A Map Editor
Re: A Map Editor
The problem with that is you need overlapping units for placing modules. I possibly could hard code what units are modules, or only allow structures to overlap, though.
I tried to upload some source for macuser and found I can't upload a 5MB file any more - a php limit error.
I tried to upload some source for macuser and found I can't upload a 5MB file any more - a php limit error.
Re: A Map Editor
Progress
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: A Map Editor
http://wz2100mapeditor.sourceforge.net/ - here is project page for Qt4 based version of map editor, currently basic UI only but already has 3 developers.
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
Re: A Map Editor
Great, keep up the good work guys
-regards macuser
-regards macuser
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: A Map Editor
It would be great, if somebody with OS X can test this UI (you need Qt 4.6 or newer and of course compile this ) from our Map Editor.
And post screenshots of OS X version. I don't have access to machine with OS X, well... if someone did this - thanks (:
And post screenshots of OS X version. I don't have access to machine with OS X, well... if someone did this - thanks (:
Re: A Map Editor
I go to you website to try and compile your qt version but there is no source or files uploaded
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: A Map Editor
Source is only in SVN repository (we do not have any release so far, as it's only UI designing phase right now ).macuser wrote:I go to you website to try and compile your qt version but there is no source or files uploaded
http://wz2100mapeditor.svn.sourceforge. ... z?view=tar
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
Re: A Map Editor
This is indeed a historical moment as the first pre alpha release of flaME for mac is out!!!
Notes (these will be fixed in later releases):
1. the terrain selector on the left covers content and does not change with the tabs
2. the included zip is by no means the end result but must be run form the terminal. It will be a clickable app later
Requirements:
A mac or linux machine running mac 10.4 or any relatively new version of linux. 256 MB RAM, 700 MHZ, 10MB HD space, Warzone 2100, MONO runtime 2.4 or >
Link to download coming soon.
Notes (these will be fixed in later releases):
1. the terrain selector on the left covers content and does not change with the tabs
2. the included zip is by no means the end result but must be run form the terminal. It will be a clickable app later
Requirements:
A mac or linux machine running mac 10.4 or any relatively new version of linux. 256 MB RAM, 700 MHZ, 10MB HD space, Warzone 2100, MONO runtime 2.4 or >
Link to download coming soon.
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: A Map Editor
Note: rename Debug.7z to Debug.7z.001 and Debug2.7z to Debug.7z.002 and place them in the same directory before you extract them.
-regards macuser
-regards macuser
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
- BlueMaxima
- Trained
- Posts: 431
- Joined: 05 Jun 2008, 09:20
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Re: A Map Editor
You better get as close as you can to Win/flaME, otherwise I'll have to rewrite the manual, and I will NOT be a happy man.
Bring back...ducks!
Re: A Map Editor
Don't worry, right now the interface is identical it is just the code that I change
-regards macuser
-regards macuser
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
- BlueMaxima
- Trained
- Posts: 431
- Joined: 05 Jun 2008, 09:20
- Location: Sydney, Australia
- Contact:
Re: A Map Editor
What's that? FlaMAC?
Great work, buddy!
~Olrox
Great work, buddy!
lolBlueMaxima wrote:And make sure it stays that way.
~Olrox
Re: A Map Editor
@macuser: good job. But looks very ugly on that OS X
Re: A Map Editor
@Olrox Thanks
@Morsic Yeah I know - could use an interface lift
-regards macuser
@Morsic Yeah I know - could use an interface lift
-regards macuser
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6