Giani 's maps

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Giani
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Giani 's maps

Post by Giani »

I finally could start making maps :D
Thanks to Alfacinha, duda, Overlord, tmp and Merowingg for telling me how to use flame :)

4c-Desert_roads_v5: viewtopic.php?f=10&t=9501&p=104542#p104542
6c-Dead_city_v5: viewtopic.php?f=10&t=9501#p105335
10c-Desert_fortress2: viewtopic.php?f=10&t=9501&start=15#p105966
10c-Escape_V2: viewtopic.php?f=10&t=9501&p=107264#p107264
6c-Hill_of_scavs_v1: viewtopic.php?f=10&t=9501&p=108322#p108322
4c-Shuriken_v1: viewtopic.php?f=44&t=9501&p=109376#p109376
8c-ShurikenX8_v1: viewtopic.php?f=44&t=9501&p=109939#p109939

Have fun. :wink:
Last edited by Giani on 18 Aug 2012, 06:32, edited 17 times in total.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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aubergine
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Re: Giani 's maps

Post by aubergine »

Yay, welcome to map making!
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-- https://warzone.atlassian.net/wiki/display/GO
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Giani
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Re: Giani 's maps

Post by Giani »

aubergine wrote:Yay, welcome to map making!
Thanks :)
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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Giani
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Re: Giani 's maps

Post by Giani »

This is my first map:
Desert_roads
The scavs aren't as strong as they look like in the map :P , they just have many tank traps and walls.
They defend bridges and all the ways for getting to the other side of the river, but they hold some derricks too. Their main base is next to the bridge of the right.
The map is 128x128. Each base has 4 derricks and each side of the river has 16 derricks(including the derricks of the bases). Total of 34 derricks. :lecture:

Have fun.
Attachments
4c-Desert_roads_V5.wz
(35.75 KiB) Downloaded 629 times
wz2100-20120728_142040-main.jpg
Last edited by Giani on 16 Aug 2012, 14:04, edited 5 times in total.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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Merowingg
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Re: Giani 's maps

Post by Merowingg »

Hello Giani :drinks: :good: :ok: :yahoo:

I am happy to see you in the Showcase field not only in text but also in something that you have created :)

It is somehow charming that you have appeared in mapmakingship :lecture:

Keep all clear as you did in the first post :)

Do you see those plain areas of blackness?, you can always set height to at least but not much more that 25, and paint using the brush here there and everywhere with it, just to give some hills. Those very big ones are nice but I am speaking about what is between them.

Speaking of hills, you have made those entrances to them, all is good, but from terrain at level 0, you jump to 65 at least in some places. The hills are too steep and the units may look unnatural climbing them, or just funny. Try to make such hill entrances, or elevations, like a tower, where you put bigger things on the graound, and then step by step smaller and smaller on the way to the top. I think about 25 to 35 difference between the "levels" will be ok, so the units will not climb..

I like the half-river, I even spotted this radar unit you gave to scavs :geek:

I like the crater on the road very much, simply great idea, you may be certain I will use it on a map by me :lecture: The way it goes from asphalt into dirt and then the crater, but to make it look even more nice, I would finish the dirt road next to the crater in a nice way. Remember there is a special tool on terrain painter to paint roads on red tiles, check it out :idea:

It also look more cool, if the water is a little bit lower than the map terrain.

At the bottom of the right bridge, to the left of the crater, one tile is placed wrong, and also at the top of that bridge, but I assume we all have went crazy after 3.1 so it does not matter anymore. I am just showing you how important details are on a map.

This vrecked van out of road is hilarious :) I like that too.

I see, as I suspected, that as it is typical for you, you have put heart in something you did. So many details on the map :) and yet your first one!

I like it very much, many had much worse start than you :lecture:

Now just evolve ;)
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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Giani
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Re: Giani 's maps

Post by Giani »

I smoothed lot of hills, but there is one hill(at the north) that I made it as a hill to build artillery safe, so tanks take long to reach them :)
And how can I make the terrain of 25-35 height? I only saw 0 and 64+ height :|
It also look more cool, if the water is a little bit lower than the map terrain.
Good idea.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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Merowingg
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Re: Giani 's maps

Post by Merowingg »

Sir :) in height tab, in LMB height window, type anz number from 0 ;) to 255 and see how it works :) pressing the left mouse button, the RMB height, uses right mouse button :) circular/ square makes the brush in those shapes, and radious makes it bigger or smaller.
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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Giani
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Re: Giani 's maps

Post by Giani »

What is the RBM height for? :hmm:
Btw, I'm working on a big urban map. Until now I made 1/2 of the map, maybe in 1-2 days it is finished. :)
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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Iluvalar
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Re: Giani 's maps

Post by Iluvalar »

Right Mouse Button
Heretic 2.3 improver and proud of it.
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Giani
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Re: Giani 's maps

Post by Giani »

Thanks.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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Giani
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Re: Giani 's maps

Post by Giani »

Sorry, but my second map is going to take a bit more time than I expected.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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Giani
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Re: Giani 's maps

Post by Giani »

My first map was downloaded by many people :shock:

Finally , here is my second map:

Dead_city
It is a 6 players map of a city whit an airport, factories, a park, etc.
Size is 200x160.
4 derricks at each base, some around of them and some derricks on the mountain that are only reachable whit transports. There are 2 derricks in the middle that the scavs hold.Total of 44 derricks.
The map is not as empty or weird as in the map preview :!: There are lot of features(but don't lag and neither make the FPS low) ...
Scavengers hold a little base whit no walls but whit lot of tank traps and houses, next to what is left of the subway.
Around the map there is some "green" and lot of cliffs. What is next to the player #2 is an airport, there aren't any scavengers there. :lecture:
Feel free to make constructive citricism :wink:
Enjoy :)
Attachments
wz2100-20120626_222210-main.jpg
6c-Dead_city_v5.wz
(55.24 KiB) Downloaded 669 times
wz2100-20120608_202234-Dead_city_v1-T1.jpg
Last edited by Giani on 27 Jun 2012, 03:23, edited 11 times in total.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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aubergine
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Re: Giani 's maps

Post by aubergine »

Looking good! Reminds me of Campaign 2 where Team Beta are battling against The Collective!
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Re: Giani 's maps

Post by Virus- A »

giani well done. I liked that part :wink: :wink: :wink: :wink:
Attachments
wz2100-20120608_194009-Dead_city_v1-T1.jpg
xico - Español/Ingles un poco- -También conocido por "RaNgEl"☜ ☆ ☞ Luis Diego Rangel☜ ☆ ☞ ♪♪♫ ♫
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Giani
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Re: Giani 's maps

Post by Giani »

Thanks for the feedback :) I made that bridge like if it was destroyed, but in a way that players can destroy it and pass.
Btw, I don't have any idea why in beta there is a little place whit water(showed in Virus-A 's picture)...
Edit: I fixed the problem of the water in all versions after version 2 of Dead_city.
Last edited by Giani on 20 Jun 2012, 04:49, edited 7 times in total.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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