Page 2 of 4

Re: Giani 's maps

Posted: 09 Jun 2012, 16:35
by Giani
A screenshot of the industrial zone of the city.

Re: Giani 's maps

Posted: 09 Jun 2012, 19:39
by sg1efc
Thanks a lot Giani :)

Re: Giani 's maps

Posted: 10 Jun 2012, 00:21
by Giani
Little changes in Dead_city, I added 2 derricks and fixed the bug of the water.
And thanks for the feedback, sg1efc :)

Re: Giani 's maps

Posted: 10 Jun 2012, 18:33
by Merowingg
Giani I think you should somehow better organise, I do not know how, but you should think about it. It reffers to all if you ask ;)

Thanx for updates, and learning, improving man :)

:drinks:

Re: Giani 's maps

Posted: 10 Jun 2012, 18:44
by Giani
Merowingg wrote:Giani I think you should somehow better organise, I do not know how, but you should think about it. It reffers to all if you ask ;)
Yeah, I'm trying to :)
Thanx for updates, and learning, improving man :)

:drinks:
No problem :)

Re: Giani 's maps

Posted: 11 Jun 2012, 08:53
by JDW
Dead City map looks really good, there are features in it that I have never even seen before in any other map. Very well organized.

Good job Giani.

Re: Giani 's maps

Posted: 14 Jun 2012, 00:00
by Giani
JDW wrote:Dead City map looks really good, there are features in it that I have never even seen before in any other map. Very well organized.

Good job Giani.
Thanks :)
I hadn't seen that features either, :P until I started making maps.

Re: Giani 's maps

Posted: 15 Jun 2012, 02:07
by Giani
Third map :wheee:
Desert_fortress
Every base has 10 derricks, but the players outside of the fort have an extra derrick and the scavs hold 4 derricks.
Size is 140x160. There are some roads in the map. :lecture:
Enjoy.

Re: Giani 's maps

Posted: 15 Jun 2012, 16:06
by Merowingg
Giani all cool but.. I would like to know, why did you make all the basses let me call it different?

Re: Giani 's maps

Posted: 15 Jun 2012, 16:15
by NoQ
oops misread nvm :oops:

Re: Giani 's maps

Posted: 15 Jun 2012, 23:46
by brakenfur
Great job Giani i downloaded all three and i'm really having a great time playing them :D I can tell you put in alot of effort into these maps keep them up :)

Re: Giani 's maps

Posted: 16 Jun 2012, 00:08
by Giani
brakenfur wrote:Great job Giani i downloaded all three and i'm really having a great time playing them :D I can tell you put in a lot of effort into these maps keep them up :)
Thanks for the feedback and I am glad you enjoy them :)
Merowingg wrote:Giani all cool but.. I would like to know, why did you make all the basses let me call it different?
Why do they have to be the same? :wink:

I updated the maps.

Re: Giani 's maps

Posted: 27 Jun 2012, 22:13
by Giani
Again, I updated the maps...

And I made a new one :)

Escape_V1
The map is of 10 players, size is 250x250.
All players start at the center, with no base and 1 truck. They have to go where they want to build their base. Oil is everywhere, total of 81 derricks(but maybe it is wrong...).
I recommend to not start whit bases and either advanced bases. And playing whit AIs is very boring and non-sense because they will build the base at the same place. :!:
Enjoy :wink:

Re: Giani 's maps

Posted: 27 Jun 2012, 22:47
by themac
I know this type of map and the AI building up the bases at the same place with the truckball map. :)

Re: Giani 's maps

Posted: 27 Jun 2012, 22:49
by Giani
themac wrote:I know this type of map and the AI building up the bases at the same place with the truckball map. :)
Yeah, that map inspired me :)