Giani 's maps

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Giani
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Location: Argentina

Re: Giani 's maps

Post by Giani »

New map :)
Hill_of_scavs

I wanted to name it King_of_the_hill but it was too long :(
The map is only for 3.1 because it is a map of 6 players.
There are scavs in the middle of the map, on a mountain and they have 3 derricks, a pgen and 2 factories(and the defenses).
Each base has 4 derricks. The total of derricks is 41.
Enjoy :)
Attachments
wz2100-20120712_140835-Hill_of_scavs_v1-T1.jpg
wz2100-20120709_210442-main.jpg
6c-Hill_of_scavs_v1.wz
(33.46 KiB) Downloaded 516 times
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
sg1efc
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Re: Giani 's maps

Post by sg1efc »

Cool, Thanks Giani. :)

Note to self, must check profile to see if there is a setting to auto-subscribe to threads that I reply to. :hmm: :)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)
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Giani
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Re: Giani 's maps

Post by Giani »

sg1efc wrote:Cool, Thanks Giani. :)

Note to self, must check profile to see if there is a setting to auto-subscribe to threads that I reply to. :hmm: :)
No problem. I think there is something like that.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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Vicky
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Re: Giani 's maps

Post by Vicky »

Wow we can blow away allot buildings on those maps :) After finish them all, il have allot veteran units hihihihihihi .
Maybe some are wondering that i whas dissapered last months . Wel actualy i had vacation and did play an other online game and did try to make a map for it that one .

I see we have a new version so i gonna try that one out iff its better then the older V.3.10 .

See you all later on and keep moving :) .

This is a link to my one of my older maps ( LPC_Actinia )

viewtopic.php?f=10&t=6333



The Official Delphinio and Friends Maps

Postby Delphinio » 01 Sep 2010, 02:09
Hi Girls and Boys,
Maybe you noticed that warzone-2100.com (my old page) is offline.
Maybe you had seen many nice Maps there, but only for 1.x Versions.
Maybe you liked to play them on 2.x.

If so, then the waiting is, almost, over!
I convert all the Maps of my Page and create a NTW_ver4.
I wont post them all on 1 time... perhaps 1 Map per Week :lol2:.
We will see. The Maps are:

WCS_Armagedon & WCS_Genesis Map
TeamWar / 8 Players (4v4) Map Image

Lordy's Maps
Lordy-WarHW / 8 Players (4v4)
Lordys-Map / 8 Players (4v4)
Built by LPC_Actinia but his concept New_TeamWar / 8 Players (4v4) Map Image
sg1efc
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Re: Giani 's maps

Post by sg1efc »

Vicky wrote:Maybe some are wondering that i whas dissapered last months . Wel actualy i had vacation and did play an other online game and did try to make a map for it that one .
Hi Vicky, nice to have you back. I hope you had a nice vacation and had fun playing the other game. :)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)
sg1efc
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Re: Giani 's maps

Post by sg1efc »

Giani wrote:
sg1efc wrote:Cool, Thanks Giani. :)

Note to self, must check profile to see if there is a setting to auto-subscribe to threads that I reply to. :hmm: :)
No problem. I think there is something like that.
Yes just found at the bottom of the Addons forum page there is a Subscribe To Forum option. :)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)
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Giani
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Re: Giani 's maps

Post by Giani »

New map:
Shuriken
Size is 120x120, 4 players(Should I make a version for more?).
Medium oil, 10 derricks inside each base. Total of 52 derricks.
There are scavs with weak defenses in the center. Defenses and gateways included.
Have fun.
Attachments
4c-Shuriken_v1.wz
(25.95 KiB) Downloaded 489 times
wz2100-20120804_140254-main.jpg
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
sg1efc
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Re: Giani 's maps

Post by sg1efc »

Giani wrote:New map:
Shuriken
Size is 120x120, 4 players(Should I make a version for more?).
Medium oil, 10 derricks inside each base. Total of 52 derricks.
There are scavs with weak defenses in the center. Defenses and gateways included.
Have fun.
Cool, Thanks a lot. :) and Yes please, a version with 10 players would be awesome. :wink: :bow2:
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)
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Merowingg
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Re: Giani 's maps

Post by Merowingg »

Giani you were shown the mass production ;) and still one map a month?! ;) bad boy :)

You know my imagination so those are four people holding each others hands :)

Giani this map introduce interesting elements to your style finally. I like the usage of scavengers fences in the centre. I think you finally shouldn't be scared and add some features, but not too many here! and a litle litle more terrain painting. But its paleness look somehow ok too :hmm:

All only my opinion :lecture:
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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Giani
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Re: Giani 's maps

Post by Giani »

Ok, I will try to add more stuff to the map and make a version for more players.
Btw, I updated the map Desert_Roads, again :P Now there are more derricks, I added gateways so the AIs build defenses and I smoothed some cliffs.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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Iluvalar
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Re: Giani 's maps

Post by Iluvalar »

you should really use a graphic program to make your height map. Shuriken is 2 circle and 1 oval with mirror reflexion...

It's for you... it would just be faster to make your maps :)
Heretic 2.3 improver and proud of it.
sg1efc
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Re: Giani 's maps

Post by sg1efc »

Giani wrote:Ok, I will try to add more stuff to the map and make a version for more players.
Btw, I updated the map Desert_Roads, again :P Now there are more derricks, I added gateways so the AIs build defenses and I smoothed some cliffs.
Thank you Giani, very much appreciated. :bow2: :)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)
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Giani
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Location: Argentina

Re: Giani 's maps

Post by Giani »

I have been very busy, but I made the other version. It only works in beta because it is of 8 players and scavengers. I only added the new bases and made some changes to the terrain. What is around the bases are just some walls, with no weapons.
Attachments
wz2100-20120818_012854-main.jpg
8c-ShurikenX8_v1.wz
(34.98 KiB) Downloaded 478 times
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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Merowingg
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Re: Giani 's maps

Post by Merowingg »

Giani bad boy my friend, are you already lazy? I want to encourage you for more passion :3

I know you can better I just know, the limit now is.. lazyness? time?

Greetings,

Mero :ninja:

(all similarities to Rman's signatures are extremelly accidental beyond ones belief :3 )
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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Giani
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Location: Argentina

Re: Giani 's maps

Post by Giani »

Merowingg wrote:Giani bad boy my friend, are you already lazy? I want to encourage you for more passion :3

I know you can better I just know, the limit now is.. lazyness? time?

Greetings,

Mero :ninja:

(all similarities to Rman's signatures are extremelly accidental beyond ones belief :3 )
"I have been busy" makes you think I am lazy? :P And I have no idea of what else I can add to the map :hmm:
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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