svn http://svn.gna.org/viewcvs/warzone/originals/ )

regards
elio

Re: New wheels for large bodies

Posted: 02 Jan 2009, 21:32
by Zi-Chan
But how do they look on small Bodies? Can you show?

I think, the Wheels seem to have too much Polygons compared to the Protecting Frame over them, which should be more round.

Re: New wheels for large bodies

Posted: 02 Jan 2009, 22:01
by Mysteryem
Zi-Chan wrote:But how do they look on small Bodies? Can you show?
I've only made wheels for heavy bodies so far, I think they'd look a bit odd on small bodies :P
Zi-Chan wrote:I think, the Wheels seem to have too much Polygons compared to the Protecting Frame over them, which should be more round.
Do you mean I should round the edges of the frame so it flows more nicely and isn't so sharp (eg. A curve instead of a right angle)

Re: New wheels for large bodies

Posted: 02 Jan 2009, 23:16
by Architekt
They look really nice. But I think empty space inside dasher is useless. Without it you can save about half of polygons.

Re: New wheels for large bodies

Posted: 03 Jan 2009, 02:53
by Thyranim
Mysteryem wrote:I've only made wheels for heavy bodies so far, I think they'd look a bit odd on small bodies :P
4 wheels for the heavy-body
3 wheels for the medium-body
2 wheels for the light-body
:)
possible ?

so that the wheeled-propulsion is looking the same at all body-types

eh, and 5 wheels on the super-bodyies perhaps? (dragon)

Re: New wheels for large bodies

Posted: 03 Jan 2009, 12:23
by elio
light bodies would look cool with those
Black Project wrote: Image

Re: New wheels for large bodies

Posted: 03 Jan 2009, 12:43
by Mysteryem
Zi-Chan wrote:I think, the Wheels seem to have too much Polygons compared to the Protecting Frame over them, which should be more round.
How about this left corner?
wheelsroundcorner.png
I publish this work and all later work posted in these forums under the creative commons CC BY-SA 3.0 license.

Re: New wheels for large bodies

Posted: 03 Jan 2009, 12:45
by Mysteryem
Here is a slightly better version (imo) of page-16-droid-drives that makes the wheel "case" look better.

Re: New wheels for large bodies

Posted: 03 Jan 2009, 15:05
by Arcalane
Nice! Any chance of the entire land propulsion sets getting a makeover to be in line with the new wheel sets? It'd be kinda odd to have these new ones alongside the old ones...

Texture could do with a bit of tightening up too, but I dunno if that'd really be feasible unfortunately. :-S