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Re: Art Revolution mod. Latest release: alpha 3 January 20,

Posted: 26 Jan 2013, 13:16
by themac
Oh, that is bad. Especially when tons of tanks appear by using the convingency mod. :(

Re: Art Revolution mod. Latest release: alpha 3 January 20,

Posted: 12 Apr 2013, 02:19
by Supermint
Any news as its been 3 months since anything has been said. I really want to see this mod finished.

Re: Art Revolution mod. Latest release: alpha 3 January 20,

Posted: 15 Apr 2013, 18:01
by MaNGusT
Supermint wrote:Any news as its been 3 months since anything has been said. I really want to see this mod finished.
I want too. :lol2:

Re: Art Revolution mod. Latest release: alpha 3 January 20,

Posted: 15 Apr 2013, 20:40
by Originway
MaNGusT wrote:
Supermint wrote:Any news as its been 3 months since anything has been said. I really want to see this mod finished.
I want too. :lol2:
I thought you were in charge :?:

Re: Art Revolution mod. Latest release: alpha 3 January 20,

Posted: 16 Apr 2013, 03:59
by The Overlord
MaNGusT wrote:I want too. :lol2:
This means he wants to finish as well. :stare:

Re: Art Revolution mod. Latest release: alpha 3 January 20,

Posted: 17 Apr 2013, 00:10
by MaNGusT
Originway wrote:I thought you were in charge :?:
I stuck between "I want to create new models for wz" and this. :wink:

Re: Art Revolution mod. Latest release: alpha 3 January 20,

Posted: 17 Apr 2013, 17:59
by Jorzi
I've been doing ok with object space normal maps so far, but the fact that they need unique texture space on pretty much all parts makes it a bit labour-intensive (and the amount of texpages is growing at an alarming rate). We've been anxiously waiting for more updates to the graphics code, and making graphics with the current limitations can sometimes be a bit frustrating.

Re: Art Revolution mod. Latest release: alpha 3 January 20,

Posted: 30 Apr 2013, 16:48
by Warzon33r_PL
did this mod working with version 3.1.0?
If didn't which version is required?

Re: Art Revolution mod. Latest release: alpha 3 January 20,

Posted: 01 May 2013, 04:02
by montetank
It works, Warzon33r_PL.
Put the mod in the autoload folder (mods>autoload). But be sure, there is no other mod loaded.

Re: Art Revolution mod. Latest release: alpha 3 January 20,

Posted: 28 May 2013, 21:34
by AWarZoner
What is the license? :hmm:
May I "mess around" with the mod? :geek:
Sorry maybe a stupid question but I can't find a licence. :oops:

Andrie

Re: Art Revolution mod. Latest release: alpha 3 January 20,

Posted: 29 May 2013, 11:11
by Jorzi
The collective license of the mod is CC-by-sa-3.0 if I remember correctly, although I license my stuff as CC0, unless otherwise specified. Anyway, feel free to use it, and if you make your own mod with it, please make a text file like credits.txt or something where you mention the ArtRev team and bundle it into the mod.

Re: Art Revolution mod. Latest release: alpha 3 January 20,

Posted: 29 Sep 2013, 23:26
by cnceo
Hi, I'm currently working on hd basesplates, so I'm wondering if you're interessted in them as contributions to the AR mod.
I redrew all the baseplates and would like to share them, but before I start a new mod etc. I'd just like to contribute them to an existing art-improvement project.

I'm adding two screenshots of the textures ingame. The texpage files are quite big ~10MB (1024^2), so I'm not sure if I should upload them here. Also I'm really interessted in comments. Just tell me what you like and what should be improved so far. There is definitley room for improvement and I'm far away from using all the potential of that resolution.

P.S. All textures inherit the GPL licence of the originals that they are based on.

Re: Art Revolution mod. Latest release: alpha 3 January 20,

Posted: 29 Sep 2013, 23:44
by Jorzi
Excellent :)

I have one idea though, could you make another version with alpha channel fading at the edges? Since the building bases support an alpha channel, I think we should try to make use of it.

Re: Art Revolution mod. Latest release: alpha 3 January 20,

Posted: 13 Nov 2013, 19:13
by cnceo
Jorzi, do you think it would be possible to make a quick update on which models have been done and which are still missing?

Re: Art Revolution mod. Latest release: alpha 3 January 20,

Posted: 14 Nov 2013, 21:23
by Jorzi
Let's see:
Among the alpha campaign weapons only the lancer and truck are still unfinished (MaNGusT has WIP models)
Then there are the cyborgs, scav buildings, features and buildings (some stuff done on the cyborg factory and I have a WIP of the command center)
I've done most of the defensive structures except non-mg bunker, mortar pit and hexagonal emplacement.
Fininshed weapons outside alpha campaign are:
-Hellstorm
-Twin assault cannon
-Assault gun (semi-WIP, not exported)
-HPV cannon
-Whirlwind turret
Unfinished bodies left: panther, tiger, nexus series, dragon, wyvern, as well as propulsions for dragon