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Since I don't have enough knowledge in VB and time(at least 1k+ errors from VB6 to VB .net project conversion) to convert pieslicer to C#/mono successfully, I decided to write a new pie modelling tool from scratch in C++/SDL/opengl/AntTweak
The internal data organization is almost finished,currently I am able to load pie into internal storage/export the internal format into pies properly with modified version of imd.c , imdloader.c from warzone.Some basic controls are already implemented, you can rotate the model using RMB and scale the model using middle button.
Here are some pictures showing pie toaster in action:
Serman wrote:
Is it more user-friendly than pie slicer?
Pie Slicer is quite user friendly. It does every thing you can do with pie files in a plain and simple way. It isnt't the fastest way of modelling, but it sure is the easiest.
lol I have no idea why it gives the wrong picture/url...maybe imagevenue's multi-image upload is somewhat buggy,which linked a picture I don't even have on my local disks.
Update:
*forced texture off with line polygon mode
*given vertice and connector different shapes
*added GUI for each polygon,so you can move each vertice's X,Y,Z of each polygon with the bar 'poly [number]
*added toggle-able colored X,Y,Z Axis display
*added the ability to turning off texture
*added the ability to toggle selected vertice color highlighting.
I assume you're just using plain OpenGL calls to draw the wireframe model (or the textured ones for that matter) ?
[me=Giel]is studying some OpenGL lately, so is interested[/me]
The interface looks reasonably nifty btw. I say reasonably because the "Poly17" window has a lot of repetition without some dividing in subsections.
"First make sure it works good, only then make it look good." -- Giel
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Giel wrote:
I assume you're just using plain OpenGL calls to draw the wireframe model (or the textured ones for that matter) ?
[me=Giel]is studying some OpenGL lately, so is interested[/me]
The interface looks reasonably nifty btw. I say reasonably because the "Poly17" window has a lot of repetition without some dividing in subsections.
not sure what you mean 'plain OpenGL calls',I used GL_LINE polygon fill mode in pie toaster to draw the wireframe.
AntTweakBar supports custom type/struct,it has built-in color3f,but I havent added the custom types yet.
tasks postponed until the trunk is relatively stable again.