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my hardware is died , so i have to make a break of
map-making and gaming ...
new hardware is ordered - maybe i'm back in one or two weeks (with more RAM )
thanks for all games and also the members of the BDC
"unit is under attack!", "unit is under attack!", unit is under attack!" then i wake up ... (true story)
I am sorry to hear man and I understand you goos as I had identical situation few year ago..
I have lost my hard disc.. since then I record all important things on CDs very often, I recard all Warzone files for example once in two months, and I send all my works on my e mails, I have special one to store
I wish you quick equipment recovery
Bye
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V
"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian
a 10 player map - 16 oil per base
additional oil in the scav ruled arena, on the stairs and in scavenger bases (left,right)
the map is designed for muliplay 5vs5 but you can also play 5vs5 with bots in skirmish mode
(have full bases and gates)
first time i use inkscape for mapmaking (not only gimp)
and also first time i use urban-terrain
themac wrote:Welcome back duda. 16 oil for each may be a bit overpowered? O.o But that maps looks crazy, as always ^^.
especially for you
(but i worked on it befor you post)
DA-miniarena a 6 player-map
a little smaler and poorer (relating to oil)
the green things in the corners are oil drums - if you research vtol you can capture it
this and the last maps only for new terrain renderer version 3+
my new map
the black dragon clan team war
for 5 vs 5 and version 3.+
many/high oil
scavangers
cc0
this dragon map takes a lot time (many ideas, a lot of try outs and changes)
when something needs more time its hard for me to hold on motivation to finish it
i think it was the 2nd game on this terrain (without scavs) and the game takes 2 hours - wow