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Droid limits in transporter (size based)

Posted: 15 Jul 2012, 05:35
by Lord Apocalypse
Spotted this in the retail code tonight and was wondering if anyone has brought this idea up. From transporter.c

Code: Select all

//defines how much space each sized droid takes up on the Transporter
#define	LIGHT_DROID					1
#define MEDIUM_DROID				1//2
#define HEAVY_DROID					1//3
While would not work for campaign it could make things interesting if it could be toggled on/off for mods and multiplayer.

Re: Droid limits in transporter (size based)

Posted: 15 Jul 2012, 06:23
by Paul
They already have been doing that for the super transport

Re: Droid limits in transporter (size based)

Posted: 15 Jul 2012, 16:06
by Emdek
Lord Apocalypse wrote:Spotted this in the retail code tonight and was wondering if anyone has brought this idea up.
As far as I understand what it does - yes. ;-)
viewtopic.php?f=30&t=4942

Re: Droid limits in transporter (size based)

Posted: 15 Jul 2012, 16:30
by aubergine
There's a load of stuff missing from JS API that relates to this: viewtopic.php?f=35&t=9668&p=107678#p107678

Re: Droid limits in transporter (size based)

Posted: 15 Jul 2012, 22:18
by Lord Apocalypse
Ok, so didn't find that thread in a search Em. Nice to see though, would have had to star tthis topic anyways.. stupid necros.. :lol2:

Anyway, yeah I think this should be added in the JS API for sk/mp or even future camaigns. Especially considering the size and weight of the super heavy bodies. Just makes sense. So I guess real question though (since the code is there but inactive) is how to make the player/modder aware of the changes so they don't start flooding trac with bug reports.

Need input from all the devs on this if possible :P

Re: Droid limits in transporter (size based)

Posted: 15 Jul 2012, 22:51
by vexed
Not practicing necromancy is good. :3

That other topic isn't worth that much... as was pointed out, we already do this (weight/size limit), however, there is no script hooks for this yet.