Search found 322 matches
- 14 Sep 2024, 21:56
- Forum: Addon discussions
- Topic: dumb.js: a simple PSO based AI that stronger than bonecrusher
- Replies: 21
- Views: 10516
Re: dumb.js: a simple PSO based AI that stronger than bonecrusher
I had a thought as well that, while droid order == move || retreat, to perform some terrain analysis as it moves to prefer moving over roads if seen and to avoid steep inclines where possible. Also, consider factory orientation to face direction of produced units to local map gateway or enemy, relev...
- 06 Sep 2024, 08:19
- Forum: Challenges
- Topic: Multiplayer challenge: wave defense
- Replies: 2
- Views: 6104
Re: Multiplayer challenge: wave defense
Having this in a new Challenges category, natively installed to the game would be quite good.
I see updates continue!
I see updates continue!
- 05 Sep 2024, 11:44
- Forum: Addon discussions
- Topic: dumb.js: a simple PSO based AI that stronger than bonecrusher
- Replies: 21
- Views: 10516
Re: dumb.js: a simple PSO based AI that stronger than bonecrusher
Having an interest in the progress, I made a few tests on Sk-FishNets map with this bot. The build order when using no bases, strongly advise changing this. This factor is causing it to lose the game. Other bots first make 2 facs, lab, then CC after but dumb24 makes lab, gen and CC first before any ...
- 02 Sep 2024, 15:28
- Forum: Mapping / Modding tools & discussions
- Topic: Problems with AI in my MOD, need help...
- Replies: 4
- Views: 1143
Re: Problems with AI in my MOD, need help...
Here you go. I was surprised while testing that it is quite competitive against Cobra. As the name implies... it is a simple bot hack but gets you 95% there. Does build very few, but some MG tanks. Game on T2 or higher only, as on T1 you have no mortars so it defaults to MG spam. Ideally we need a s...
- 01 Sep 2024, 23:18
- Forum: Mapping / Modding tools & discussions
- Topic: Problems with AI in my MOD, need help...
- Replies: 4
- Views: 1143
Re: Problems with AI in my MOD, need help...
I'm not fully certain but have a few ideas that may help: Try testing this with Nullbot as well, it has a few lines of code that disables producing units before a given design is available to it. "Being able to build units before designing them" I don't think the others have this type of c...
- 01 Sep 2024, 22:27
- Forum: Campaign
- Topic: Reclamation Campaign
- Replies: 3
- Views: 302
Re: Reclamation Campaign
I made some suggestions elsewhere, definitively reckon it'd be better using more focus on Cyborgs only and shifting some techs around. It seems odd you get tracks before half-tracks and no medium bodies even. Flamer comes quite late too. Having a Mortar pit by L4 would be good and more AA related op...
- 03 Aug 2024, 22:44
- Forum: News and announcements
- Topic: 4.5 - The Campaign Choices Update
- Replies: 8
- Views: 4300
Re: 4.5 - The Campaign Choices Update
Loved the Reclamation Campaign!
- 14 Jul 2024, 17:09
- Forum: Addon discussions
- Topic: dumb.js: a simple PSO based AI that stronger than bonecrusher
- Replies: 21
- Views: 10516
Re: dumb.js: a simple PSO based AI that stronger than bonecrusher
Many other scenarios to think about, it isn't easy to achieve. ( think VTOL, Hover or Cyborg only games too ) Or having constrained building room etc. When I looked across all historic forum posts I have seen some great ideas implemented across some AIs that weren't introduced to the game ultimately...
- 08 Jun 2024, 19:36
- Forum: Addon discussions
- Topic: dumb.js: a simple PSO based AI that stronger than bonecrusher
- Replies: 21
- Views: 10516
Re: dumb.js: a simple PSO based AI that stronger than bonecrusher
May I ask, what is the purpose behind creating and developing this AI bot?
Do you have an end goal as to the use cases for players?
As I see you started this in December 2023, so it has been around 6 months now of work.
The other AIs do need some work, but some are reasonably kind of good.
Do you have an end goal as to the use cases for players?
As I see you started this in December 2023, so it has been around 6 months now of work.
The other AIs do need some work, but some are reasonably kind of good.
- 18 Apr 2024, 18:51
- Forum: Scripting
- Topic: Testing Bots
- Replies: 2
- Views: 5305
Re: Testing Bots
It would be good to provide a saved file that loads up an autogame and sets the speed so an AI bot change can be made, then tested with a one-liner fairly quickly to iterate over a bunch of maps. Though being fair, it can be tested quite quickly as is with a oneliner like this: warzone2100 --skirmis...
- 18 Apr 2024, 06:13
- Forum: Technical Help / Troubleshooting
- Topic: Let transport plane unload all units quickly!
- Replies: 1
- Views: 7561
Re: Let transport plane unload all units quickly!
https://github.com/Warzone2100/warzone2100/issues/3740
Alt + click a location it'll do this with the selected transporters.
No current way to access the right-click menu for transporters atm.
Alt + click a location it'll do this with the selected transporters.
No current way to access the right-click menu for transporters atm.
- 15 Apr 2024, 11:37
- Forum: Addon discussions
- Topic: [3.2+] NullBot 3 ‘Reloaded’
- Replies: 135
- Views: 183291
Re: [3.2+] NullBot 3 ‘Reloaded’
Reviewed files, given me a few ideas. To that, I thank you.
I'll incorporate this into my work on what may be deemed as .... NullBot 'Revolutions'
I'll incorporate this into my work on what may be deemed as .... NullBot 'Revolutions'
- 14 Apr 2024, 23:49
- Forum: Addon discussions
- Topic: Yet Another Spectator Mod (now for 3.1+ too!)
- Replies: 24
- Views: 23944
Re: Yet Another Spectator Mod (now for 3.1+ too!)
Is it possible... to host a game and be observer while as host?
I had trouble and doesn't look to be possible.
This is useful for example with even testing 1v1 AI bots.
I had trouble and doesn't look to be possible.
This is useful for example with even testing 1v1 AI bots.
- 30 Mar 2024, 12:37
- Forum: Addon discussions
- Topic: Nuke Mod for Warzone 2100
- Replies: 21
- Views: 21524
Re: Nuke Mod for Warzone 2100
Thought of this idea and seems it was done! I always wanted more destructive power. My variation would be either like here using a Lassat template... or as a factory where you have a choice of nukes to build and set the delivery point where they get sent to blow up. Examples: Mini-Nuke - Small Nuke ...
- 29 Mar 2024, 23:01
- Forum: Skirmish / Multiplay
- Topic: Is Bonecrusher really good?
- Replies: 1
- Views: 2940
Re: Is Bonecrusher really good?
It does seem to vary. Bone-crusher on easy will even beat Nexus on Insane. What makes Nullbot better? From what I've seen Bone-crusher is better at spending oil, is highly aggressive though a bit unidirectional in approach. Nullbot seems... weaker overall but I wonder when it isn't. Glad you are bac...