Help with map editor - on mac
Help with map editor - on mac
Ok Ive been sitting on this for awhile and Now im seriously determined to make some kick ass maps, but im limited to a mac. I know there is something called fire? to make maps on mac.
I don't care what i have to do, as long as it works, im willing. Just include a step-by-step thing if it's complicated.
I don't care what i have to do, as long as it works, im willing. Just include a step-by-step thing if it's complicated.
My multiplayer name is Verin
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Re: Help with map editor - on mac
flaME for Mac, never tried it but I think it is the only one for Mac's currently. For basic controls see here, BlueMaxima also wrote a guide for it.Verin wrote:Ok Ive been sitting on this for awhile and Now im seriously determined to make some kick ass maps, but im limited to a mac. I know there is something called fire? to make maps on mac.
I don't care what i have to do, as long as it works, im willing. Just include a step-by-step thing if it's complicated.
Re: Help with map editor - on mac
How do i run this from the terminal?
My multiplayer name is Verin
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Re: Help with map editor - on mac
Try it with mono.Verin wrote:How do i run this from the terminal?
Code: Select all
mono flaME.exe
Re: Help with map editor - on mac
Code: Select all
Macintosh:~ austin$ mono flaME.exe
-bash: mono: command not found
i downloaded the file debug2.7z - the topic said it was a mac download for flame.
My multiplayer name is Verin
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Re: Help with map editor - on mac
you need the mono runtime for it - just google "mono for mac" and download it
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: Help with map editor - on mac
Code: Select all
Macintosh:~ austin$ mono flaME.exe
Cannot open assembly 'flaME.exe': No such file or directory.
My multiplayer name is Verin
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Re: Help with map editor - on mac
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: Help with map editor - on mac
still no gomacuser wrote:http://ftp.novell.com/pub/mono/archive/ ... versal.dmg
Code: Select all
Macintosh:~ austin$ mono flaME.exe
Cannot open assembly 'flaME.exe': No such file or directory.
My multiplayer name is Verin
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Re: Help with map editor - on mac
hey all - I'm also hoping to get the map editor up and running is OSX . . . can't get either of the files linked by macuser to extract though, terminal says they do not have a valid CIL image . . . I was also confused by the instructions to rename them and put them in the same directory (which i did) . . .
i tried using EZ 7z at first, didn't work, then i tried extracting them in terminal using mono as suggested above - very much a fish out of water here, i admit . . . help?
has anyone got the mapeditor working on OSX from those files?
viewtopic.php?p=54545#p54545
i tried using EZ 7z at first, didn't work, then i tried extracting them in terminal using mono as suggested above - very much a fish out of water here, i admit . . . help?
has anyone got the mapeditor working on OSX from those files?
viewtopic.php?p=54545#p54545
Re: Help with map editor - on mac
No no no. You type "mono" then drag flame.exe onto the terminal to get the path to it and THEN hit enterVerin wrote:still no gomacuser wrote:http://ftp.novell.com/pub/mono/archive/ ... versal.dmg
Code: Select all
Macintosh:~ austin$ mono flaME.exe Cannot open assembly 'flaME.exe': No such file or directory.
It should look like this "mono /folder/folderb/flame.exe"
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: Help with map editor - on mac
Making progress??
after the textwall popped up i added the file tot he terminal and it said permission denied.
Code: Select all
Macintosh:~ austin$ mono
Usage is: mono [options] program [program-options]
Development:
--aot Compiles the assembly to native code
--debug[=<options>] Enable debugging support, use --help-debug for details
--debugger-agent=options Enable the debugger agent
--profile[=profiler] Runs in profiling mode with the specified profiler module
--trace[=EXPR] Enable tracing, use --help-trace for details
--help-devel Shows more options available to developers
Runtime:
--config FILE Loads FILE as the Mono config
--verbose, -v Increases the verbosity level
--help, -h Show usage information
--version, -V Show version information
--runtime=VERSION Use the VERSION runtime, instead of autodetecting
--optimize=OPT Turns on or off a specific optimization
Use --list-opt to get a list of optimizations
--security[=mode] Turns on the unsupported security manager (off by default)
mode is one of cas, core-clr, verifiable or validil
--attach=OPTIONS Pass OPTIONS to the attach agent in the runtime.
Currently the only supported option is 'disable'.
Macintosh:~ austin$ /Users/austin/Desktop/MonoFramework-2.6.7_3.macos10.novell.universal.dmg
-bash: /Users/austin/Desktop/MonoFramework-2.6.7_3.macos10.novell.universal.dmg: Permission denied
My multiplayer name is Verin
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Re: Help with map editor - on mac
steps
1. install mono from the link i provided
2. download and extract the 7z files that contain flaME
3. open terminal
4. type mono and then hit the spacebar once
5. navigate to the location where you extracted flaME and select flaME.exe
6. drag flaME.exe onto the terminal window
7. hit enter once back in the terminal window
8. it may take a while to launch the first time - be patient
what you did was to drag the mono install dmg onto the terminal instead of typing mono + space and THEN dragging on flaME.exe
1. install mono from the link i provided
2. download and extract the 7z files that contain flaME
3. open terminal
4. type mono and then hit the spacebar once
5. navigate to the location where you extracted flaME and select flaME.exe
6. drag flaME.exe onto the terminal window
7. hit enter once back in the terminal window
8. it may take a while to launch the first time - be patient
what you did was to drag the mono install dmg onto the terminal instead of typing mono + space and THEN dragging on flaME.exe
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: Help with map editor - on mac
How do i extract debug7z?
clicking it opens a console with a billion symbols.
clicking it opens a console with a billion symbols.
My multiplayer name is Verin
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Usually in ideas and suggestions.
I Am also an ASE certified technician.
Re: Help with map editor - on mac
First download a program to extract this kind of zip file - http://wakaba.c3.cx/s/apps/unarchiver.html
rename: (note: they must be done exactly as is written)
Debug.7z to Debug.7z.001
Debug2.7z to Debug.7z.002
the reason you have to go through these hoops is because of the forum upload system.
then extract Debug.7z.001 with the unarchiver linked above. (note: by extracting the first file, both will be extracted - that is why we did the renaming)
rename: (note: they must be done exactly as is written)
Debug.7z to Debug.7z.001
Debug2.7z to Debug.7z.002
the reason you have to go through these hoops is because of the forum upload system.
then extract Debug.7z.001 with the unarchiver linked above. (note: by extracting the first file, both will be extracted - that is why we did the renaming)
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6