We all know the multi-turret discussion and it can be summed up into "the idea sounds cool but in game it looks weird and extremely hard to balance".
I learned how to mod just enough to see it with my eyes and indeed the objections makes very good sense on the actual implementation.
I just recently started again on WZ2100 and unfortunately I don't have the programming or modeling skills required to test all my ideas, however I've been modding RTS games since Dune 2 (yes, you can change the maps in that oldie) and I have some experience on balancing coolness with feasibility.
Currently the best solution I've seen on the multi-turret problem was to change the models so that they wouldn't look weird in game (BTW, hats off to Olrox, Mangust, Xanax and all working on improving that side of the game), however that doesn't solve the slowing down and high HP part.
I modded body.txt so that heavy bodies would have 2 weapons and reached the following conclusions:
- Very few weapon configurations looks good
- It's indeed easy to make overpowered units
- Clipping kills most of the "ok looking" combinations
On the txt side making some weapons fixed instead of rotating helped with clipping but not much else.
I kept thinking "if the 2nd turret was smaller things would be much easier" and looking at cyborgs I think I might have found a solution.
We can have extra turrets but those would use a different selection than the "main" weapon.
GFX wise, it shouldn't be too hard for a modeler to clip out cyborg weapons from their pie file (that's the model format, right?) and figure out a good place for a couple "hardpoints" in most bodies.
Balance wise, cyborg grade weapons already do less damage than their turret counterparts and can have lower HP and weight.
In addition to that, the extra hardpoints would be all fixed or have a very small pointing arch.
The hard part, aka resources required:
- Specific multi-turret code (I believe that some clues can be found in the VTOL weapon code)
- New pie files for the extra turrets (I don't know blender but usually clipping out parts of a model is relatively easy for a modeler) which can be made out of the current cyborg weapons
- Some modding of the bodies in order to change turret placement (hopefully that won't require special coding)
- Some minor texture job would help it to look consistent
This is how I imagine they could look in game:

What do you think?



