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Since pabs (maintainer of the official Debian package) doesn't like page-25-sky-urban.png because of its license (#3534) and my replacement in 2.3 didn't find that many fans either, maybe we could replace it with one of these if they're under a suitable license (e.g. cc-by-sa-3.0)?
We want information... information... information.
A sudden idea I had, how difficult would it be to make the sky texture available in the shader, It would make for some great reflection maps, especially for things like transport windshields etc, as well as ambient light, with no extra memory cost.
@cyber: I will check the licensing of the images I used and report back.
@Jorzi: I'd love to see sky reflections in water, and also the "average colour" of the sky used to affect the light that shines down on the map (eg. if sky is red, whole map should have red tinge to it).
Also, I'd like to see option to have a static sky - eg. so there could be tree line or distant mountains / oceans, etc.
With static sky you could wrap it round an oval around the map and then perhaps have some cloud textures randomly float across the sky (or even a texture with flock of birds in distance to make it look like they are flying around).
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
I've now added licenses to most of the mods in this topic.
However, the last 3 skies ones came from "Cirrus & Dusk Skies" images uploaded by someone called "INSTANTLOADER": http://www.heroturko.me/b6f/cirrus+dusk ... panoramas/ -- I can't work out what the license is for them. Having done some searching, the images appear all over the internet posted by different people. Maybe some of our resident artists know some way to confirm the original source and license of those images?
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
Where to put the skyzone mod? I tried it in mods/autoload but it didn't work...
(I had nullbot and ultimate scavs mod there but I don't think it should be a problem...)
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
You might need to unzip the .wz file - texture mods are a little flakey it would seem :s
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
aubergine: you don't need an "aurorazone" folder inside the zip, just put "texpages" straight into the root. I also see lots of Mac stuff in zip (all those .DS_Store and __MACOSX), which is not important but still not necessary.
Ya, macs do tend to clutter folders somewhat - I have no idea how to get rid of those files, they are invisible on mac os x.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO