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Tank's or Cyborg's
Posted: 04 Jul 2012, 18:46
by Andrie
I want to know what you use: Cuborg's or Tank's.

Re: Tank's or Cyborg's
Posted: 04 Jul 2012, 19:29
by NoQ
And.
Re: Tank's or Cyborg's
Posted: 04 Jul 2012, 21:14
by aubergine
I've never had much success with cyborgs, I must be doing something wrong. They seem OK at the start of a game, but quickly become too weak once enemy gets artillery.
Re: Tank's or Cyborg's
Posted: 04 Jul 2012, 23:42
by Giani
In skirmish, cyborgs.
In MP, tanks.
For arti, tanks.
Re: Tank's or Cyborg's
Posted: 05 Jul 2012, 03:31
by NoQ
aubergine wrote:I've never had much success with cyborgs, I must be doing something wrong. They seem OK at the start of a game, but quickly become too weak once enemy gets artillery.
You overestimate artillery. It is so much expensive that it's just not cost-effective enough against tanks when the latter are used properly. So the coming of artillery is rather optional than inevitable.
The secret of using cyborgs is as follows. If the enemy overuses anti-tank weapons, use cyborgs and hovers. That's it. If the enemy overuses anti-personnel weapons like MGs or arty, use tracks. If the enemy does a proper mix between AP and AT weapons, don't use cyborgs in the primary battle (but you can still use them as harass units, or put them in the second row). This works as long as a sudden switch from AP to AT weapons is impossible most of the time.
If they were no cyborgs, there would have been no reason to use machineguns or flamers at all.
Re: Tank's or Cyborg's
Posted: 01 Nov 2012, 08:41
by Thrill
I just use cyborgs as security guards for my base and at-risk oil derricks. That way, if an enemy with superior cannon and armor destroys my tank forces, he'll be improperly equipped to deal with even a few cyborgs backed up with base defenses and VTOL's. Assigned to a commander and with a repair facility located nearby, cyborgs can hold out for a really long time.
I don't see how you (cost-effectively) win with cyborgs, but they can definitely keep you from losing.
Re: Tank's or Cyborg's
Posted: 02 Nov 2012, 11:04
by bendib
High oil: cyborgs and tanks
Low oil: tanks and maybe a small amount of cyborgs
Re: Tank's or Cyborg's
Posted: 02 Nov 2012, 13:53
by Jorzi
I also tend to use more tanks in low oil games since I don't have the resources to research both tank and cyborg armour. Going cyborgs only would be stupid because they are quite easily countered at any time (unless the opponent uses only cannons and rockets)
In high-oil they can be very effective, though, mainly because of their speed.
Re: Tank's or Cyborg's
Posted: 02 Nov 2012, 20:10
by aubergine
I'm finding cyborgs better these days, especially in the early game and even with limited upgrades. The key seems to be sending a decent number of mechanics in to battle with them. Once you get a decent mix of flamer, gunner, grenadier and lancer borgs, accompanied with a bunch of mechanics, they can provide quite a formidable road block. As such, they are useful for a "hard push" strategy.
Cyborgs start to become useless though later in the game, particularly when howitzer or heap bombs make their debut because they wipe out entire groups of cyborgs easily.
Re: Tank's or Cyborg's
Posted: 03 Nov 2012, 07:56
by E-102 Gamma
Lancer cyborgs were kinda funny in the retail versions of Warzone. They shot like, a single mini-pod rocket and then took as long as the tank-mounted lancers to reload.
They aren't still this laughably pathetic nowadays, are they?
Re: Tank's or Cyborg's
Posted: 03 Nov 2012, 15:20
by aubergine
The shoot proper lancer rockets now, and if you have several of them they are very useful against early VTOLs and tanks.