Re: How we might achieve all tilesets at once ..
Posted: 02 Jul 2012, 10:46
FlaME would still need an update to actually use the new renderer (:
Strategy by Design
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Yes to make it amazing!NoQ wrote:To make amazing maps!
Figured it out. The problem is that the cliff tile names are hard-coded for every tileset in determineGroundType() in map.cpp. I believe this function needs to be fixed to have a look at tile types rather than at terrain type names. This will also improve the looks of concrete walls in urban campaign/skirmish.Goth Zagog-Thou wrote:Now to solve the cliffs problem.