Impressive scavenger AI

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Arreon
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Impressive scavenger AI

Post by Arreon »

Dylan-Dog has created a scavenger AI mod recently that's so powerful, it has the power on certain maps to wipe out the other dydo AI. A map called Berlin is a fine example. Here's an example why.

I was playing on a map called "Berlin" (T2) to watch how the scavengers would behave. Here's what I noticed:

1: They like to harass oil derricks (that was intended).

2: They send out small numbers of units to harass the derricks.

3: They have the power to wipe out heavy cannon python hover tanks (whether or not they can destroy tracked units is unclear because I've yet to see them produce any.

4: They are very protective of their bases.

5: The scavengers alone could have wiped out the other AI's bases pretty quickly, due to the fact that the scavengers control the oil-rich half of the map.

6: The other AI players have yet to destroy a single scavenger base.

My opinion is that if you want a good scavenger mod, I would recommend dydo-scav.

Dylan-Dog, if you're reading this, my suggestions for the non-scavenger AI would be.

1: Have the units focus on the scavengers' defenses, one at a time.

2: Bring a good number of anti-personnel units.

3: Build more mortars to out-range the scavengers' defenses, especially when their power is limited.

4: Try not to send so many trucks out to build derricks because the scavengers will arrive before they can build defenses.

5: Have the units gather inside their bases before they attack a scavenger base, rather than sending small groups to attack.

There may be some things I'm not aware of, so please enlighten me if there are.

@Dylan-Dog ---> Keep up the good work. Your scavenger AI can actually beat your non-scavenger AI, when given the right conditions. :)
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Roux Le Corps
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Re: Impressive scavenger AI

Post by Roux Le Corps »

epic! i love this plan ^_^
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