Warzone 2100: Contingency (Beta now released)
Re: Warzone 2100: Contingency (Beta now released)
Okay, meh. Expected something better/more than just "lets copy all the weapons, and add double/quad versions of them"..
- WZ2100ModsFAn
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- Posts: 371
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Re: Warzone 2100: Contingency (Beta now released)
just posting here to see if anyone would upload the complete contingecny version
it would be nice an actual conversion of contingency
srry post is at least 5 mnths old
it would be nice an actual conversion of contingency
srry post is at least 5 mnths old
Re: Warzone 2100: Contingency (Beta now released)
i have the old mod for warzone 2100 ver. 3.1.5 is better.
for 3.2.3 is not better.
can i the contingency upload pls is for warzone 2100 3.1.5
for 3.2.3 is not better.
can i the contingency upload pls is for warzone 2100 3.1.5
I paint the images
for 3.1.5 -> 3.2.3 -> master
for 3.1.5 -> 3.2.3 -> master
- WZ2100ModsFAn
- Trained
- Posts: 371
- Joined: 15 Apr 2018, 17:25
- Location: United States.
Re: Warzone 2100: Contingency (Beta now released)
If i could i would upload a master version of contingency for you but i can'tMorgana wrote:i have the old mod for warzone 2100 ver. 3.1.5 is better.
for 3.2.3 is not better.
can i the contingency upload pls is for warzone 2100 3.1.5
due to licensing issues
Re: Warzone 2100: Contingency (Beta now released)
http://addons.wz2100.net/258 version for 3.1.1
This might work on 3.1.5
This might work on 3.1.5
What licensing issue?WZ2100ModsFAn wrote:If i could i would upload a master version of contingency for you but i can't
due to licensing issues
- WZ2100ModsFAn
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- Joined: 15 Apr 2018, 17:25
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Re: Warzone 2100: Contingency (Beta now released)
i have problems with making the license matchBerg wrote:What licensing issue?WZ2100ModsFAn wrote:If i could i would upload a master version of contingency for you but i can't
due to licensing issues
this conversion was alot of progress for matching master version
- WZ2100ModsFAn
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- Posts: 371
- Joined: 15 Apr 2018, 17:25
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Re: Warzone 2100: Contingency (Beta now released)
The contingency mod license is
the way it originally was
hopefully it's ok to upload
also this mod is from this thread viewtopic.php?t=12698&p=136025#p138567
Forgot to mention 0.8.0 is for master version of wz where all structures and turrets show
this shows you how to get warzone2100 master on linux or windows
For windows users
https://ci.appveyor.com/project/Warzone ... nch/master
just go to the artifacts section then you can get the latest build
For linux users
git clone https://github.com/Warzone2100/warzone2100.git
this took alot of hard work to convert hopefully you guys can enjoy this
Original Contingency too if you want the 3.1 version
the way it originally was
hopefully it's ok to upload
also this mod is from this thread viewtopic.php?t=12698&p=136025#p138567
Forgot to mention 0.8.0 is for master version of wz where all structures and turrets show
this shows you how to get warzone2100 master on linux or windows
For windows users
https://ci.appveyor.com/project/Warzone ... nch/master
just go to the artifacts section then you can get the latest build
For linux users
git clone https://github.com/Warzone2100/warzone2100.git
this took alot of hard work to convert hopefully you guys can enjoy this
Original Contingency too if you want the 3.1 version
Re: Warzone 2100: Contingency (Beta now released)
i missing building limit !!!
i can not settings building limit on or off
here is the info be missing building images
the building factoryCB image can not see
the building factoryTanks image can not see
the building factoryVTOLs image can not see
the building lasercontrolstation image can not see
the building satellitecontrolstation image can not see
the building scvanger image can not see
and the ai nullBot can the game play minimal 5 players
2 player ok
3 player ok
4 player ok
5 player ok
6 player 30 min crash
7 player crash by load
8 player crash by load
9 player crash by load
10 player crash by load
You nullbot have failure maximum 6 30 min 7->8->9->10 Player crash
i can not settings building limit on or off
here is the info be missing building images
the building factoryCB image can not see
the building factoryTanks image can not see
the building factoryVTOLs image can not see
the building lasercontrolstation image can not see
the building satellitecontrolstation image can not see
the building scvanger image can not see
and the ai nullBot can the game play minimal 5 players
2 player ok
3 player ok
4 player ok
5 player ok
6 player 30 min crash
7 player crash by load
8 player crash by load
9 player crash by load
10 player crash by load
You nullbot have failure maximum 6 30 min 7->8->9->10 Player crash
I paint the images
for 3.1.5 -> 3.2.3 -> master
for 3.1.5 -> 3.2.3 -> master
- WZ2100ModsFAn
- Trained
- Posts: 371
- Joined: 15 Apr 2018, 17:25
- Location: United States.
Re: Warzone 2100: Contingency (Beta now released)
this error has already been reported here viewtopic.php?f=4&p=141792&sid=77471d76 ... 0f#p141792Morgana wrote:i missing building limit !!!
i can not settings building limit on or off
here is the info be missing building images
the building factoryCB image can not see
the building factoryTanks image can not see
the building factoryVTOLs image can not see
the building lasercontrolstation image can not see
the building satellitecontrolstation image can not see
the building scvanger image can not see
and the ai nullBot can the game play minimal 5 players
2 player ok
3 player ok
4 player ok
5 player ok
6 player 30 min crash
7 player crash by load
8 player crash by load
9 player crash by load
10 player crash by load
You nullbot have failure maximum 6 30 min 7->8->9->10 Player crash
it must be some problem with nullbot&co v3.05
can some one help? the NullBot ai used to work before i added all of those new structures and weapons.
i reset all of the Nullbot files then it stops working again in 10 players.
last version until the error has been fixed
now i realize it was a problem with the stats folder
but which file in the stats folder?
Last edited by WZ2100ModsFAn on 09 Jul 2018, 00:48, edited 1 time in total.
Re: Warzone 2100: Contingency (Beta now released)
So my good mod for master ver.
I have watched by old 3.1 and your master the 2 mods through and I noticed something on what dan saw I'm.
your propulsion was missing something.
at 3.1 Ver. The mod is there more in the propulsoin and that was not only the only there are more that are wrong.
here old mod 3.1 ver.
and here for master the mod
you mod missing him propulsoin
wheeled03,Level All,150,50,200,1,1,300,PRLRWHL1.PIE,Wheeled,192,0
wheeled02,Level All,100,50,250,1,1,200,PRLRWHL1.PIE,Wheeled,192,0
V-Tol03,Level All,300,125,50,0,1,300,DPVTOL.PIE,Lift,640,0
V-Tol02,Level All,250,125,50,0,1,150,DPVTOL.PIE,Lift,640,0
tracked03,Level All,275,125,550,1,1,600,PRLRTRK1.PIE,Tracked,128,0
tracked02,Level All,200,125,600,1,1,450,PRLRTRK1.PIE,Tracked,128,0
hover03,Level All,200,100,100,1,1,300,PRLHOV1.PIE,Hover,256,0
hover02,Level All,150,100,150,1,1,200,PRLHOV1.PIE,Hover,256,0
HalfTrack03,Level All,125,75,300,1,1,500,PRLRHTR1.PIE,Half-Tracked,160,0
HalfTrack02,Level All,100,75,350,1,1,350,PRLRHTR1.PIE,Half-Tracked,160,0
CyborgLegs03,Level All,10,50,50,1,1,150,0,Legged,200,0
CyborgLegs02,Level All,10,50,50,1,1,100,0,Legged,200,0
I have watched by old 3.1 and your master the 2 mods through and I noticed something on what dan saw I'm.
your propulsion was missing something.
at 3.1 Ver. The mod is there more in the propulsoin and that was not only the only there are more that are wrong.
here old mod 3.1 ver.
Code: Select all
ZNULLPROP,Level All,0,0,0,0,0,0,MIBNKDRL.PIE,Wheeled,0,0
wheeled03,Level All,150,50,200,1,1,300,PRLRWHL1.PIE,Wheeled,192,0
wheeled02,Level All,100,50,250,1,1,200,PRLRWHL1.PIE,Wheeled,192,0
wheeled01,Level All,200,200,700,1,1,100,PRLRWHL1.PIE,Wheeled,192,1
V-Tol03,Level All,300,125,50,0,1,300,DPVTOL.PIE,Lift,640,0
V-Tol02,Level All,250,125,50,0,1,150,DPVTOL.PIE,Lift,640,0
V-Tol,Level All,150,150,0,0,1,50,DPVTOL.PIE,Lift,640,1
tracked03,Level All,275,125,550,1,1,600,PRLRTRK1.PIE,Tracked,128,0
tracked02,Level All,200,125,600,1,1,450,PRLRTRK1.PIE,Tracked,128,0
tracked01,Level All,300,300,300,1,1,200,PRLRTRK1.PIE,Tracked,128,1
hover03,Level All,200,100,100,1,1,300,PRLHOV1.PIE,Hover,256,0
hover02,Level All,150,100,150,1,1,200,PRLHOV1.PIE,Hover,256,0
hover01,Level All,300,300,1100,1,1,75,PRLHOV1.PIE,Hover,256,1
HalfTrack03,Level All,125,75,300,1,1,500,PRLRHTR1.PIE,Half-Tracked,160,0
HalfTrack02,Level All,100,75,350,1,1,350,PRLRHTR1.PIE,Half-Tracked,160,0
HalfTrack,Level All,250,250,500,1,1,150,PRLRHTR1.PIE,Half-Tracked,160,1
CyborgLegs03,Level All,10,50,50,1,1,150,0,Legged,200,0
CyborgLegs02,Level All,10,50,50,1,1,100,0,Legged,200,0
CyborgLegs,Level All,0,0,0,1,1,10,0,Legged,160,0
BaBaProp,Level All,0,0,0,1,5,0,0,Wheeled,256,0
BaBaLegs,Level All,0,0,0,1,5,0,0,Legged,128,0
BaBaWheel,Level All,200,200,700,1,5,100,0,Wheeled,192,0
BaBaTrack,Level All,300,300,300,1,5,200,0,Tracked,128,0
BaBaHTrack,Level All,250,250,500,1,1,150,0,Half-Tracked,160,0
BaBaVtol,Level All,150,150,0,0,5,100,0,Lift,480,0
Naval,Level All,200,200,300,1,1,58,prhnaval1.pie,Propellor,192,1
HvyCyborgLegs,Level All,0,0,0,1,1,10,0,Legged,128,0
and here for master the mod
Code: Select all
{
"BaBaHTrack": {
"buildPoints": 250,
"buildPower": 250,
"hitpointPctOfBody": 150,
"id": "BaBaHTrack",
"model": "PRLRHTR1.PIE",
"name": "BaBaHTrack",
"skidDeceleration": 500,
"speed": 160,
"type": "Half-Tracked",
"weight": 500
},
"BaBaLegs": {
"id": "BaBaLegs",
"name": "BaBaLegs",
"speed": 128,
"type": "Legged",
"weight": 10
},
"BaBaProp": {
"id": "BaBaProp",
"name": "BaBaProp",
"speed": 256,
"type": "Wheeled",
"weight": 10
},
"BaBaTrack": {
"buildPoints": 300,
"buildPower": 300,
"hitpointPctOfBody": 200,
"id": "BaBaTrack",
"model": "PRLRTRK1.PIE",
"name": "BaBaTrack",
"skidDeceleration": 600,
"speed": 128,
"spinAngle": 45,
"type": "Tracked",
"weight": 300
},
"BaBaVtol": {
"acceleration": 200,
"buildPoints": 150,
"buildPower": 150,
"deceleration": 200,
"hitpointPctOfBody": 50,
"id": "BaBaVtol",
"model": "DPVTOL.PIE",
"name": "BaBaVtol",
"speed": 480,
"spinSpeed": 200,
"turnSpeed": 100,
"type": "Lift"
},
"BaBaWheel": {
"buildPoints": 200,
"buildPower": 200,
"hitpointPctOfBody": 100,
"id": "BaBaWheel",
"model": "PRLRWHL1.PIE",
"name": "BaBaWheel",
"skidDeceleration": 350,
"speed": 192,
"type": "Wheeled",
"weight": 700
},
"CyborgLegs": {
"deceleration": 450,
"hitpointPctOfBody": 10,
"id": "CyborgLegs",
"name": "Cyborg Propulsion",
"speed": 160,
"spinAngle": 45,
"spinSpeed": 450,
"turnSpeed": 225,
"type": "Legged"
},
"HvyCyborgLegs": {
"deceleration": 450,
"hitpointPctOfBody": 10,
"id": "HvyCyborgLegs",
"name": "Heavy Cyborg Propulsion",
"speed": 128,
"spinAngle": 45,
"spinSpeed": 450,
"turnSpeed": 225,
"type": "Legged"
},
"HalfTrack": {
"buildPoints": 250,
"buildPower": 250,
"designable": 1,
"hitpointPctOfBody": 150,
"id": "HalfTrack",
"model": "PRLRHTR1.PIE",
"name": "Half-tracks",
"skidDeceleration": 500,
"speed": 160,
"type": "Half-Tracked",
"weight": 500
},
"Helicopter": {
"acceleration": 200,
"buildPoints": 125,
"buildPower": 150,
"deceleration": 200,
"designable": 1,
"hitpointPctOfBody": 100,
"id": "Helicopter",
"model": "PRLHELI1.PIE",
"name": "Helicopter",
"speed": 700,
"spinSpeed": 200,
"turnSpeed": 100,
"type": "Lift",
"weight": 50
},
"Naval": {
"buildPoints": 150,
"buildPower": 150,
"designable": 1,
"hitpointPctOfBody": 300,
"id": "Naval",
"model": "prhnaval1.pie",
"name": "Naval",
"speed": 300,
"type": "Propellor",
"weight": 300
},
"V-Tol": {
"acceleration": 200,
"buildPoints": 150,
"buildPower": 150,
"deceleration": 200,
"designable": 1,
"hitpointPctOfBody": 50,
"id": "V-Tol",
"model": "DPVTOL.PIE",
"name": "VTOL",
"speed": 640,
"spinSpeed": 200,
"turnSpeed": 100,
"type": "Lift"
},
"ZNULLPROP": {
"id": "ZNULLPROP",
"model": "MIBNKDRL.PIE",
"name": "ZNULLPROP",
"type": "Wheeled"
},
"hover01": {
"buildPoints": 300,
"buildPower": 300,
"designable": 1,
"hitpointPctOfBody": 75,
"id": "hover01",
"model": "PRLHOV1.PIE",
"name": "Hover",
"skidDeceleration": 120,
"speed": 256,
"type": "Hover",
"weight": 1100
},
"tracked01": {
"buildPoints": 300,
"buildPower": 300,
"designable": 1,
"hitpointPctOfBody": 200,
"id": "tracked01",
"model": "PRLRTRK1.PIE",
"name": "Tracks",
"skidDeceleration": 600,
"speed": 128,
"spinAngle": 45,
"type": "Tracked",
"weight": 300
},
"wheeled01": {
"buildPoints": 200,
"buildPower": 200,
"designable": 1,
"hitpointPctOfBody": 100,
"id": "wheeled01",
"model": "PRLRWHL1.PIE",
"name": "Wheels",
"skidDeceleration": 350,
"speed": 192,
"type": "Wheeled",
"weight": 700
}
}
you mod missing him propulsoin
wheeled03,Level All,150,50,200,1,1,300,PRLRWHL1.PIE,Wheeled,192,0
wheeled02,Level All,100,50,250,1,1,200,PRLRWHL1.PIE,Wheeled,192,0
V-Tol03,Level All,300,125,50,0,1,300,DPVTOL.PIE,Lift,640,0
V-Tol02,Level All,250,125,50,0,1,150,DPVTOL.PIE,Lift,640,0
tracked03,Level All,275,125,550,1,1,600,PRLRTRK1.PIE,Tracked,128,0
tracked02,Level All,200,125,600,1,1,450,PRLRTRK1.PIE,Tracked,128,0
hover03,Level All,200,100,100,1,1,300,PRLHOV1.PIE,Hover,256,0
hover02,Level All,150,100,150,1,1,200,PRLHOV1.PIE,Hover,256,0
HalfTrack03,Level All,125,75,300,1,1,500,PRLRHTR1.PIE,Half-Tracked,160,0
HalfTrack02,Level All,100,75,350,1,1,350,PRLRHTR1.PIE,Half-Tracked,160,0
CyborgLegs03,Level All,10,50,50,1,1,150,0,Legged,200,0
CyborgLegs02,Level All,10,50,50,1,1,100,0,Legged,200,0
I paint the images
for 3.1.5 -> 3.2.3 -> master
for 3.1.5 -> 3.2.3 -> master
Re: Warzone 2100: Contingency (Beta now released)
tech missing the mg tech
mg two
mg heavy
mg machine gun
mg machine gun two
mg two
mg heavy
mg machine gun
mg machine gun two
I paint the images
for 3.1.5 -> 3.2.3 -> master
for 3.1.5 -> 3.2.3 -> master
- WZ2100ModsFAn
- Trained
- Posts: 371
- Joined: 15 Apr 2018, 17:25
- Location: United States.
Re: Warzone 2100: Contingency (Beta now released)
Contingency doesn't use those propulsion stats by defaultMorgana wrote:So my good mod for master ver.
I have watched by old 3.1 and your master the 2 mods through and I noticed something on what dan saw I'm.
your propulsion was missing something.
at 3.1 Ver. The mod is there more in the propulsoin and that was not only the only there are more that are wrong.
here old mod 3.1 ver.Code: Select all
ZNULLPROP,Level All,0,0,0,0,0,0,MIBNKDRL.PIE,Wheeled,0,0 wheeled03,Level All,150,50,200,1,1,300,PRLRWHL1.PIE,Wheeled,192,0 wheeled02,Level All,100,50,250,1,1,200,PRLRWHL1.PIE,Wheeled,192,0 wheeled01,Level All,200,200,700,1,1,100,PRLRWHL1.PIE,Wheeled,192,1 V-Tol03,Level All,300,125,50,0,1,300,DPVTOL.PIE,Lift,640,0 V-Tol02,Level All,250,125,50,0,1,150,DPVTOL.PIE,Lift,640,0 V-Tol,Level All,150,150,0,0,1,50,DPVTOL.PIE,Lift,640,1 tracked03,Level All,275,125,550,1,1,600,PRLRTRK1.PIE,Tracked,128,0 tracked02,Level All,200,125,600,1,1,450,PRLRTRK1.PIE,Tracked,128,0 tracked01,Level All,300,300,300,1,1,200,PRLRTRK1.PIE,Tracked,128,1 hover03,Level All,200,100,100,1,1,300,PRLHOV1.PIE,Hover,256,0 hover02,Level All,150,100,150,1,1,200,PRLHOV1.PIE,Hover,256,0 hover01,Level All,300,300,1100,1,1,75,PRLHOV1.PIE,Hover,256,1 HalfTrack03,Level All,125,75,300,1,1,500,PRLRHTR1.PIE,Half-Tracked,160,0 HalfTrack02,Level All,100,75,350,1,1,350,PRLRHTR1.PIE,Half-Tracked,160,0 HalfTrack,Level All,250,250,500,1,1,150,PRLRHTR1.PIE,Half-Tracked,160,1 CyborgLegs03,Level All,10,50,50,1,1,150,0,Legged,200,0 CyborgLegs02,Level All,10,50,50,1,1,100,0,Legged,200,0 CyborgLegs,Level All,0,0,0,1,1,10,0,Legged,160,0 BaBaProp,Level All,0,0,0,1,5,0,0,Wheeled,256,0 BaBaLegs,Level All,0,0,0,1,5,0,0,Legged,128,0 BaBaWheel,Level All,200,200,700,1,5,100,0,Wheeled,192,0 BaBaTrack,Level All,300,300,300,1,5,200,0,Tracked,128,0 BaBaHTrack,Level All,250,250,500,1,1,150,0,Half-Tracked,160,0 BaBaVtol,Level All,150,150,0,0,5,100,0,Lift,480,0 Naval,Level All,200,200,300,1,1,58,prhnaval1.pie,Propellor,192,1 HvyCyborgLegs,Level All,0,0,0,1,1,10,0,Legged,128,0
and here for master the modCode: Select all
{ "BaBaHTrack": { "buildPoints": 250, "buildPower": 250, "hitpointPctOfBody": 150, "id": "BaBaHTrack", "model": "PRLRHTR1.PIE", "name": "BaBaHTrack", "skidDeceleration": 500, "speed": 160, "type": "Half-Tracked", "weight": 500 }, "BaBaLegs": { "id": "BaBaLegs", "name": "BaBaLegs", "speed": 128, "type": "Legged", "weight": 10 }, "BaBaProp": { "id": "BaBaProp", "name": "BaBaProp", "speed": 256, "type": "Wheeled", "weight": 10 }, "BaBaTrack": { "buildPoints": 300, "buildPower": 300, "hitpointPctOfBody": 200, "id": "BaBaTrack", "model": "PRLRTRK1.PIE", "name": "BaBaTrack", "skidDeceleration": 600, "speed": 128, "spinAngle": 45, "type": "Tracked", "weight": 300 }, "BaBaVtol": { "acceleration": 200, "buildPoints": 150, "buildPower": 150, "deceleration": 200, "hitpointPctOfBody": 50, "id": "BaBaVtol", "model": "DPVTOL.PIE", "name": "BaBaVtol", "speed": 480, "spinSpeed": 200, "turnSpeed": 100, "type": "Lift" }, "BaBaWheel": { "buildPoints": 200, "buildPower": 200, "hitpointPctOfBody": 100, "id": "BaBaWheel", "model": "PRLRWHL1.PIE", "name": "BaBaWheel", "skidDeceleration": 350, "speed": 192, "type": "Wheeled", "weight": 700 }, "CyborgLegs": { "deceleration": 450, "hitpointPctOfBody": 10, "id": "CyborgLegs", "name": "Cyborg Propulsion", "speed": 160, "spinAngle": 45, "spinSpeed": 450, "turnSpeed": 225, "type": "Legged" }, "HvyCyborgLegs": { "deceleration": 450, "hitpointPctOfBody": 10, "id": "HvyCyborgLegs", "name": "Heavy Cyborg Propulsion", "speed": 128, "spinAngle": 45, "spinSpeed": 450, "turnSpeed": 225, "type": "Legged" }, "HalfTrack": { "buildPoints": 250, "buildPower": 250, "designable": 1, "hitpointPctOfBody": 150, "id": "HalfTrack", "model": "PRLRHTR1.PIE", "name": "Half-tracks", "skidDeceleration": 500, "speed": 160, "type": "Half-Tracked", "weight": 500 }, "Helicopter": { "acceleration": 200, "buildPoints": 125, "buildPower": 150, "deceleration": 200, "designable": 1, "hitpointPctOfBody": 100, "id": "Helicopter", "model": "PRLHELI1.PIE", "name": "Helicopter", "speed": 700, "spinSpeed": 200, "turnSpeed": 100, "type": "Lift", "weight": 50 }, "Naval": { "buildPoints": 150, "buildPower": 150, "designable": 1, "hitpointPctOfBody": 300, "id": "Naval", "model": "prhnaval1.pie", "name": "Naval", "speed": 300, "type": "Propellor", "weight": 300 }, "V-Tol": { "acceleration": 200, "buildPoints": 150, "buildPower": 150, "deceleration": 200, "designable": 1, "hitpointPctOfBody": 50, "id": "V-Tol", "model": "DPVTOL.PIE", "name": "VTOL", "speed": 640, "spinSpeed": 200, "turnSpeed": 100, "type": "Lift" }, "ZNULLPROP": { "id": "ZNULLPROP", "model": "MIBNKDRL.PIE", "name": "ZNULLPROP", "type": "Wheeled" }, "hover01": { "buildPoints": 300, "buildPower": 300, "designable": 1, "hitpointPctOfBody": 75, "id": "hover01", "model": "PRLHOV1.PIE", "name": "Hover", "skidDeceleration": 120, "speed": 256, "type": "Hover", "weight": 1100 }, "tracked01": { "buildPoints": 300, "buildPower": 300, "designable": 1, "hitpointPctOfBody": 200, "id": "tracked01", "model": "PRLRTRK1.PIE", "name": "Tracks", "skidDeceleration": 600, "speed": 128, "spinAngle": 45, "type": "Tracked", "weight": 300 }, "wheeled01": { "buildPoints": 200, "buildPower": 200, "designable": 1, "hitpointPctOfBody": 100, "id": "wheeled01", "model": "PRLRWHL1.PIE", "name": "Wheels", "skidDeceleration": 350, "speed": 192, "type": "Wheeled", "weight": 700 } }
you mod missing him propulsoin
wheeled03,Level All,150,50,200,1,1,300,PRLRWHL1.PIE,Wheeled,192,0
wheeled02,Level All,100,50,250,1,1,200,PRLRWHL1.PIE,Wheeled,192,0
V-Tol03,Level All,300,125,50,0,1,300,DPVTOL.PIE,Lift,640,0
V-Tol02,Level All,250,125,50,0,1,150,DPVTOL.PIE,Lift,640,0
tracked03,Level All,275,125,550,1,1,600,PRLRTRK1.PIE,Tracked,128,0
tracked02,Level All,200,125,600,1,1,450,PRLRTRK1.PIE,Tracked,128,0
hover03,Level All,200,100,100,1,1,300,PRLHOV1.PIE,Hover,256,0
hover02,Level All,150,100,150,1,1,200,PRLHOV1.PIE,Hover,256,0
HalfTrack03,Level All,125,75,300,1,1,500,PRLRHTR1.PIE,Half-Tracked,160,0
HalfTrack02,Level All,100,75,350,1,1,350,PRLRHTR1.PIE,Half-Tracked,160,0
CyborgLegs03,Level All,10,50,50,1,1,150,0,Legged,200,0
CyborgLegs02,Level All,10,50,50,1,1,100,0,Legged,200,0
which is why i never added them to propulsion
- WZ2100ModsFAn
- Trained
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- Joined: 15 Apr 2018, 17:25
- Location: United States.
- WZ2100ModsFAn
- Trained
- Posts: 371
- Joined: 15 Apr 2018, 17:25
- Location: United States.
Re: Warzone 2100: Contingency (Beta now released)
Last edited by WZ2100ModsFAn on 10 Jul 2018, 01:50, edited 1 time in total.
- WZ2100ModsFAn
- Trained
- Posts: 371
- Joined: 15 Apr 2018, 17:25
- Location: United States.