Even disregarding programming difficulty, there are plenty of reasons why options are bad:
Every option that doesn't matter makes it harder for users to find the options that do matter, and every option is a different thing users can disagree on when trying to create a game.
Search found 5374 matches
- 18 Oct 2011, 05:11
- Forum: Development
- Topic: Fog modes
- Replies: 33
- Views: 15311
- 17 Oct 2011, 01:55
- Forum: Development
- Topic: Fog modes
- Replies: 33
- Views: 15311
Re: Fog modes
I'm pretty sure at least some maps in Sc2 campaign does not have hidden map...? Maybe they use it when appropriate. Which is fine by me. We can keep unexplored==hidden as a scripted option for campaign stuff. As long as I get to remove the GUI options, I'm happy. Hmm. Do you plan on using StarCraft...
- 16 Oct 2011, 19:59
- Forum: Development
- Topic: Fog modes
- Replies: 33
- Views: 15311
Re: Fog modes
For reference, StarCraft II has four stages of darkness: Visible, explored (dark), unexplored (darker), and hidden (black). Maps start out hidden in the campaign and unexplored in multiplayer. I've always liked how they did that, although the darkness difference between explored and unexplored is pr...
- 24 Sep 2011, 05:32
- Forum: Ideas and suggestions
- Topic: Addon enhancements thread
- Replies: 21
- Views: 11389
Re: Addon enhancements thread
Fairly sure that you have that backwards; all the *.inc.php are data stores or authentication stuff, the *.lib.php are libraries that handle stuff like persistent storage. You're close. I do use "*.inc.php" for data stores. But I also used them for the main Addons pages: "addons-*.in...
- 23 Sep 2011, 08:09
- Forum: Ideas and suggestions
- Topic: Addon enhancements thread
- Replies: 21
- Views: 11389
Re: Addon enhancements thread
I believe lines like this: include_once('../../wz2100.net/lib/global.lib.php'); can be commented out safely. They're just things like authentication code; you can just do stuff like set $isreviewer to true manually. addons-*.inc.php should be there, though. No idea where they went. In the meantime, ...
- 13 Sep 2011, 01:05
- Forum: Website feedback
- Topic: Update forum software
- Replies: 5
- Views: 4627
Re: Update forum software
As a serious answer, the copyright year in phpBB isn't the same year as the phpBB version year at all.
We are using the latest version of phpBB, 3.0.9, dated July 2011.
Look at the bottom of phpbb.com and you'll see "© 2000, 2002, 2003, 2007 phpBB Limited" as well.
We are using the latest version of phpBB, 3.0.9, dated July 2011.
Look at the bottom of phpbb.com and you'll see "© 2000, 2002, 2003, 2007 phpBB Limited" as well.
- 05 Sep 2011, 15:07
- Forum: Development
- Topic: Easy Cheat Protection
- Replies: 15
- Views: 7227
Re: Easy Cheat Protection
So let's say we add such a ridiculous anti-cheat measure, and the next day someone releases a modified copy of the latest release with cheats built-in for everyone to download. The end result? Wasted time, added bugs, more complicated codebase, and just as much cheating as before. Let's also say to...
- 05 Sep 2011, 14:51
- Forum: Ideas and suggestions
- Topic: Retaining experience upon death
- Replies: 101
- Views: 35558
Re: Retaining experience upon death
Personally, I'm against this idea as well, not just in this game, but in rts games in general. Isn't the fear of losing experienced units in battle supposed to encourage players to actually care about the well-being of their own units and try to make sure that they don't die? If experience was reta...
- 03 Sep 2011, 10:03
- Forum: Ideas and suggestions
- Topic: Visible Health Bars
- Replies: 12
- Views: 7927
Re: Visible Health Bars
Can we default that to Alt?cybersphinx wrote:Like F9?
I think that's what most games do. Hold down Alt to see everyone's HP.
- 01 Sep 2011, 03:39
- Forum: Website feedback
- Topic: New Alpha-Releases with old problems
- Replies: 16
- Views: 10148
Re: New Alpha-Releases with old problems
Yes it is.Per wrote:It is not called a beta (or even an alpha)
![Wink ;)](./images/smilies/icon_wink.gif)
- 30 Aug 2011, 22:44
- Forum: Development
- Topic: Easy Cheat Protection
- Replies: 15
- Views: 7227
Re: Easy Cheat Protection
And how would this stop people who change the source code and compile their own clients with cheats built-in? It wouldn't. Fortunately, few cheaters know how to do that. Cheating will be harder when master is released, since cheating there will cause out of sync issues. From what I understand, mast...
- 26 Aug 2011, 07:46
- Forum: 2.3.x
- Topic: wz2100 on portableapps.com
- Replies: 18
- Views: 39829
Re: wz2100 on portableapps.com
is that true? is that a official release also from wz2100.net? I checked the binaries and it seems that they are not mingw build. Is it possible that they are "optimized" or have some wrong balancing? would be nice if someone of the dev team could check that. No, the PortableApps version ...
- 24 Aug 2011, 02:02
- Forum: Other Talk
- Topic: Web Master
- Replies: 9
- Views: 4989
Re: Web Master
I'm here. Working on the addons section is certainly possible. The source code is in our repository, as Fastdeath has linked to.
What, specifically in the addons section do you wish to improve?
What, specifically in the addons section do you wish to improve?
- 24 Aug 2011, 01:55
- Forum: Technical Help / Troubleshooting
- Topic: Where Download for win7 64bit
- Replies: 6
- Views: 3648
Re: Where Download for win7 64bit
We don't have a dedicated Win7 64-bit option. Just use the regular Windows download.
- 03 Aug 2011, 01:07
- Forum: Other Talk
- Topic: Userstyles for the forum
- Replies: 18
- Views: 7524
Re: Userstyles for the forum
If you don't want this to replace the background image, this should be: background-color: #191520 !Important;NoQ wrote:background: #191520 !Important;
I mean, you're trying to change the background color, not replace the entire background, right?