Search found 1328 matches

by Emdek
17 Jan 2013, 14:10
Forum: Scripting
Topic: _()
Replies: 13
Views: 9007

Re: _()

aubergine, we need a way to mark strings to gettext can extract them, kind of QT_TR_NOOP() for JS API to only mark strings but not replace them yet would be useful in some cases.
by Emdek
17 Jan 2013, 14:04
Forum: Ideas and suggestions
Topic: Idea about research in Multiplayer
Replies: 17
Views: 5860

Re: Idea about research in Multiplayer

Interesting idea, but I would put additional limit in form of maximum percentage progress, like you may skip at most 30% of research time of each item (distributing accumulated time to each next item). Ideally it would give only speedup for such researched item, so progress bar won't start at 30% le...
by Emdek
17 Jan 2013, 13:57
Forum: Ideas and suggestions
Topic: Trains
Replies: 41
Views: 13932

Re: Trains

Rman Virgil, yeah, those seems to be perfect for Scavengers, at least if not used too often. ;-)
by Emdek
16 Jan 2013, 21:08
Forum: Development
Topic: things wrong in 3.1.0
Replies: 5
Views: 3843

Re: things wrong in 3.1.0

Originway, you can discuss how to show tech tree (in context of research queue) here:
viewtopic.php?f=30&t=8892
Other things should end up in Trac, some of them might already have tickets, like issue with textures.
by Emdek
16 Jan 2013, 20:29
Forum: Ideas and suggestions
Topic: Energy shields
Replies: 44
Views: 18600

Re: Energy shields

Iluvalar, that depends on implementation. If it would be done in a way where shield is effective against some weapons and not just cool effect replacement for auto repair then you could use other weapons to shoot at targets inside.
by Emdek
16 Jan 2013, 13:32
Forum: Game related Discussions
Topic: truck or combat engineer
Replies: 26
Views: 15314

Re: truck or combat engineer

aubergine, or going directly to use some external physics library (which could have some other uses too). ;-)
by Emdek
16 Jan 2013, 12:32
Forum: Ideas and suggestions
Topic: Energy shields
Replies: 44
Views: 18600

Re: Energy shields

Ah, this ECM. Yeah, personally I would like to see shields as something that is better against long range attacks with degrading usefulness as enemy approaches closer to base, that could also apply to ECM.
by Emdek
16 Jan 2013, 12:30
Forum: Ideas and suggestions
Topic: Build map editor in to WZ
Replies: 28
Views: 23208

Re: Build map editor in to WZ

aubergine, that's not really map editing. :-P
But would be nice to have, it was often requested to give trucks ability to modify terrain.
by Emdek
16 Jan 2013, 11:05
Forum: Scripting
Topic: Static functions?
Replies: 32
Views: 18906

Re: Static functions?

Duha, bad for developers, good for compilers (unless they are big due to something being done wrong). ;-)

EOT
by Emdek
16 Jan 2013, 10:57
Forum: Ideas and suggestions
Topic: Energy shields
Replies: 44
Views: 18600

Re: Energy shields

What means "ECM" In this context? :-) About Achilles' Heal , a whole shield should be greatly damaged or temporary shoot down in case of EMP attacks. Power draw is more like drawback and depending on (active) power generators and oil derricks (or more like, ability to disable it by simply ...
by Emdek
16 Jan 2013, 10:50
Forum: Game related Discussions
Topic: truck or combat engineer
Replies: 26
Views: 15314

Re: truck or combat engineer

aubergine, maybe cyborgs parachuting from VTOLs? :-D
Someone proposed in the past to change VOTLs (or maybe all units? don't remember) so those would be piloted by cyborgs and such pilot could escape when VTOL is shot down. :-)
by Emdek
16 Jan 2013, 10:26
Forum: Game related Discussions
Topic: truck or combat engineer
Replies: 26
Views: 15314

Re: truck or combat engineer

Jorzi, yes, but hover would give cyborgs bigger advantage, since they used to die so easily that I've avoided use of them. ;-)
Also, I guess that we don't have such unit yet, in core game?
by Emdek
16 Jan 2013, 10:24
Forum: Scripting
Topic: Static functions?
Replies: 32
Views: 18906

Re: Static functions?

aubergine, this is example, it doesn't (yet) apply to WZ addons. :-)
by Emdek
16 Jan 2013, 10:22
Forum: Ideas and suggestions
Topic: Energy shields
Replies: 44
Views: 18600

Re: Energy shields

My concern is that probably nobody would use that on low oil maps, too big "hardware requirements". ;-)
Unless it would stop everything (for some time), have big radius and greatly damage enemy units that pass it. :-D
Adding power draw aspect will make it harder to balance.
by Emdek
16 Jan 2013, 10:13
Forum: Game related Discussions
Topic: truck or combat engineer
Replies: 26
Views: 15314

Re: truck or combat engineer

aubergine wrote:* hover trucks get to build site much faster (and can go over water)
Me want hover based transporter for cyborgs. :-D

And yeah, surely trucks are easier to manage, when I've first time tried cyborg engineers then I had issues with distinguishing them from other cyborgs. :-D