Search found 610 matches

by themousemaster
15 Sep 2010, 23:33
Forum: Other Talk
Topic: The implications of the final cutscene. (SPOILER WARNING)
Replies: 17
Views: 7790

Re: The implications of the final cutscene. (SPOILER WARNING

(Collective got nuked, NP is still around after all) NP also got nuked. NP had a nuke fired "at it" (along with Alpha); That said, we watched (via cutscene) of the nuke basically obliterating the area of BETA. Alpha, we only know that they left the base before the nuke went off, and we al...
by themousemaster
15 Sep 2010, 16:25
Forum: Other Talk
Topic: The implications of the final cutscene. (SPOILER WARNING)
Replies: 17
Views: 7790

Re: The implications of the final cutscene. (SPOILER WARNING

I've always wondered what the final cutscene implies - at first, it seems all is well, as Reed / NEXUS is destroyed and the narrator speaks of rebuilding civilisation, only for it to end with some kind of satellite communication and then the spinning NEXUS logo appearing one last time, with the nar...
by themousemaster
15 Sep 2010, 16:10
Forum: Campaign
Topic: The *NEW* Warzone walkthrough (Done with RED units)
Replies: 303
Views: 567654

Re: The *NEW* Warzone walkthrough (Done with RED units)

Actually figured it out. I left 4 units when the Beta base was destroyed. If I recycle those before the base is destroyed, I get the 16,000 credits. Sometimes I have no patience. ugh. That really shouldn't happen. You are supposed to start with 16K cash when Gamma1 starts (no matter what your BETA ...
by themousemaster
09 Sep 2010, 03:39
Forum: Campaign
Topic: The *NEW* Warzone walkthrough (Done with RED units)
Replies: 303
Views: 567654

Re: The *NEW* Warzone walkthrough (Done with RED units)

All in all, this stage was probably less hectic than G2 was. But we now have a nice hour to prep ourselves, so... lets! The tech that you find in this stage are the: Flashlight Laser (base 2) Improved Research Speed (base 4) Artillery accuracy (base 5) Cannon reload speed (base 5) Retribution Body (...
by themousemaster
09 Sep 2010, 03:23
Forum: Campaign
Topic: The *NEW* Warzone walkthrough (Done with RED units)
Replies: 303
Views: 567654

Re: The *NEW* Warzone walkthrough (Done with RED units)

Once you've dealt with 2, (including the 5 or 6 cyborgs who like to stand on the mountain W of the depression), your next target should be... 3! G3_NE.JPG Real simple. Pick your bombers again, and 1 STUPIDVTOL, and sail them up the right side of the map to this area. Bomb the SAMS and the CB tower (...
by themousemaster
09 Sep 2010, 03:09
Forum: Campaign
Topic: The *NEW* Warzone walkthrough (Done with RED units)
Replies: 303
Views: 567654

Re: The *NEW* Warzone walkthrough (Done with RED units)

Gamma 3 "All your Base are Belong to Us" - Revenge of the B52's G3_overview.JPG Last stage hit you with a surprise "rush" event. This one hits you with a "oh goshdernit" event. Let me explain the overview here: Point 1 is the only land-connection to the northern part o...
by themousemaster
09 Sep 2010, 02:41
Forum: Campaign
Topic: The *NEW* Warzone walkthrough (Done with RED units)
Replies: 303
Views: 567654

Re: The *NEW* Warzone walkthrough (Done with RED units)

I'm writing it up now, but since it's been months, I'm trying to refresh my memory what the circles on some of the screenshots are. BRT.
by themousemaster
08 Sep 2010, 03:10
Forum: Campaign
Topic: The *NEW* Warzone walkthrough (Done with RED units)
Replies: 303
Views: 567654

Re: The *NEW* Warzone walkthrough (Done with RED units)

Gamma 3

...

Soon.

But as a preview, I give you: Air Force 1. and 2. and 3. and... 20.
G3_bombers.JPG
Check back tomorrow night :)
by themousemaster
07 Sep 2010, 05:16
Forum: Campaign
Topic: The *NEW* Warzone walkthrough (Done with RED units)
Replies: 303
Views: 567654

Re: The *NEW* Warzone walkthrough (Done with RED units)

It's 11PM right now, I'll try out a run tomorrow. See if it takes my pictures.
by themousemaster
26 Aug 2010, 22:57
Forum: Campaign
Topic: stuck in alpha_11
Replies: 8
Views: 8335

Re: stuck in alpha_11

Cyp wrote:I go to the red dot, make sure no tanks drive off the map (never mind the enemy tanks driving past, since they weren't trying to drive off the map, so I could worry about them later).
Those ARE the ones trying to get off the map. You need to stop them.
by themousemaster
26 Aug 2010, 22:52
Forum: Other Talk
Topic: to: Silver Hanks (or anyone else)
Replies: 5
Views: 2442

Re: to: Silver Hanks (or anyone else)

3drts wrote:Seems he is asking for help with Alpha mission 11, in Portuguese

I'm afraid my portugese is insufficient to handle this problem :(
by themousemaster
26 Aug 2010, 15:47
Forum: Other Talk
Topic: Naming the campaign levels
Replies: 27
Views: 9032

Re: Naming the campaign levels

"Never Again" - reference to the fact two bases have already been nuked, and you are trying to stop further nukings. Gamma2: First off, let me say that I like freedom of speech, and do not think that a free open-source project should adhere to some type of political correctness. And as fa...
by themousemaster
26 Aug 2010, 15:37
Forum: Other Talk
Topic: to: Silver Hanks (or anyone else)
Replies: 5
Views: 2442

to: Silver Hanks (or anyone else)

A brand new user named "Silver Hanks" just sent me a PM. Never posted before, just a PM out of the blue, witht he title "fase afha 11" "Por favor PoDE me ajudar Passar uma fase ESTA Estou um Muito Tentando Passar Mas não sei Mais o que fazer, Toda Vez Que Chego uma base da P...
by themousemaster
20 Aug 2010, 01:17
Forum: Technical Help / Troubleshooting
Topic: Gamma 6: Rescue the scout team
Replies: 3
Views: 2163

Re: Gamma 6: Rescue the scout team

I don't know what "I do not have time to write codes" means... But if this is the map where you start in the NW, then your starting force is 3 cyborgs and 3 tanks, + every unit you had transported in the Gamma2 stage that made it into the escape valley. The first part of the stage is just ...
by themousemaster
16 Aug 2010, 15:27
Forum: Other Talk
Topic: Lancers vs. machineguns vs. cannons
Replies: 10
Views: 5717

Re: Lancers vs. machineguns vs. cannons

Daltx wrote: anutosh wrote: 3) structures 4) hard points Cannon/MG Actually, MG is pretty bad against both of these. I find MG useful especially late game with twin AG, gets through defenses fast. And if your alone you usually don't research the cannon line, you go for MG to get Whirl Wind and do r...