Search found 63 matches
- 08 May 2020, 17:24
- Forum: Development
- Topic: New PR: Droid sensor ranges (Shift+F12)
- Replies: 2
- Views: 10666
Re: New PR: Droid sensor ranges (Shift+F12)
I believe this one has better performance than the last one, to be honest
- 07 May 2020, 19:53
- Forum: Development
- Topic: New PR: Droid sensor ranges (Shift+F12)
- Replies: 2
- Views: 10666
New PR: Droid sensor ranges (Shift+F12)
Hello,
I just reworked the sensor ranges for selected droids. What do you think?
EDIT: https://github.com/Warzone2100/warzone2100/pull/790
I just reworked the sensor ranges for selected droids. What do you think?
EDIT: https://github.com/Warzone2100/warzone2100/pull/790
- 07 May 2020, 19:51
- Forum: Coding
- Topic: Two Sound Effects for one Weapon
- Replies: 5
- Views: 11116
Re: Two Sound Effects for one Weapon
OK, got it. Chiana, can you in any case, regardless of license, give an example on a sample you think is vastly superior? (and link to the current one as well)
Would be nice to check out and compare.
Would be nice to check out and compare.
- 07 May 2020, 10:45
- Forum: Coding
- Topic: Two Sound Effects for one Weapon
- Replies: 5
- Views: 11116
Re: Two Sound Effects for one Weapon
I believe that two effects eg. when firing isn't possible, haven't checked though.
If you have any suggestions for updating the SFX then by all means, post it here. IMO the effects are a little bland.
If you have any suggestions for updating the SFX then by all means, post it here. IMO the effects are a little bland.
- 04 May 2020, 23:30
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 975734
Re: Models by Jorzi (AR)
In the specific case of the twin barreled MG, I believe that optimally there should be two muzzle flashes, it's not like the flash should necessarily be totally invisible when the other's firing. But that's missing your point, ofc. We discussed the need for ability of disabling but didn't find any u...
- 04 May 2020, 23:10
- Forum: Artwork
- Topic: Cutscene upscaling
- Replies: 53
- Views: 69291
- 04 May 2020, 23:06
- Forum: Ideas and suggestions
- Topic: The project to a 12 players support on Warzone
- Replies: 3
- Views: 3819
- 04 May 2020, 13:10
- Forum: Development
- Topic: New effect PR: Missile smoketrails!
- Replies: 16
- Views: 23573
Re: New effect PR: Missile smoketrails!
Update, mortars have thinner trails now as they lack propellants. Perhaps they should be even shorter.
- 04 May 2020, 11:46
- Forum: Artwork
- Topic: Cutscene upscaling
- Replies: 53
- Views: 69291
Re: Cutscene upscaling
These really are amazing. How did you do this?! Added for including.
Only one is left though (missionend.png), something you want to do? or rather not?
Only one is left though (missionend.png), something you want to do? or rather not?
- 04 May 2020, 11:40
- Forum: Artwork
- Topic: Cutscene upscaling
- Replies: 53
- Views: 69291
Re: Cutscene upscaling
Great, I'll submit them in the PR.
THANKS!
THANKS!
- 01 May 2020, 14:47
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 975734
Re: Models by Jorzi (AR)
Oh, Jorzi, WRT to frame skipping, we actually have animation frame interpolation in master since 3 days ago. I don't know if that can save us some ... problems? or animation data? The oil derricks now have butter smooth animation ... it's just the pivot point for the pump head that is a bit off in t...
- 01 May 2020, 14:43
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 975734
Re: Models by Jorzi (AR)
So, a question. What is the purpose of these models, they go into the AR mod right? And is it supposed to be internalized within WZ?
I'm starting to think that this should be the standard WZ, and the original assets should be a Nostalgia Mod ...
I'm starting to think that this should be the standard WZ, and the original assets should be a Nostalgia Mod ...
- 01 May 2020, 14:16
- Forum: Artwork
- Topic: Structure Improvement
- Replies: 187
- Views: 395860
Re: Structure Improvement
That's very kind of you, Colditz. Thank you
- 01 May 2020, 14:13
- Forum: Game related Discussions
- Topic: Release on Steam
- Replies: 17
- Views: 33912
Re: Release on Steam
IMO this is not inherently bad for WZ publicity. So as long as Steam lets him, I'd say leave him be.
- 30 Apr 2020, 22:30
- Forum: Ideas and suggestions
- Topic: The project to a 12 players support on Warzone
- Replies: 3
- Views: 3819
Re: The project to a 12 players support on Warzone
Can it be configurable perhaps?