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Re: tmp's maps
Posted: 07 Jun 2012, 01:25
by sg1efc
Thanks Tmp.

Re: tmp's maps
Posted: 07 Jun 2012, 01:39
by aubergine
Tmp, your maps are awesome!
Have you ever considered writing some map making guides explaining how you come up with these ideas?
Re: tmp's maps
Posted: 07 Jun 2012, 18:50
by cybersphinx
aubergine wrote:Have you ever considered writing some map making guides explaining how you come up with these ideas?
Answers split off to
viewtopic.php?f=8&t=9533.
Re: tmp's maps
Posted: 07 Jun 2012, 19:05
by tmp500
cybersphinx wrote:aubergine wrote:Have you ever considered writing some map making guides explaining how you come up with these ideas?
Answers split off to
viewtopic.php?f=8&t=9533.
thanks!
i updated the last map with full bases and scavs
Re: tmp's maps
Posted: 09 Jun 2012, 16:49
by tmp500
yes i know... another 3vs4

but lets face it... u got a map with a uneven player count, you will eventually have to make uneven teams... so why not just implement that fact into the map and make it a bit easier for the smaller team.... havent tested it yet with humans...so the map is a work in progress i guess...
Re: tmp's maps
Posted: 09 Jun 2012, 18:41
by Giani
The map looks like Mozilla Firefox 's logo, but instead of a fox, a shark...
Re: tmp's maps
Posted: 09 Jun 2012, 20:26
by tmp500
ye got the same impression once it was filled up with a solid color... i wonder why the street textures show up in the preview tough
Re: tmp's maps
Posted: 10 Jun 2012, 04:54
by sg1efc
Cool, Thanks Tmp.

Re: tmp's maps
Posted: 10 Jun 2012, 06:39
by Merowingg
Heh the colours can surprise yes

Few times I was surprised of how different and not necessarily better, map looked in the real preview, not the FlaMe preview
And the roads always appear

I think it is good, the previews are not so pale, and give some extra ideas about the layout sometimes.
Re: tmp's maps
Posted: 10 Jun 2012, 23:28
by tmp500
nothing special... balablabla.... 6 player map.... hf
Re: tmp's maps
Posted: 13 Jun 2012, 15:49
by tmp500
updated / finalized all maps - various height issues and derricks that were too close on the edge of cliffs
Re: tmp's maps
Posted: 16 Jun 2012, 01:44
by tmp500
i got a stupid problem - how can i get this smiley to show up in the preview... i tried with those roads which doesnt really help. i dont want to solve it with cliffs ... my last resort would be to retexture it to a urban tileset and then (i think) the roads should show up clearly... but that doesnt sound any fun
Re: tmp's maps
Posted: 16 Jun 2012, 01:50
by Merowingg
I assume it is at level 0 of height, then situation changes

try to elevate it to 50 maybe ? for example water at the lever of 0 of arizona many times just do not show up, that is why many of my maps starts from 50

I assume 75% of them
Just try to elevate it
U2 - Elevation! Angelina Jolie ah....
Re: tmp's maps
Posted: 16 Jun 2012, 01:52
by aubergine
I think the main problem is that the units appearing on the minimap are obscuring the terrain, regardless of what terrain or height you use.
Re: tmp's maps
Posted: 16 Jun 2012, 01:54
by Merowingg
Yes after spending hundreds of hours with FlaMe try to elevate the terrain
