Rman Virgil wrote: Have you an over-arching story-scenario in mind already ?
Have you drafted any pre-scripted mission-sequence constructs ?
That is a smart way of going about it, no doubt.DylanDog wrote:No and No. I am working now only on this first mod using the existing maps. This to become more confident with the campaign scripts. When this first mod will be ready I will start working on the new one and will be more then happy if someone else would like to support. what about yourself?
The Campaign experience is my favorite mode as a Player.... & to make new game play experiences within. So this proposition (to work with folks of your caliber & commitment to create something brand new) is very attractive to me. It's just a matter of "timing". This meaning I am for the most part putting aside all WZ activity to focus on 2 RL extracurricular projects (a music video & a stage theater piece) for the remainder of the year. I will return to WZ activity around the beginning of 2011. If this "timing" coordinates OK with your own plans then I would like to contribute.
Rman Virgil wrote: write Triggers that make the A.I. go POSTAL
DylanDog wrote:...I am not sure I fully understand this?
Stiv is of course spot-on with this explanation of the term & its history.stiv wrote: To "go postal" is an American expression meaning to go on a killing rampage. The origin is stressed out workers at the US Postal Service shooting their managers and co-workers.
Now let me put it in context of the WZ CAM A.I.... (And please do not take my breakdown to elementary components as an affront to your intelligence.... I'm just exposing my thinking modus; making my chain of reasoning, & rationale, explicit.)
Mission Briefs are orders from superior officers to you, the Mission Commander (based on Project Intel) that take the basic form of:
Go to map area "ABC"... do "D".... within time frame "E"....be rewarded with "F" and thus fulfill all the "Victory Conditions" to advance to the next mission.
Now let us assume only Fog-of-War in effect with NO scrolling limits in place (or Distance Mist... makes no diff really). This means you can only see the lay of the land & enemy positions and force strength if you send units to explore & penetrate the FoW.
Now let us assume defining "acceptable areas to expose" by player unit movement in fulfilling the Mission Brief Orders by defining a coordinate box based on the Players start position ("123") and the Mission Directive to go to map area "ABC". Let's call that Coordinate Box "G
Now let us assume the you the Player decide - "Screw my orders from my superiors. I'm gonna go wherever I want and check chit-out even though I have no enemy intel in those areas."
So you go outside that Coordinate Box "G", breaking FoW in an out-of-mission-scope map area... well that act Triggers a "POSTAL" A.I. event - meaning, an overwhelming mobile enemy offensive that soon destroys the player. (This could also be used instead of the "Mission Failed" termination of a level.)
- Regards, RV
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