Helixia's Nest Alpha----
as of Sat/June/16/2012
First map, Redone. 4 players, Scav's in center and in corners now, plenty o power in base, more in corners.
Base's Fully Equipped, with Defense's, although i changed them a bit so they were weaker, Its's my first every WZ map so Sry if it sucks.
Also i found some Crap structures that i accidentally placed in there the first time that i have now deleted. the terrain is the same though.
Version # 2
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No contributors
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Crowded----
as of Mon/November/12/2012
This is my second map, Also Experimental, meant to be a 2v2v2v2vSuper Scav map, so its a 8P map.
You have some units, and an HQ, power in corners of base, if you need more space, you should destroy the
buildings, unless ur a neat freak then there should be enough space to build around the ruins, the scavs have an
Arty force in the center, and base's in the corners, with heavy defense, you only starting defense is the fact
that the rivers make it difficult to get around w/o Hover, and a few hard point situated in the main entrance to
your zone.
This map is designed to be ultra difficult if using the
"ultimatescavs-1-08.wz" Mod.
Version # 3
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No contributors
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Helixia's VTOL Nest----
as of Tue/June/19/2012
Meant for only VTOL's and Cyborg's. Because of the water and cliff's, tank mobility is Greatly Reduced, making it virtually impossible to move a tank into the enemies base, add to that, the scavs have set up numerous AA bases,making it difficult to get vtols to directly attack enemies encampments. This map is difficult enough, and if you use the latest Scav Mod,(
Like this one) then the scavvs will be even more of a nuisance and add even more difficult to the mix.
Each base is set up with Enough buildings to get you started on research, including some cyborg and VTOL factories, but no standard Factories, but until you research VTOL tech, you wont get anywhere Very Fast.
4P, lotsa power in the map,(most controlled by scavs), lotsa place's for outposts, overall difficulty 7 out a 10.(at least i think so)
Version# 2
As of Version 2 i added Gateways
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Simpli-City----
as of Tue/November/13/2012
Close quarters, no active scavs, but there are a few scav turrets, small base's, but space to expand.
The High Cliffs make this map not so friendly to swarms, and atry's. medium power.
NOT A VTOL HAPPY MAP!!!
Version#2
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No contributors
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Helixia's Power Grid----
as of Sat/August/17/2013
A 2v2 Map, consisting of 5 long passageways, each with many obstacles, One path, With most of the power in the middle 3 passageways, and a few scav bases. This map is meant to be a Cyborg map only, and comes with 4 cyborg factories, and a few base defense's.
CYBORG ONLY MAP
Version#3
As of version 2 i added Gateways
Preview Pics <--- not accurate
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Helixia's FortressHill----
as of Sat/Aug/25/2012
A FFA map, with some power in base's and little on island around the edge of map, Most power in center controlled by ADV Scav base, Base has Terrain Defense as well as Basic Defenses But no actual base, If using the
"ultimatescavs-1-08.wz" Mod, or newer. Be carfull as the Scavs will rush.
Version#4
NOTICE i have fixed the hinky Terain,but it still looks strange, it blocks veiw and fire like it is supposed to but is not appeling to the eye. if anyone designs a fix for this, please submit it to me, and i will add your name to the list of contributers. and while taking my screen shots, i found some other problems that i fixed.
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Ariz_under----
as of Sat/August/17/2013
This map i meant to give a feeling of being under ground, so you not supposed to use VTOL's or Artys, Please, You dont start with a base, instead you start with a Basic Crew, with 4 trucks and 6 Defense tanks, there are several place's to build a base, ranging from "large" to "Small", to get to the enemies, you must move through some narrow tunnels then through a large open "Cavern" with a lake and an island with lots of oil. some scavs have taken refuge in the tunnels as well so be carefull.
NOT FOR VTOL'S OR ARTILLERY
Version#4
As of Version 3 i added Gateways
Version 4 is a re-do of the orginal, the older version is still listed but not supported any more.
Preview Pics<--- WAY!!!! not accurate
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Contributors
aubergine
Old Overhead Pic
Old Map
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Gambli_Lane----
as of Sat/August/17/2013
This is another None VTOL map, FFA, Scavs have small base's, you start with a com center, a power and 1 research, along with a Super Carrier, only the one, be careful with it as youll only get one if you play this map as it was ment to be played, but i recommend you allow some VTOL rearming pads, so you can repair the Carrier when it lands. i guess this is a low power place, and i dont recommend using the ultimate scav mod, or else they will overpower you.
Not a VTOL map, but Rearming pads recommended.
Version#4
As of Version 2 i added Gateways
Preview Pics<--- not accurate
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No contributors
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2 Kings, Corrupt of Helixia----
as of Wed/June/27/2012
This is byfar my largest, and most favorite map ive made so far. At the top of the map are 2 "Kings", (or queens, or king and queen), Each king control a Major Amount of the power, King one (player 0) Controll's all of the initial Defences As well as the Defences for King 2's (player 1) Oil. At the bottom of the map are 8 Rebel Bases, 2 per base with good starting base, and enough power to get a good defensive group together, if you want base defences, players 0,2,4,6,and 8 control the defenses, this is not a map for FFA.
Version#2
This time i did add Gateways
But as of Version 2 I removed the Supers, the Trucks that were suposed to have the defenceive turret auto removed them, and the "King" tanks were at 0% helth for some resone, so i removed them as well, also all of king 2's defences are now under king ones controll, simply because if there is no king 2 a huge chunk of defences would disapperar.
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Cross_Flair----
as of Sat/August/17/2013
This is a small, low power map. 2 players, start with 2 Factories, a power station, and 1 Research facility, also walled in with basic defence. this map has 2 scav bases in the corners, so if you really want a Chalange use the latest
"ultimatescavs" mod.
Version#3
Preview Pics<--- not accurate
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No contributors
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Crazy_Roads_Large----
as of Sun/July/29/2012
A Small city, Bases in corners, 4 Scav bases, lotsa power, i might remove some later. Wider streets then the experimental version, and nice big city blocks, well spaced, relly looks city like i think.

Also, the forts have been replaced, the bases have heavy defense's, but thats not ment to protect you from each other, its ment to protect you form the ADV SCAVs, if you use the latest
Scav mode.
Version#1
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Contributors
Giani
Merowingg
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NEW MAPS SOON TO COME