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tmp's maps
Posted: 17 May 2012, 20:31
by tmp500
Re: tmp's maps
Posted: 20 May 2012, 12:22
by themac
New maps are always welcome.

Re: tmp's maps
Posted: 20 May 2012, 14:23
by sg1efc
Another map maker, Yay!
Thank you tmp500.

Re: tmp's maps
Posted: 21 May 2012, 02:17
by tmp500
there are plenty of normal / good and excelent maps out there.... so why not a difficult strange one for a change...
scavs and bases are included and intended to be played as 3vs3vs3 (012 vs 345 vs 678)sorta a ffa team map
9c-ambulant.wz
screen000_mapC001.png
Re: tmp's maps
Posted: 21 May 2012, 04:38
by sg1efc
Cool, Thanks again Tmp.

Re: tmp's maps
Posted: 21 May 2012, 06:45
by NoQ
Omg that's sort of cool. This last one will take a huge amout of time to get used to.
0 1 and 2 are very very close, so the game is starting early (: Do want to try.
Re: tmp's maps
Posted: 21 May 2012, 09:37
by Reg312
may be reduce amount of oil on this map?

9c-ambulant_v8.wz
Re: tmp's maps
Posted: 21 May 2012, 11:14
by tmp500
Reg312 wrote:may be reduce amount of oil on this map?

9c-ambulant_v8.wz
will do
NoQ wrote:Omg that's sort of cool. This last one will take a huge amout of time to get used to.
0 1 and 2 are very very close, so the game is starting early (: Do want to try.
lol yes, lets see if one can get used to this one

up until now i only played the inner circle, and was very worried that its too tough in there, so i changed the topology a couple of times (thanks to the input of giani and alfacinha). what i wasnt able to do is paint the textures according to the height, low - grass, mud, mid level - red, highest points sand.... dunno if thats possible, ill might try it again some time.... what i also didnt figure out how to add base structures from t1 -t3 i only found one module for the facs??
Re: tmp's maps
Posted: 21 May 2012, 12:26
by NoQ
i only found one module for the facs
That's normal, you can put two factory modules on top of each factory and two factory modules (the same old factory modules!) on top of vtol factories too.
how to add base structures from t1 -t3
No way, T1 and T2 and T3 have the same set of pre-placed units and structures (though it might be possible to achieve different sets for different tech levels by playing with the addon.lev (xplayers.lev) file, not sure).
Re: tmp's maps
Posted: 22 May 2012, 00:03
by Giani
Ambulant is one of my favourite maps

Re: tmp's maps
Posted: 22 May 2012, 12:46
by tmp500
thanks for the info noq!
Giani wrote:Ambulant is one of my favourite maps


wow...nice. i will still work on it tough, now that i have played it, starting in the middle ring, it confirmed my fear that center ring is too hard to play, was way easier to get resources in the outer skirts then in the center, so i guesss i will redo all the resources and place them more carefully plus reduce them, maybe increase them in the center.... lets see what will come out of that... topology should work for now
Re: tmp's maps
Posted: 22 May 2012, 12:51
by Reg312
if set center player to one team they can attack each enemy player 1v2
Re: tmp's maps
Posted: 22 May 2012, 17:30
by tmp500
Reg312 wrote:if set center player to one team they can attack each enemy player 1v2
yes that was the idea 012 vs 345 vs 678.
i uploaded an update with less resources(did not reduce as much as i thought i would, map is small and oil is very accessible so its hard to hold your derricks for long ) and t3 buildings
Re: tmp's maps
Posted: 22 May 2012, 20:25
by Merowingg
Hello TMP
I did wanted to type earlier but lately my time just flies
First of all, I am very happy to see you here
You have played a lot, you do feel it, you shall know what is needed, and how to put it into a map
I like the last map very much!

very good start
I wish you to spread your wings entirely
I will be watching you
Good luck

Re: tmp's maps
Posted: 23 May 2012, 02:15
by ODDity
Sweet!