Search found 63 matches

by aliswe
08 May 2020, 17:24
Forum: Development
Topic: New PR: Droid sensor ranges (Shift+F12)
Replies: 2
Views: 10666

Re: New PR: Droid sensor ranges (Shift+F12)

I believe this one has better performance than the last one, to be honest :)
by aliswe
07 May 2020, 19:53
Forum: Development
Topic: New PR: Droid sensor ranges (Shift+F12)
Replies: 2
Views: 10666

New PR: Droid sensor ranges (Shift+F12)

Hello,

I just reworked the sensor ranges for selected droids. What do you think?

Image

EDIT: https://github.com/Warzone2100/warzone2100/pull/790
by aliswe
07 May 2020, 19:51
Forum: Coding
Topic: Two Sound Effects for one Weapon
Replies: 5
Views: 11116

Re: Two Sound Effects for one Weapon

OK, got it. Chiana, can you in any case, regardless of license, give an example on a sample you think is vastly superior? (and link to the current one as well)

Would be nice to check out and compare.
by aliswe
07 May 2020, 10:45
Forum: Coding
Topic: Two Sound Effects for one Weapon
Replies: 5
Views: 11116

Re: Two Sound Effects for one Weapon

I believe that two effects eg. when firing isn't possible, haven't checked though.

If you have any suggestions for updating the SFX then by all means, post it here. IMO the effects are a little bland.
by aliswe
04 May 2020, 23:30
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 975734

Re: Models by Jorzi (AR)

In the specific case of the twin barreled MG, I believe that optimally there should be two muzzle flashes, it's not like the flash should necessarily be totally invisible when the other's firing. But that's missing your point, ofc. We discussed the need for ability of disabling but didn't find any u...
by aliswe
04 May 2020, 13:10
Forum: Development
Topic: New effect PR: Missile smoketrails!
Replies: 16
Views: 23573

Re: New effect PR: Missile smoketrails!

Update, mortars have thinner trails now as they lack propellants. Perhaps they should be even shorter.

Image
by aliswe
04 May 2020, 11:46
Forum: Artwork
Topic: Cutscene upscaling
Replies: 53
Views: 69291

Re: Cutscene upscaling

These really are amazing. How did you do this?! Added for including.

Only one is left though (missionend.png), something you want to do? or rather not?
by aliswe
04 May 2020, 11:40
Forum: Artwork
Topic: Cutscene upscaling
Replies: 53
Views: 69291

Re: Cutscene upscaling

Great, I'll submit them in the PR.

THANKS!
by aliswe
01 May 2020, 14:47
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 975734

Re: Models by Jorzi (AR)

Oh, Jorzi, WRT to frame skipping, we actually have animation frame interpolation in master since 3 days ago. I don't know if that can save us some ... problems? or animation data? The oil derricks now have butter smooth animation ... it's just the pivot point for the pump head that is a bit off in t...
by aliswe
01 May 2020, 14:43
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 975734

Re: Models by Jorzi (AR)

So, a question. What is the purpose of these models, they go into the AR mod right? And is it supposed to be internalized within WZ?

I'm starting to think that this should be the standard WZ, and the original assets should be a Nostalgia Mod ...
by aliswe
01 May 2020, 14:16
Forum: Artwork
Topic: Structure Improvement
Replies: 187
Views: 395860

Re: Structure Improvement

That's very kind of you, Colditz. Thank you
by aliswe
01 May 2020, 14:13
Forum: Game related Discussions
Topic: Release on Steam
Replies: 17
Views: 33912

Re: Release on Steam

IMO this is not inherently bad for WZ publicity. So as long as Steam lets him, I'd say leave him be.
by aliswe
30 Apr 2020, 22:30
Forum: Ideas and suggestions
Topic: The project to a 12 players support on Warzone
Replies: 3
Views: 3819

Re: The project to a 12 players support on Warzone

Can it be configurable perhaps?