Art Revolution mod. Latest release: January, 2015
Re: Art Revolution mod. Latest release: January, 2015
Just released a new version of AR mod v4.0.1 Get it HERE
Note! It works only with WZ2100 v4.0.0 beta2 and later
What's new?
New models:
scavs warehouse 1,2,3
crane
artifact
oil drum
3 wracked cars in Alpha campaign
Bugfixes:
fixed most of the missed and wrong connectors for weapons
fixed bug in stand animation of scav soldier
fixed bug in factory fans animation
Note! It works only with WZ2100 v4.0.0 beta2 and later
What's new?
New models:
scavs warehouse 1,2,3
crane
artifact
oil drum
3 wracked cars in Alpha campaign
Bugfixes:
fixed most of the missed and wrong connectors for weapons
fixed bug in stand animation of scav soldier
fixed bug in factory fans animation
Last edited by MaNGusT on 07 Apr 2021, 23:27, edited 4 times in total.
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- New user
- Posts: 3
- Joined: 19 Jun 2018, 04:39
Re: Art Revolution mod. Latest release: January, 2015
Thanks, I give it a try again! Where do I copy it to? I put it into the mods autoload folder and its mentioned on the top left of the game menu, but the new gfx don't appear during play.
Re: Art Revolution mod. Latest release: January, 2015
It works only with OpenGL and Vulkan backend. So you should check it in Video options.
Re: Art Revolution mod. Latest release: January, 2015
Hello, I used both Vulkan and OpenGL but I still get the old graphics.
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- New user
- Posts: 3
- Joined: 19 Jun 2018, 04:39
Re: Art Revolution mod. Latest release: January, 2015
I like the new crane model, it's awesome! And finally we got rid of those pixelated oil drums, artifact didn't look so bad tho, but I like your detailed model more. I play campaign only, finished it on 3.4.1 with ARMod 3.3.0 and will gladly do it again on the latest game/mod version. This game is my never-ending love since the first I tried it on PlayStation, when I was a kid passionate about quality games. Now I'm 30 and I've become even more passionate about Warzone Overwatch and Warzone are the only games I play regularly.
Thank you so much for your work @MaNGusT and everyone related to ARMod art team. Spasibo, druzhishche
Thank you so much for your work @MaNGusT and everyone related to ARMod art team. Spasibo, druzhishche
Re: Art Revolution mod. Latest release: January, 2015
It also doesn't work with old savegames and in online matches every player has to use same version of mod.
I tested it only with portable version of wz. So you could try to load it in different way, place it to mods/global then add this to command line --mod=<mod name>
Re: Art Revolution mod. Latest release: January, 2015
Thanks it is working now. I think it was because I used "continue saved game" before.
Re: Art Revolution mod. Latest release: January, 2015
Re: Art Revolution mod. Latest release: January, 2015
Yep. The OpenGL or Vulkan shaders are converted at runtime as appropriate (by libANGLE or MoltenVK).
So all that's needed is OpenGL + Vulkan shaders, and then everything else works.
Re: Art Revolution mod. Latest release: January, 2015
Ah, sounds awesome. I always thought that some day we will need to convert shaders to other backends.
- Berserk Cyborg
- Code contributor
- Posts: 938
- Joined: 26 Sep 2016, 19:56
Re: Art Revolution mod. Latest release: January, 2015
A Discord user found a bug with Nexus Cyborgs in Gamma campaign: their legs are on their head and they got no arms.
Re: Art Revolution mod. Latest release: January, 2015
Oh my. That does sound funny though
Re: Art Revolution mod. Latest release: January, 2015
Sorry, but how do you install this mod?