I have some, i think, good ideas
1. Upgrades to campaign:
-bombard pit since Alpha9, when u can research Bombard; without it you have only mortar pit to Beta5
-better AI - campaign is very easy, even on Hard;
-(i know that might be impossible) 2 player co-op campaign, one base, 2x more units, power divided by players
-replays/mission recording
-campaign editor
-playing the opposite side
-incendiary mortars, howitizers
-something like tech tree - we see what techs will we get on mission X
2. An order to truck like: "Repair only these structures"
3. Skirmish/Multiplay: an option: "Tech 1 only" "Tech 1 and 2 only"
4. Fixed pathfinding - sometimes tanks are blocking; VTOLs too
5. Factories experience - 2 producted units, one point of experience. More experience = faster unit production/cheaper production/producted units have some experience at start
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Sorry for my English.

