Search found 347 matches
- 07 Sep 2010, 20:50
- Forum: Development
- Topic: Setting Campaign map's size via mod
- Replies: 18
- Views: 6365
Re: Setting Campaign map's size via mod
I have found out where the issue with the night/day comes from. I think the scroll limits are fixed on the map. I tried to add a completely new map on an away mission, a map much bigger then the standard one and the issue did not appear. This means the reason why I opened this thread is not ok anymo...
- 06 Sep 2010, 21:05
- Forum: Artwork
- Topic: Scavenger heavy machinery
- Replies: 26
- Views: 18188
Re: Scavenger heavy machinery
I really like this, I am gonna to implement it into dydo-scav AI as soon as available!!!
- 06 Sep 2010, 17:23
- Forum: News and announcements
- Topic: 2.3.5 RC3 has been released
- Replies: 31
- Views: 22088
Re: 2.3.5 RC3 has been released
When you play campaigns and you have not downloaded the videos, every time you click on the mission's objectives you get first a message that the videos are missing and that you can download them...this is a bit annoying, it is ok to remember 1,2,3 times but every time you click on a mission's objec...
- 06 Sep 2010, 14:36
- Forum: News and announcements
- Topic: The balance changes in 2.3.5
- Replies: 45
- Views: 26869
Re: The balance changes in 2.3.5
In particular, we have two new ground-to-air and air-to-air weapons (the Sunburst and the Flak Cannon ), and rockets and mini-rockets are now affected by the same upgrades. I am actually testing DyDo 2.2.4 updated with this. I replaced the research and building of Cyclone AA site with the Sunburst ...
- 04 Sep 2010, 21:14
- Forum: Addon discussions
- Topic: ALPHA2 CAMPAIGN - HARD MODE
- Replies: 12
- Views: 10503
Re: ALPHA2 CAMPAIGN - HARD MODE
This, to avoid you use the time to collect power. You reset the power every mission. there are "other ways" to gain power even with the reset: you could build a lot of droids/buildings if the mission is over (you have got all artifacts) and you still have many minutes available, then when...
- 04 Sep 2010, 07:39
- Forum: Addon discussions
- Topic: ALPHA2 CAMPAIGN - HARD MODE
- Replies: 12
- Views: 10503
Re: ALPHA2 CAMPAIGN - HARD MODE
I hate what you did with away missions! You made reinforcement arrival times waaaay too long. They were fine as they were. This to make missions harder, if you get reinforcements quicker the missions are far too easy. Also, instead of going step forward and removing need for boring returning to LZ,...
- 03 Sep 2010, 22:36
- Forum: Ideas and suggestions
- Topic: New feature: DROID'S SHIELD
- Replies: 77
- Views: 31069
Re: New feature: DROID'S SHIELD
yes, that would be the ideal way.Zarel wrote: By a keyboard button?
- 03 Sep 2010, 21:48
- Forum: Ideas and suggestions
- Topic: New feature: DROID'S SHIELD
- Replies: 77
- Views: 31069
Re: New feature: DROID'S SHIELD
I thougt my first post was quite clear, the fact shileds could be implemented in ways much different then the one I proposed is another thing.Zarel wrote: DyDo's post was vague. My post was made under the assumption that it would be clarified.
- 03 Sep 2010, 09:50
- Forum: Development
- Topic: Setting Campaign map's size via mod
- Replies: 18
- Views: 6365
Re: Setting Campaign map's size via mod
Really, really sorry for the late response but I also have a busy life... Thanks a lot for the last post and suggestion and do not worry, you are absolutely not offending my intelligence...I have none!! I have now created the post for the mod called A2C-HM (Alpha2 Campaign - Hard Mode). I still need...
- 03 Sep 2010, 09:46
- Forum: Addon discussions
- Topic: ALPHA2 CAMPAIGN - HARD MODE
- Replies: 12
- Views: 10503
Re: ALPHA2 CAMPAIGN - HARD MODE
Sure!! I am working on it but I would like to collect some more comments first, maybe they can inspire myself a bit !!!NEXUS wrote:I will look forward to this and the rest of the campaign (hopefully) being redone.
- 03 Sep 2010, 09:43
- Forum: Addon discussions
- Topic: ALPHA2 CAMPAIGN - HARD MODE
- Replies: 12
- Views: 10503
Re: ALPHA2 CAMPAIGN - HARD MODE
KuKy, thanks for testing ! I used cheats to test it for first time, and I am not sure would I survive without them! Having used cheats already you will not enjoy the Alpha2 campaign because you already discovered things which you shouldn`t. I strongly suggest to play first without using cheats and t...
- 02 Sep 2010, 16:51
- Forum: Addon discussions
- Topic: ALPHA2 CAMPAIGN - HARD MODE
- Replies: 12
- Views: 10503
ALPHA2 CAMPAIGN - HARD MODE
ALPHA 2 CAMPAIGN – HARD MODE ver. 0.1 Download . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . This mod makes the first 8 missions of the ALPHA campaign harder This is a test version and I am working to complete the remaining 4 missions. The Alpha2 Campaig...
- 25 Aug 2010, 22:14
- Forum: Development
- Topic: Setting Campaign map's size via mod
- Replies: 18
- Views: 6365
Re: Setting Campaign map's size via mod
I'll upload to a server if your interested. No, thanks anyway ! There are some excellent map makers around who would love to work on a new campaign - I'm pretty sure. The scripting challenges have really dissuaded many from going forward with such an effort. This is good news. Have you an over-arch...
- 24 Aug 2010, 21:39
- Forum: Development
- Topic: Setting Campaign map's size via mod
- Replies: 18
- Views: 6365
Re: Setting Campaign map's size via mod
... but he may find the Campaign Mission Editor of interest. never heard about this tool? where can I find it? Actually I have managed to work on the first 6 alpha missions, adding scav bases, droids, artifacts and much more BUT keeping the same maps. I am quite satisfied with the understanding how...
- 24 Aug 2010, 10:32
- Forum: Ideas and suggestions
- Topic: New feature: DROID'S SHIELD
- Replies: 77
- Views: 31069
Re: New feature: DROID'S SHIELD
Just to point out this thread is called "DROID'S SHIELD"Tenoh wrote:I would just make it a new base structure that adds shields bar to base structures only.